Player Matchup

Merlin
Merlin
Ajbaj
Merlin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Artur772
Neith
Level 117
God Stats
2W - 2L
1,404 SR
Queue Stats
96W - 81L
1,531 Elo+
Solo
Tyr
Tyr
DoubleGTR
Tyr
Level 152
God Stats
1W - 0L
1,761 SR
Queue Stats
31W - 45L
1,480 Elo+
Party 1
Fenrir
Fenrir
MindFÇK420
Fenrir
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
RagingPookieBear
Nox
Level 102
God Stats
5W - 4L
1,498 SR
Queue Stats
267W - 261L
1,552 Elo+
Solo
Team Averages
Level 136
1,533 SR
1,513 Elo+

VS

Team Averages
Level 109
1,524 SR
1,534 Elo+
Sun Wukong
Sun Wukong
AivaRiklis
Sun Wukong
Level 116
God Stats
0W - 1L
1,479 SR
Queue Stats
138W - 113L
1,572 Elo+
Solo
Cerberus
Cerberus
MadibaM
Cerberus
Level 135
God Stats
2W - 2L
1,687 SR
Queue Stats
102W - 91L
1,594 Elo+
Solo
Merlin
Merlin
Metsäsauna
Merlin
Level 87
God Stats
2W - 4L
1,384 SR
Queue Stats
390W - 362L
1,581 Elo+
Solo
Izanami
Izanami
WindCh4ser
Izanami
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
soho1996
Arachne
Level 117
God Stats
8W - 5L
1,570 SR
Queue Stats
136W - 118L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ajbaj
Merlin
10
1 / 1 / 3
6,119
612
3,215
4,639
1,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
Artur772
Neith
10
5 / 1 / 4
6,203
620
7,535
7,178
1,828
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

12
3 / 1 / 0
6,634
663
6,173
8,135
6,861
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fenrir
12
5 / 0 / 3
6,891
689
4,623
5,888
2,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
7 / 1 / 5
6,613
661
6,966
8,699
2,827
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AivaRiklis
Sun Wukong
10
1 / 3 / 0
5,790
579
5,665
8,926
4,838
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cerberus
MadibaM
Cerberus
7
0 / 8 / 1
4,781
478
2,638
10,329
4,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
10
1 / 2 / 1
5,982
598
4,331
5,034
1,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
WindCh4ser
Izanami
9
0 / 5 / 1
5,361
536
6,027
7,291
1,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arachne
soho1996
Arachne
8
2 / 3 / 1
5,776
578
3,394
7,548
3,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
21
Kills
4
4
Deaths
21
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AivaRiklis
Sun Wukong
1
3
0
0.33
W
Merlin
Ajbaj
Merlin
1
1
3
2.5
W
Neith
Artur772
Neith
5
1
4
7
W
3
1
0
3
L
Cerberus
MadibaM
Cerberus
0
8
1
0.06
L
Merlin
1
2
1
0.75
W
Fenrir
5
0
3
6.5
W
7
1
5
9.5
L
Izanami
WindCh4ser
Izanami
0
5
1
0.1
L
Arachne
soho1996
Arachne
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,512
Damage
22,055
34,539
Taken
39,128
14,893
Mitigated
15,397
15,782
Healing
9,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AivaRiklis
Sun Wukong
5,665
1,173
0
2,660
8,926
4,838
0
0
8,926
0
32,944
W
Merlin
Ajbaj
Merlin
3,215
217
0
1,167
4,639
1,325
704
1,787
2,530
30,424
0
W
Neith
Artur772
Neith
7,535
4,265
0
4,325
7,178
1,828
433
744
6,434
0
29,533
W
6,173
893
0
3,243
8,135
6,861
496
0
8,135
0
35,791
L
Cerberus
MadibaM
Cerberus
2,638
494
0
1,996
10,329
4,219
0
3,859
6,470
20,670
0
L
Merlin
4,331
540
0
1,038
5,034
1,615
0
3,150
1,884
25,453
0
W
Fenrir
4,623
1,017
0
3,748
5,888
2,052
888
770
5,026
0
36,859
W
6,966
1,480
149
3,150
8,699
2,827
0
3,144
5,445
32,654
0
L
Izanami
WindCh4ser
Izanami
6,027
4,708
0
1,468
7,291
1,442
0
1,502
5,789
0
30,270
L
Arachne
soho1996
Arachne
3,394
1,908
0
1,903
7,548
3,283
0
1,670
5,878
0
18,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,460
Gold Earned
27,690
330
Minions Killed
286
0
Camps Cleared
0
1,016,797
Distance Traveled
949,275
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,790
579
69
7
0
180,335
1
W
Merlin
6,119
612
62
6
0
190,234
3
W
Neith
6,203
620
48
5
0
184,626
4
W
Tyr
6,634
663
90
9
0
204,402
2
L
Cerberus
4,781
478
55
6
0
191,428
3
L
Merlin
5,982
598
62
6
0
201,921
0
W
Fenrir
6,891
689
78
8
0
226,600
1
W
Nox
6,613
661
52
5
0
210,935
3
L
Izanami
5,361
536
64
6
0
174,529
0
L
Arachne
5,776
578
36
4
0
201,062
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role