Player Matchup

Ne Zha
Ne Zha
Gold IV
 
Ne Zha
Gold IV
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold I
LaFlamaNegra_
King Arthur
Gold I
Level 137
God Stats
22W - 17L
1,570 SR
Queue Stats
581W - 577L
1,443 MMR
Solo
Artemis
Artemis
Gold III
M4JORGAME
Artemis
Gold III
Level 125
God Stats
5W - 5L
1,709 SR
Queue Stats
88W - 97L
1,527 MMR
Solo
Tiamat
Tiamat
Gold III
barringer27
Tiamat
Gold III
Level 109
God Stats
12W - 10L
1,780 SR
Queue Stats
195W - 186L
1,463 MMR
Solo
Athena
Athena
Gold III
marinersfan016
Athena
Gold III
Level 110
God Stats
26W - 16L
1,638 SR
Queue Stats
338W - 324L
1,419 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 118
1,640 SR
1,470 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 97
1,509 SR
1,435 MMR
Jing Wei
Jing Wei
Bronze III
Lucky777sa777
Jing Wei
Bronze III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 84L
1,507 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
Solid_Strive
Kuzenbo
Gold V
Level 122
God Stats
66W - 84L
1,546 SR
Queue Stats
314W - 310L
1,377 MMR
Solo
Mercury
Mercury
Gold IV
Toxicity plz
Mercury
Gold IV
Level 49
God Stats
2W - 5L
1,852 SR
Queue Stats
258W - 256L
1,377 MMR
Solo
Chang'e
Chang'e
Bronze III
nightquilpeel
Chang'e
Bronze III
Level 146
God Stats
1W - 1L
1,197 SR
Queue Stats
46W - 63L
1,412 MMR
Solo
Xbalanque
Xbalanque
Bronze III
skrapkilla530
Xbalanque
Bronze III
Level 40
God Stats
0W - 12L
1,449 SR
Queue Stats
0W - 12L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
18
6 / 3 / 8
11,755
534
12,744
16,487
7,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

King Arthur
LaFlamaNegra_
King Arthur
19
4 / 0 / 11
12,618
574
11,655
21,899
15,842
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
M4JORGAME
Artemis
20
9 / 0 / 5
13,247
602
11,687
11,357
4,810
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
20
10 / 1 / 11
13,194
600
26,977
12,186
14,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 2 / 17
10,550
480
7,134
16,866
14,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
DanzaburouNu WaCthulhuMerlinApollo

VS

Bans
HerculesTsukuyomiCerberusAh Muzen CabSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Lucky777sa777
Jing Wei
18
1 / 3 / 2
11,256
512
8,758
19,580
7,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
Solid_Strive
Kuzenbo
14
2 / 4 / 2
9,442
429
9,015
22,165
20,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Toxicity plz
Mercury
16
3 / 8 / 0
9,897
450
8,654
19,673
9,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
13
0 / 8 / 1
8,486
386
7,651
14,351
7,377
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Xbalanque
skrapkilla530
Xbalanque
13
0 / 8 / 2
8,139
370
3,322
12,954
4,218
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
13
31
Kills
6
6
Deaths
31
52
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
6
3
8
3.33
W
King Arthur
LaFlamaNegra_
King Arthur
4
0
11
9.5
L
Jing Wei
Lucky777sa777
Jing Wei
1
3
2
0.67
W
Artemis
M4JORGAME
Artemis
9
0
5
11.5
L
Kuzenbo
Solid_Strive
Kuzenbo
2
4
2
0.75
L
Mercury
Toxicity plz
Mercury
3
8
0
0.38
W
Tiamat
10
1
11
15.5
W
2
2
17
5.25
L
Chang'e
0
8
1
0.06
L
Xbalanque
skrapkilla530
Xbalanque
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,197
Damage
37,400
78,795
Taken
88,723
57,535
Mitigated
49,333
38,253
Healing
16,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
12,744
4,537
0
7,991
16,487
7,803
826
2,850
13,637
0
87,274
W
King Arthur
LaFlamaNegra_
King Arthur
11,655
1,025
0
8,389
21,899
15,842
775
6,771
14,199
0
89,124
L
Jing Wei
Lucky777sa777
Jing Wei
8,758
5,019
0
6,454
19,580
7,169
0
6,878
12,414
0
95,249
W
Artemis
M4JORGAME
Artemis
11,687
6,767
0
8,578
11,357
4,810
4,422
869
10,488
0
105,202
L
Kuzenbo
Solid_Strive
Kuzenbo
9,015
3,389
0
3,386
22,165
20,715
0
13,561
8,170
43,038
0
L
Mercury
Toxicity plz
Mercury
8,654
5,062
0
1,311
19,673
9,854
0
2,718
16,813
0
62,262
W
Tiamat
26,977
2,914
1,026
7,914
12,186
14,716
2,373
2,393
9,793
103,888
0
W
7,134
1,640
0
4,355
16,866
14,364
193
3,783
13,083
25,736
0
L
Chang'e
7,651
595
524
3,583
14,351
7,377
0
3,149
10,960
46,245
0
L
Xbalanque
skrapkilla530
Xbalanque
3,322
1,088
135
683
12,954
4,218
340
6,553
6,081
0
31,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,364
Gold Earned
47,220
668
Minions Killed
554
0
Camps Cleared
0
2,145,328
Distance Traveled
1,885,686
29
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,755
534
121
6
0
464,672
10
W
King Arthur
12,618
574
172
8
0
428,972
1
L
Jing Wei
11,256
512
200
9
0
407,867
0
W
Artemis
13,247
602
163
7
0
362,991
4
L
Kuzenbo
9,442
429
67
3
0
439,481
13
L
Mercury
9,897
450
105
5
0
407,613
3
W
Tiamat
13,194
600
180
8
0
442,175
4
W
Athena
10,550
480
32
1
0
446,518
10
L
Chang'e
8,486
386
101
5
0
314,185
0
L
Xbalanque
8,139
370
81
4
0
316,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role