Player Matchup

Kukulkan
Kukulkan
Silver I
CA5PER 84
Kukulkan
Silver I
Level 103
God Stats
72W - 62L
1,520 SR
Queue Stats
683W - 720L
1,045 MMR
Party 1
Fenrir
Fenrir
Gold V
InnateHAND
Fenrir
Gold V
Level 47
God Stats
4W - 5L
1,500 SR
Queue Stats
44W - 49L
1,407 MMR
Party 1
Sylvanus
Sylvanus
Bronze IV
girraficlife
Sylvanus
Bronze IV
Level 51
God Stats
1W - 12L
1,500 SR
Queue Stats
67W - 187L
317 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 67
1,507 SR
923 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 93
1,533 SR
1,275 MMR
Merlin
Merlin
Silver II
Balance AXIS
Merlin
Silver II
Level 128
God Stats
1W - 0L
1,440 SR
Queue Stats
33W - 54L
1,235 MMR
Party 2
Cerberus
Cerberus
Silver IV
Balance Dez
Cerberus
Silver IV
Level 66
God Stats
14W - 14L
1,505 SR
Queue Stats
20W - 33L
1,089 MMR
Party 2
Tsukuyomi
Tsukuyomi
Bronze III
THRATSH
Tsukuyomi
Bronze III
Level 86
God Stats
1W - 1L
1,655 SR
Queue Stats
5W - 5L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CA5PER 84
Kukulkan
20
10 / 2 / 3
15,949
665
31,694
16,219
6,367
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
InnateHAND
Fenrir
17
1 / 6 / 9
14,005
584
16,803
24,821
24,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
girraficlife
Sylvanus
18
2 / 3 / 5
13,393
558
7,569
20,950
22,642
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
ChaacAphroditeCu ChulainnCthulhuAthena

VS

Bans
AgniKumbhakarnaCabrakanGaneshaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
4 / 3 / 6
14,898
621
22,565
16,537
7,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cerberus
Balance Dez
Cerberus
17
1 / 2 / 9
14,688
612
10,533
28,691
36,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tsukuyomi
THRATSH
Tsukuyomi
19
6 / 8 / 5
15,044
627
17,373
22,924
19,144
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
31
13
Kills
11
11
Deaths
13
17
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Merlin
4
3
6
2.33
W
Cerberus
Balance Dez
Cerberus
1
2
9
2.75
L
Kukulkan
CA5PER 84
Kukulkan
10
2
3
5.75
L
Fenrir
InnateHAND
Fenrir
1
6
9
0.92
W
Tsukuyomi
THRATSH
Tsukuyomi
6
8
5
1.06
L
Sylvanus
girraficlife
Sylvanus
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,066
Damage
50,471
61,990
Taken
68,152
53,745
Mitigated
63,918
17,088
Healing
18,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
22,565
1,170
0
2,991
16,537
7,955
561
10,376
6,011
86,022
0
W
Cerberus
Balance Dez
Cerberus
10,533
514
0
7,456
28,691
36,819
499
17,793
10,677
46,004
0
L
Kukulkan
CA5PER 84
Kukulkan
31,694
1,709
0
4,213
16,219
6,367
1,361
8,482
7,323
139,926
0
L
Fenrir
InnateHAND
Fenrir
16,803
3,377
999
7,279
24,821
24,736
587
10,070
14,235
0
73,724
W
Tsukuyomi
THRATSH
Tsukuyomi
17,373
4,848
0
8,090
22,924
19,144
1,927
11,212
11,537
0
75,554
L
Sylvanus
girraficlife
Sylvanus
7,569
2,692
1,614
2,983
20,950
22,642
328
13,486
6,732
32,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,347
Gold Earned
44,630
298
Minions Killed
333
0
Camps Cleared
0
1,193,625
Distance Traveled
1,226,575
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,898
621
143
6
0
397,309
1
W
Cerberus
14,688
612
109
5
0
417,170
0
L
Kukulkan
15,949
665
206
9
0
401,523
2
L
Fenrir
14,005
584
56
2
0
390,484
2
W
Tsukuyomi
15,044
627
81
3
0
412,096
2
L
Sylvanus
13,393
558
36
2
0
401,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role