Player Matchup

Aphrodite
Aphrodite
ButterflyMercy
Aphrodite
Level 83
God Stats
161W - 113L
1,612 SR
Queue Stats
161W - 115L
1,585 Elo+
Party 1
Thor
Thor
Klenzy420
Thor
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
238W - 64L
1,786 Elo+
Solo
Olorun
Olorun
fumiz
Olorun
Level 153
God Stats
14W - 14L
1,524 SR
Queue Stats
669W - 565L
1,605 Elo+
Party 1
Danzaburou
Danzaburou
hakeemer
Danzaburou
Level 29
God Stats
19W - 5L
1,749 SR
Queue Stats
135W - 87L
1,611 Elo+
Party 1
Cerberus
Cerberus
kill joy again
Cerberus
Level 68
God Stats
14W - 16L
1,516 SR
Queue Stats
332W - 296L
1,547 Elo+
Party 1
Team Averages
Level 76
1,580 SR
1,627 Elo+

VS

Team Averages
Level 74
1,477 SR
1,614 Elo+
Scylla
Scylla
MellowK
Scylla
Level 143
God Stats
30W - 25L
1,578 SR
Queue Stats
137W - 118L
1,591 Elo+
Solo
Kuzenbo
Kuzenbo
PrimarisUllr
Kuzenbo
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
316W - 218L
1,638 Elo+
Party 2
Jing Wei
Jing Wei
PwningUnit3
Jing Wei
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 8L
1,783 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Whoskaids
Tsukuyomi
Level 34
God Stats
0W - 3L
1,262 SR
Queue Stats
149W - 180L
1,367 Elo+
Solo
King Arthur
King Arthur
coolerthanuR
King Arthur
Level 78
God Stats
17W - 9L
1,547 SR
Queue Stats
464W - 330L
1,690 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ButterflyMercy
Aphrodite
14
1 / 2 / 5
8,134
542
5,259
8,665
3,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thor
15
8 / 2 / 4
8,862
591
12,377
11,196
4,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Olorun
fumiz
Olorun
14
5 / 3 / 5
8,877
592
9,081
13,195
4,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
hakeemer
Danzaburou
13
3 / 4 / 4
7,819
521
7,079
10,246
3,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
12
2 / 4 / 8
7,729
515
5,490
12,081
7,906
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
MellowK
Scylla
13
6 / 3 / 0
8,135
542
10,521
6,904
2,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
PrimarisUllr
Kuzenbo
11
2 / 3 / 7
7,392
493
6,872
11,911
10,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
PwningUnit3
Jing Wei
14
2 / 4 / 5
8,030
535
8,640
11,004
3,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
Whoskaids
Tsukuyomi
12
2 / 6 / 2
7,263
484
3,773
12,737
4,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
coolerthanuR
King Arthur
14
2 / 4 / 1
8,296
553
9,137
14,978
7,196
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
29
19
Kills
14
15
Deaths
20
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
ButterflyMercy
Aphrodite
1
2
5
1.75
W
Thor
8
2
4
5
L
Scylla
MellowK
Scylla
6
3
0
2
L
Kuzenbo
PrimarisUllr
Kuzenbo
2
3
7
1.83
L
Jing Wei
PwningUnit3
Jing Wei
2
4
5
1.13
L
Tsukuyomi
Whoskaids
Tsukuyomi
2
6
2
0.5
L
King Arthur
coolerthanuR
King Arthur
2
4
1
0.63
W
Olorun
fumiz
Olorun
5
3
5
2.5
W
Danzaburou
hakeemer
Danzaburou
3
4
4
1.25
W
Cerberus
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,286
Damage
38,943
55,383
Taken
57,534
22,892
Mitigated
27,494
26,518
Healing
13,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
ButterflyMercy
Aphrodite
5,259
1,366
1,247
5,449
8,665
3,117
420
722
7,935
40,710
0
W
Thor
12,377
5,362
0
4,006
11,196
4,248
0
2,629
8,507
0
53,290
L
Scylla
MellowK
Scylla
10,521
1,577
0
821
6,904
2,280
975
4,141
2,763
42,098
0
L
Kuzenbo
PrimarisUllr
Kuzenbo
6,872
2,409
0
1,739
11,911
10,239
0
4,682
7,210
25,010
0
L
Jing Wei
PwningUnit3
Jing Wei
8,640
5,643
0
3,026
11,004
3,654
642
2,067
8,937
0
58,965
L
Tsukuyomi
Whoskaids
Tsukuyomi
3,773
1,530
0
3,481
12,737
4,125
0
3,642
8,991
0
38,192
L
King Arthur
coolerthanuR
King Arthur
9,137
837
0
4,237
14,978
7,196
0
4,867
9,803
0
57,417
W
Olorun
fumiz
Olorun
9,081
4,482
1,489
7,311
13,195
4,447
2,121
7,182
5,581
63,717
0
W
Danzaburou
hakeemer
Danzaburou
7,079
3,379
0
4,023
10,246
3,174
549
2,599
7,607
0
30,187
W
Cerberus
5,490
309
0
2,993
12,081
7,906
0
3,657
8,360
23,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,421
Gold Earned
39,116
410
Minions Killed
399
0
Camps Cleared
0
1,348,446
Distance Traveled
1,415,212
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,134
542
89
6
0
248,951
4
W
Thor
8,862
591
93
6
0
299,081
0
L
Scylla
8,135
542
73
5
0
265,903
4
L
Kuzenbo
7,392
493
32
2
0
296,936
3
L
Jing Wei
8,030
535
95
6
0
263,641
1
L
Tsukuyomi
7,263
484
71
5
0
311,889
5
L
King Arthur
8,296
553
128
9
0
276,843
4
W
Olorun
8,877
592
118
8
0
250,644
2
W
Danzaburou
7,819
521
61
4
0
259,873
4
W
Cerberus
7,729
515
49
3
0
289,897
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role