Player Matchup

Scylla
Scylla
Amac Was Here
Scylla
Level 128
God Stats
4W - 1L
1,241 SR
Queue Stats
164W - 109L
1,646 Elo+
Party 2
Bacchus
Bacchus
SpacingTempertj
Bacchus
Level 109
God Stats
20W - 15L
1,728 SR
Queue Stats
161W - 102L
1,653 Elo+
Party 2
Medusa
Medusa
dirtyjeeper
Medusa
Level 68
God Stats
72W - 28L
1,801 SR
Queue Stats
97W - 48L
1,695 Elo+
Party 2
Team Averages
Level 102
1,590 SR
1,664 Elo+

VS

Team Averages
Level 73
1,711 SR
1,578 Elo+
Jormungandr
Jormungandr
BubbaMike Jr
Jormungandr
Level 11
God Stats
1W - 2L
1,842 SR
Queue Stats
1W - 2L
1,718 Elo+
Party 1
Sol
Sol
HardxCorpsxKali
Sol
Level 146
God Stats
2W - 2L
1,685 SR
Queue Stats
65W - 61L
1,563 Elo+
Party 1
Neith
Neith
XYougVorhawk
Neith
Level 63
God Stats
2W - 1L
1,604 SR
Queue Stats
44W - 40L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 1 / 9
14,213
748
22,221
13,076
4,768
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
0 / 5 / 20
12,813
674
9,708
16,871
18,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
17
12 / 4 / 7
13,778
725
16,493
12,594
5,122
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BubbaMike Jr
Jormungandr
14
7 / 7 / 1
11,927
628
8,421
21,967
22,486
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
1 / 11 / 4
11,176
588
8,401
20,233
8,213
16
2 / 7 / 6
12,454
655
10,941
17,045
7,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
21
24
Kills
10
10
Deaths
25
36
Assists
11
Player
Kills
Deaths
Assists
KDA
W
12
1
9
16.5
L
Jormungandr
BubbaMike Jr
Jormungandr
7
7
1
1.07
L
1
11
4
0.27
W
0
5
20
2
L
2
7
6
0.71
W
Medusa
12
4
7
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,422
Damage
27,763
42,541
Taken
59,245
28,494
Mitigated
38,532
15,848
Healing
7,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,221
2,991
0
7,554
13,076
4,768
1,130
5,968
7,108
74,687
0
L
Jormungandr
BubbaMike Jr
Jormungandr
8,421
2,070
0
1,090
21,967
22,486
0
11,201
10,766
29,374
0
L
8,401
1,958
0
5,396
20,233
8,213
117
10,150
10,083
73,608
4,712
W
9,708
246
1,363
3,934
16,871
18,604
90
6,398
10,473
25,569
0
L
10,941
4,391
0
1,194
17,045
7,833
24
10,656
6,389
0
41,820
W
Medusa
16,493
7,573
0
2,997
12,594
5,122
2,620
4,364
8,230
0
53,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,804
Gold Earned
35,557
188
Minions Killed
198
0
Camps Cleared
0
1,013,078
Distance Traveled
880,195
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
14,213
748
109
6
0
332,172
0
L
Jormungandr
11,927
628
38
2
0
336,356
5
L
Sol
11,176
588
102
5
0
261,918
5
W
Bacchus
12,813
674
18
1
0
333,938
0
L
Neith
12,454
655
58
3
0
281,921
1
W
Medusa
13,778
725
61
3
0
346,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role