Player Matchup

Danzaburou
Danzaburou
Bdosin
Danzaburou
Level 62
God Stats
3W - 2L
1,714 SR
Queue Stats
25W - 13L
1,672 Elo+
Party 1
Ymir
Ymir
Goоse
Ymir
Level 155
God Stats
1W - 1L
1,307 SR
Queue Stats
120W - 58L
1,697 Elo+
Party 1
Kali
Kali
GreenGiller
Kali
Level 160
God Stats
33W - 15L
1,843 SR
Queue Stats
85W - 37L
1,774 Elo+
Party 1
Cerberus
Cerberus
GreenerGilIer
Cerberus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,878 Elo+
Party 1
Janus
Janus
KindBud
Janus
Level 160
God Stats
4W - 1L
1,880 SR
Queue Stats
64W - 21L
1,927 Elo+
Party 1
Team Averages
Level 110
1,649 SR
1,790 Elo+

VS

Team Averages
Level 58
1,442 SR
1,504 Elo+
Cthulhu
Cthulhu
BasedYusef
Cthulhu
Level 17
God Stats
14W - 16L
1,551 SR
Queue Stats
18W - 28L
1,401 Elo+
Party 2
Tyr
Tyr
DatMyBungleJuff
Tyr
Level 47
God Stats
1W - 2L
1,326 SR
Queue Stats
31W - 17L
1,640 Elo+
Solo
Raijin
Raijin
Leshawnaa
Raijin
Level 42
God Stats
0W - 3L
1,171 SR
Queue Stats
141W - 148L
1,436 Elo+
Party 2
He Bo
He Bo
Megatoke XL
He Bo
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
197W - 172L
1,489 Elo+
Party 2
Anhur
Anhur
NoGoodNiCKK
Anhur
Level 125
God Stats
3W - 3L
1,660 SR
Queue Stats
173W - 150L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bdosin
Danzaburou
10
2 / 0 / 3
6,378
638
4,215
4,232
1,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
Goоse
Ymir
9
4 / 1 / 6
5,978
598
4,271
5,655
2,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 0 / 3
6,192
619
2,854
5,517
1,698
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
GreenerGilIer
Cerberus
10
1 / 1 / 2
5,858
586
4,589
6,728
4,027
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
KindBud
Janus
12
6 / 1 / 4
7,181
718
5,943
4,164
1,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BasedYusef
Cthulhu
8
0 / 2 / 2
4,755
476
1,257
5,121
1,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
1 / 1 / 0
5,901
590
3,461
8,755
3,085
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Raijin
Leshawnaa
Raijin
8
0 / 7 / 0
4,600
460
991
5,789
1,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
2 / 3 / 0
5,346
535
3,006
5,555
1,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
0 / 3 / 2
4,615
462
2,618
5,709
1,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
16
Kills
3
3
Deaths
16
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BasedYusef
Cthulhu
0
2
2
0.5
W
Danzaburou
Bdosin
Danzaburou
2
0
3
3.5
L
1
1
0
1
W
Ymir
Goоse
Ymir
4
1
6
7
W
3
0
3
4.5
W
Cerberus
GreenerGilIer
Cerberus
1
1
2
2
W
Janus
KindBud
Janus
6
1
4
8
L
Raijin
Leshawnaa
Raijin
0
7
0
0
L
2
3
0
0.67
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,872
Damage
11,333
26,296
Taken
30,929
10,455
Mitigated
9,751
11,361
Healing
9,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BasedYusef
Cthulhu
1,257
176
0
1,406
5,121
1,950
0
1,208
3,913
16,632
0
W
Danzaburou
Bdosin
Danzaburou
4,215
2,018
0
2,489
4,232
1,264
52
1,065
3,167
0
37,026
L
3,461
878
0
4,303
8,755
3,085
0
4,185
4,220
0
31,635
W
Ymir
Goоse
Ymir
4,271
1,342
0
2,870
5,655
2,357
22
1,908
3,723
12,016
0
W
2,854
1,304
0
2,387
5,517
1,698
869
350
5,167
0
24,668
W
Cerberus
GreenerGilIer
Cerberus
4,589
223
0
3,115
6,728
4,027
413
463
6,265
29,864
0
W
Janus
KindBud
Janus
5,943
778
0
500
4,164
1,109
284
1,306
2,720
42,185
0
L
Raijin
Leshawnaa
Raijin
991
328
0
588
5,789
1,690
0
4,161
1,628
13,943
0
L
3,006
244
0
2,068
5,555
1,499
0
2,721
2,834
27,516
0
L
2,618
1,245
0
1,356
5,709
1,527
0
2,178
3,531
0
17,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,587
Gold Earned
25,217
314
Minions Killed
223
0
Camps Cleared
0
1,043,450
Distance Traveled
925,043
19
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,755
476
32
3
0
192,202
0
W
Danzaburou
6,378
638
62
6
0
181,004
3
L
Tyr
5,901
590
65
7
0
192,892
3
W
Ymir
5,978
598
17
2
0
199,772
4
W
Kali
6,192
619
58
6
0
236,289
5
W
Cerberus
5,858
586
91
9
0
212,053
4
W
Janus
7,181
718
86
9
0
214,332
3
L
Raijin
4,600
460
39
4
0
179,931
0
L
He Bo
5,346
535
54
5
0
192,228
2
L
Anhur
4,615
462
33
3
0
167,790
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role