Player Matchup

Arachne
Arachne
BKTheDon4
Arachne
Level 158
God Stats
57W - 40L
1,590 SR
Queue Stats
496W - 437L
1,650 Elo+
Party 4
Sylvanus
Sylvanus
Kelso611ttv
Sylvanus
Level 25
God Stats
40W - 17L
1,689 SR
Queue Stats
59W - 32L
1,662 Elo+
Party 2
Nox
Nox
LechronnJamess
Nox
Level 114
God Stats
15W - 16L
1,772 SR
Queue Stats
756W - 663L
1,679 Elo+
Party 4
Eset
Eset
Rifletower
Eset
Level 27
God Stats
3W - 1L
1,500 SR
Queue Stats
350W - 245L
1,629 Elo+
Party 4
Medusa
Medusa
Zedddicusz
Medusa
Level 124
God Stats
4W - 1L
1,828 SR
Queue Stats
221W - 174L
1,656 Elo+
Party 2
Team Averages
Level 90
1,676 SR
1,655 Elo+

VS

Team Averages
Level 66
1,619 SR
1,610 Elo+
Cernunnos
Cernunnos
BeckoningMouse2
Cernunnos
Level 101
God Stats
0W - 4L
1,500 SR
Queue Stats
439W - 357L
1,670 Elo+
Party 3
Bacchus
Bacchus
Daepist
Bacchus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 15L
1,560 Elo+
Party 1
King Arthur
King Arthur
LilMcmuffin
King Arthur
Level 85
God Stats
4W - 4L
1,500 SR
Queue Stats
370W - 307L
1,684 Elo+
Party 3
Set
Set
Mrivvy
Set
Level 47
God Stats
2W - 2L
1,776 SR
Queue Stats
491W - 400L
1,656 Elo+
Party 3
Merlin
Merlin
Vazgennnn
Merlin
Level 81
God Stats
4W - 6L
1,820 SR
Queue Stats
111W - 93L
1,482 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BKTheDon4
Arachne
16
5 / 2 / 5
9,978
499
5,137
14,385
5,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Kelso611ttv
Sylvanus
16
1 / 0 / 16
9,491
475
7,287
13,265
10,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
5 / 2 / 10
10,681
534
9,829
8,367
3,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

18
13 / 5 / 2
11,989
599
21,145
15,437
7,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
Zedddicusz
Medusa
17
9 / 3 / 6
11,133
557
17,370
14,356
5,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BeckoningMouse2
Cernunnos
16
1 / 6 / 2
9,288
464
10,487
16,532
5,641
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Daepist
Bacchus
13
2 / 8 / 1
8,638
432
2,057
17,155
16,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
LilMcmuffin
King Arthur
17
0 / 10 / 3
9,988
499
6,892
22,815
9,918
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Set
Mrivvy
Set
20
8 / 3 / 1
12,841
642
8,571
13,525
5,971
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
Vazgennnn
Merlin
17
1 / 7 / 2
10,465
523
9,151
12,101
4,540
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
21
33
Kills
12
12
Deaths
34
39
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
BKTheDon4
Arachne
5
2
5
3.75
L
Cernunnos
BeckoningMouse2
Cernunnos
1
6
2
0.33
L
Bacchus
Daepist
Bacchus
2
8
1
0.31
W
Sylvanus
Kelso611ttv
Sylvanus
1
0
16
9
W
5
2
10
5
L
King Arthur
LilMcmuffin
King Arthur
0
10
3
0.15
L
Set
Mrivvy
Set
8
3
1
2.83
W
13
5
2
2.8
L
Merlin
Vazgennnn
Merlin
1
7
2
0.29
W
Medusa
Zedddicusz
Medusa
9
3
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,768
Damage
37,158
65,810
Taken
82,128
33,088
Mitigated
42,704
22,218
Healing
19,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BKTheDon4
Arachne
5,137
2,647
0
3,739
14,385
5,451
297
3,578
10,807
0
49,619
L
Cernunnos
BeckoningMouse2
Cernunnos
10,487
6,057
0
4,798
16,532
5,641
0
3,938
12,484
0
79,711
L
Bacchus
Daepist
Bacchus
2,057
152
0
1,498
17,155
16,634
0
5,838
11,085
17,992
0
W
Sylvanus
Kelso611ttv
Sylvanus
7,287
2,519
2,561
4,876
13,265
10,628
1,316
1,902
11,363
32,190
7,395
W
9,829
1,323
0
281
8,367
3,794
598
2,396
5,971
62,413
0
L
King Arthur
LilMcmuffin
King Arthur
6,892
333
0
5,228
22,815
9,918
43
16,268
5,903
237
71,112
L
Set
Mrivvy
Set
8,571
3,293
0
7,068
13,525
5,971
0
4,179
9,238
0
100,919
W
21,145
2,819
332
5,232
15,437
7,338
1,430
1,367
14,070
71,358
0
L
Merlin
Vazgennnn
Merlin
9,151
214
0
900
12,101
4,540
0
5,990
5,749
71,671
0
W
Medusa
Zedddicusz
Medusa
17,370
9,096
0
5,197
14,356
5,877
4,140
2,133
12,223
0
82,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,272
Gold Earned
51,220
546
Minions Killed
614
0
Camps Cleared
0
1,860,560
Distance Traveled
1,761,843
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,978
499
87
4
0
417,077
5
L
Cernunnos
9,288
464
133
7
0
316,831
3
L
Bacchus
8,638
432
32
2
0
353,148
1
W
Sylvanus
9,491
475
62
3
0
357,107
0
W
Nox
10,681
534
138
7
0
384,812
5
L
King Arthur
9,988
499
134
7
0
324,320
2
L
Set
12,841
642
161
8
0
433,921
1
W
Eset
11,989
599
130
7
0
326,922
2
L
Merlin
10,465
523
154
8
0
333,623
2
W
Medusa
11,133
557
129
6
0
374,642
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role