Player Matchup

Aphrodite
Aphrodite
Falzsann
Aphrodite
Level 68
God Stats
1W - 0L
1,318 SR
Queue Stats
21W - 6L
1,822 Elo+
Party 2
Osiris
Osiris
Scoudth
Osiris
Level 141
God Stats
1W - 0L
1,799 SR
Queue Stats
25W - 11L
1,540 Elo+
Party 2
Hercules
Hercules
kernny
Hercules
Level 159
God Stats
3W - 2L
1,593 SR
Queue Stats
11W - 6L
1,693 Elo+
Party 2
Team Averages
Level 123
1,570 SR
1,685 Elo+

VS

Team Averages
Level 84
1,470 SR
1,488 Elo+
Merlin
Merlin
FengSti
Merlin
Level 57
God Stats
1W - 2L
1,617 SR
Queue Stats
17W - 17L
1,487 Elo+
Party 1
Hercules
Hercules
GodVengence
Hercules
Level 55
God Stats
3W - 5L
1,292 SR
Queue Stats
10W - 9L
1,392 Elo+
Party 1
Kali
Kali
smokefest
Kali
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 28L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Falzsann
Aphrodite
14
3 / 4 / 11
12,337
685
13,614
14,961
16,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Osiris
Scoudth
Osiris
15
3 / 7 / 8
12,780
710
11,601
21,580
14,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
kernny
Hercules
16
11 / 5 / 5
13,420
746
20,936
24,657
23,336
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
FengSti
Merlin
16
3 / 6 / 11
12,105
673
13,100
14,128
5,517
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
GodVengence
Hercules
17
7 / 3 / 8
12,797
711
12,284
16,774
15,191
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Kali
14
6 / 8 / 7
12,591
700
12,840
22,584
11,214
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
42
17
Kills
16
16
Deaths
17
24
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Falzsann
Aphrodite
3
4
11
2.13
L
Merlin
FengSti
Merlin
3
6
11
1.42
L
Hercules
GodVengence
Hercules
7
3
8
3.67
W
Osiris
Scoudth
Osiris
3
7
8
1
W
Hercules
kernny
Hercules
11
5
5
2.7
L
Kali
6
8
7
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,151
Damage
38,224
61,198
Taken
53,486
54,089
Mitigated
31,922
29,206
Healing
13,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Falzsann
Aphrodite
13,614
2,015
6,684
6,768
14,961
16,042
1,034
4,708
10,253
46,270
0
L
Merlin
FengSti
Merlin
13,100
1,218
0
1,290
14,128
5,517
0
2,409
11,719
66,985
0
L
Hercules
GodVengence
Hercules
12,284
4,984
0
5,986
16,774
15,191
22
6,137
10,281
0
22,748
W
Osiris
Scoudth
Osiris
11,601
3,603
0
5,348
21,580
14,711
1,236
4,117
16,698
0
61,100
W
Hercules
kernny
Hercules
20,936
8,017
0
10,406
24,657
23,336
1,238
4,504
18,314
0
49,366
L
Kali
12,840
7,019
0
5,775
22,584
11,214
29
5,136
17,448
120
38,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,537
Gold Earned
37,493
178
Minions Killed
149
0
Camps Cleared
0
995,091
Distance Traveled
909,079
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
12,337
685
64
4
0
310,633
2
L
Merlin
12,105
673
86
5
0
284,563
3
L
Hercules
12,797
711
22
1
0
335,744
1
W
Osiris
12,780
710
75
4
0
342,497
3
W
Hercules
13,420
746
39
2
0
341,961
1
L
Kali
12,591
700
41
2
0
288,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role