Player Matchup

Hades
Hades
Chendriv
Hades
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
227W - 241L
1,490 Elo+
Party 2
Cthulhu
Cthulhu
DUKER 7
Cthulhu
Level 8
God Stats
3W - 8L
1,270 SR
Queue Stats
5W - 15L
1,393 Elo+
Party 2
Thor
Thor
Qinxins
Thor
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
184W - 197L
1,446 Elo+
Party 2
Cupid
Cupid
VI Smokeout
Cupid
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 76L
1,485 Elo+
Party 2
Odin
Odin
XxAKxX6652
Odin
Level 100
God Stats
9W - 3L
1,577 SR
Queue Stats
202W - 231L
1,506 Elo+
Party 2
Team Averages
Level 74
1,469 SR
1,464 Elo+

VS

Team Averages
Level 48
1,402 SR
1,375 Elo+
Ares
Ares
Fairatharn
Ares
Level 64
God Stats
3W - 12L
1,490 SR
Queue Stats
69W - 72L
1,400 Elo+
Party 1
Ra
Ra
IsYaBoyFredo801
Ra
Level 12
God Stats
0W - 1L
1,698 SR
Queue Stats
5W - 7L
1,413 Elo+
Party 1
Anhur
Anhur
IsYaBoyJesus
Anhur
Level 18
God Stats
2W - 6L
1,172 SR
Queue Stats
174W - 218L
1,372 Elo+
Party 1
Bellona
Bellona
Jorgeehf
Bellona
Level 26
God Stats
0W - 1L
1,294 SR
Queue Stats
176W - 214L
1,340 Elo+
Party 1
Pele
Pele
TheChurrazo
Pele
Level 118
God Stats
15W - 29L
1,356 SR
Queue Stats
157W - 180L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Chendriv
Hades
18
12 / 1 / 11
12,557
661
18,041
11,078
6,495
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
DUKER 7
Cthulhu
15
5 / 3 / 14
10,348
545
8,919
12,279
10,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thor
Qinxins
Thor
18
5 / 1 / 4
12,094
637
8,950
12,898
9,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
14 / 3 / 8
11,504
605
17,139
12,450
4,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
11 / 2 / 15
12,294
647
11,937
9,759
3,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 11 / 6
9,105
479
8,450
22,011
18,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
1 / 11 / 2
8,411
443
5,081
11,812
4,322
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 9 / 1
8,073
425
4,449
17,539
5,711
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
Jorgeehf
Bellona
11
1 / 6 / 0
7,258
382
3,651
16,137
7,489
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 10 / 0
7,956
419
6,530
15,930
5,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
15
47
Kills
6
10
Deaths
47
52
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hades
Chendriv
Hades
12
1
11
17.5
W
Cthulhu
DUKER 7
Cthulhu
5
3
14
4
L
2
11
6
0.45
L
1
11
2
0.18
L
2
9
1
0.28
L
Bellona
Jorgeehf
Bellona
1
6
0
0.17
W
Thor
Qinxins
Thor
5
1
4
7
L
0
10
0
0
W
14
3
8
6
W
11
2
15
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,986
Damage
28,161
58,464
Taken
83,429
34,694
Mitigated
41,141
25,612
Healing
11,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
Chendriv
Hades
18,041
775
427
6,713
11,078
6,495
1,480
1,294
9,784
77,260
0
W
Cthulhu
DUKER 7
Cthulhu
8,919
428
76
2,740
12,279
10,275
859
3,939
8,340
36,010
0
L
8,450
630
0
4,191
22,011
18,034
0
5,953
15,470
24,805
0
L
5,081
607
868
185
11,812
4,322
960
7,013
4,374
38,154
0
L
4,449
1,542
0
1,194
17,539
5,711
0
5,000
12,260
0
34,515
L
Bellona
Jorgeehf
Bellona
3,651
814
0
3,059
16,137
7,489
0
4,075
11,803
0
32,788
W
Thor
Qinxins
Thor
8,950
2,188
0
6,923
12,898
9,638
5,657
184
12,714
0
68,983
L
6,530
1,170
0
1,942
15,930
5,585
348
3,346
11,986
0
43,506
W
17,139
10,810
305
5,527
12,450
4,471
2,690
6,343
6,107
0
51,807
W
11,937
3,483
0
2,901
9,759
3,815
4,090
1,771
7,988
50
68,862

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,797
Gold Earned
40,803
509
Minions Killed
286
0
Camps Cleared
0
1,869,973
Distance Traveled
1,601,297
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
12,557
661
119
6
0
370,413
0
W
Cthulhu
10,348
545
56
3
0
400,794
0
L
Ares
9,105
479
22
1
0
320,730
3
L
Ra
8,411
443
59
3
0
311,855
1
L
Anhur
8,073
425
66
3
0
358,282
0
L
Bellona
7,258
382
59
3
0
303,875
0
W
Thor
12,094
637
148
8
0
381,052
1
L
Pele
7,956
419
80
4
0
306,555
3
W
Cupid
11,504
605
75
4
0
323,634
0
W
Odin
12,294
647
111
6
0
394,080
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role