Player Matchup

Tiamat
Tiamat
Silver II
AS_Wrath17
Tiamat
Silver II
Level 106
God Stats
67W - 45L
1,572 SR
Queue Stats
328W - 340L
1,112 MMR
Solo
Hera
Hera
Bronze III
BAYLORbam
Hera
Bronze III
Level 62
God Stats
3W - 4L
1,638 SR
Queue Stats
4W - 12L
1,135 MMR
Party 1
Izanami
Izanami
Silver II
Bitouu
Izanami
Silver II
Level 154
God Stats
53W - 29L
1,600 SR
Queue Stats
279W - 286L
1,113 MMR
Solo
Hun Batz
Hun Batz
Silver I
DrHYST3R1CAL
Hun Batz
Silver I
Level 79
God Stats
12W - 12L
1,607 SR
Queue Stats
243W - 248L
1,072 MMR
Solo
Artio
Artio
Silver V
Zaequan
Artio
Silver V
Level 87
God Stats
4W - 3L
1,620 SR
Queue Stats
7W - 18L
1,019 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,607 SR
1,090 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 103
1,529 SR
1,054 MMR
Cupid
Cupid
Silver III
KR_Handsome-Guy
Cupid
Silver III
Level 126
God Stats
6W - 16L
1,353 SR
Queue Stats
27W - 47L
1,039 MMR
Solo
Tyr
Tyr
Bronze III
LiamandGreg
Tyr
Bronze III
Level 68
God Stats
2W - 4L
1,500 SR
Queue Stats
208W - 224L
1,053 MMR
Solo
Athena
Athena
Bronze IV
SixtesisMTY
Athena
Bronze IV
Level 51
God Stats
13W - 17L
1,505 SR
Queue Stats
367W - 394L
1,049 MMR
Solo
Pele
Pele
Silver II
Yung Brillo
Pele
Silver II
Level 140
God Stats
42W - 37L
1,751 SR
Queue Stats
470W - 488L
1,054 MMR
Solo
Agni
Agni
Silver I
rpgseann
Agni
Silver I
Level 132
God Stats
233W - 190L
1,537 SR
Queue Stats
1,180W - 1,177L
1,078 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AS_Wrath17
Tiamat
20
3 / 5 / 9
14,699
588
23,427
20,361
22,045
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hera
20
8 / 4 / 8
13,820
553
12,524
11,360
4,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Bitouu
Izanami
20
8 / 5 / 10
15,337
613
28,706
20,967
11,717
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hun Batz
DrHYST3R1CAL
Hun Batz
20
5 / 2 / 7
13,981
559
11,461
20,865
9,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artio
Zaequan
Artio
19
7 / 1 / 14
13,922
557
13,453
21,035
23,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
SetCthulhuNu WaScyllaDanzaburou

VS

Bans
ApolloTsukuyomiYmirBastetKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 2
10,313
413
10,544
17,361
6,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
1 / 7 / 7
10,581
423
8,201
23,607
23,767
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Athena
15
0 / 9 / 6
9,842
394
9,843
27,633
16,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
11 / 5 / 4
13,511
540
19,143
26,490
10,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Agni
16
3 / 5 / 4
10,555
422
10,285
19,500
7,885
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
40
31
Kills
17
17
Deaths
32
48
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Tiamat
AS_Wrath17
Tiamat
3
5
9
1.5
W
Hera
8
4
8
3
W
Izanami
Bitouu
Izanami
8
5
10
2.6
W
Hun Batz
DrHYST3R1CAL
Hun Batz
5
2
7
4.25
L
2
6
2
0.5
L
1
7
7
0.64
L
Athena
0
9
6
0.33
L
11
5
4
2.6
W
Artio
Zaequan
Artio
7
1
14
14
L
Agni
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,571
Damage
58,016
94,588
Taken
114,591
71,242
Mitigated
65,672
42,543
Healing
29,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
AS_Wrath17
Tiamat
23,427
3,608
267
9,225
20,361
22,045
1,818
5,598
14,763
94,890
0
W
Hera
12,524
2,651
1,141
4,714
11,360
4,460
4,030
3,760
7,600
70,790
0
W
Izanami
Bitouu
Izanami
28,706
22,285
0
7,716
20,967
11,717
7,890
5,301
15,666
0
143,622
W
Hun Batz
DrHYST3R1CAL
Hun Batz
11,461
1,233
0
10,706
20,865
9,902
1,189
4,427
16,438
0
115,724
L
10,544
4,870
126
3,605
17,361
6,864
0
4,597
12,764
0
65,232
L
8,201
1,085
0
5,323
23,607
23,767
918
13,664
9,943
0
54,054
L
Athena
9,843
1,865
0
5,218
27,633
16,651
0
12,014
15,619
45,907
0
L
19,143
3,303
0
9,566
26,490
10,505
0
8,999
17,491
0
109,531
W
Artio
Zaequan
Artio
13,453
844
1,340
7,434
21,035
23,118
1,540
3,225
17,810
38,883
0
L
Agni
10,285
498
0
5,303
19,500
7,885
37
10,130
9,370
56,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,759
Gold Earned
54,802
672
Minions Killed
524
0
Camps Cleared
0
2,317,381
Distance Traveled
2,258,203
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
14,699
588
174
7
0
399,245
3
W
Hera
13,820
553
117
5
0
454,021
0
W
Izanami
15,337
613
194
8
0
412,311
1
W
Hun Batz
13,981
559
156
6
0
527,339
7
L
Cupid
10,313
413
125
5
0
415,139
2
L
Tyr
10,581
423
91
4
0
424,365
0
L
Athena
9,842
394
61
2
0
473,024
0
L
Pele
13,511
540
154
6
0
497,213
7
W
Artio
13,922
557
31
1
0
524,465
7
L
Agni
10,555
422
93
4
0
448,462
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role