Player Matchup

Cabrakan
Cabrakan
Bronze III
ComfortablyDumbb
Cabrakan
Bronze III
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,458 MMR
Party 2
Cu Chulainn
Cu Chulainn
Bronze III
MojadoClásica
Cu Chulainn
Bronze III
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,458 MMR
Party 2
Eset
Eset
Gold IV
NissixGG
Eset
Gold IV
Level 64
God Stats
4W - 2L
1,606 SR
Queue Stats
279W - 283L
1,319 MMR
Solo
Izanami
Izanami
Bronze III
OkamotoY
Izanami
Bronze III
Level 30
God Stats
0W - 1L
1,898 SR
Queue Stats
15W - 30L
1,400 MMR
Solo
Hun Batz
Hun Batz
Bronze III
OmegaMex98
Hun Batz
Bronze III
Level 120
God Stats
0W - 1L
1,616 SR
Queue Stats
1W - 6L
1,367 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 104
1,624 SR
1,400 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,606 SR
1,491 MMR
Guan Yu
Guan Yu
Silver I
AxcelGood
Guan Yu
Silver I
Level 148
God Stats
4W - 4L
1,825 SR
Queue Stats
119W - 128L
1,241 MMR
Solo
Cernunnos
Cernunnos
Gold III
DaMoonKid
Cernunnos
Gold III
Level 86
God Stats
9W - 2L
1,688 SR
Queue Stats
389W - 372L
1,511 MMR
Solo
Cerberus
Cerberus
Gold IV
RiderStrike
Cerberus
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Platinum V
danstg
Scylla
Platinum V
Level 158
God Stats
26W - 19L
1,673 SR
Queue Stats
290W - 287L
1,716 MMR
Party 1
Serqet
Serqet
Silver II
xXCESAR11Xx
Serqet
Silver II
Level 156
God Stats
1W - 0L
1,343 SR
Queue Stats
99W - 105L
1,486 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,697
419
2,209
10,489
7,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
MojadoClásica
Cu Chulainn
10
2 / 7 / 0
7,097
444
8,391
12,451
4,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Eset
11
0 / 6 / 0
6,740
421
8,669
9,782
3,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
OkamotoY
Izanami
13
2 / 6 / 0
8,498
531
8,699
15,323
4,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hun Batz
OmegaMex98
Hun Batz
14
0 / 1 / 2
7,895
493
4,865
11,750
3,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
AgniSetApolloDanzaburouBacchus

VS

Bans
AthenaAnhurAphroditeSobekArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AxcelGood
Guan Yu
16
4 / 1 / 5
9,798
612
7,846
12,948
9,552
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
DaMoonKid
Cernunnos
15
4 / 0 / 6
8,994
562
12,656
12,021
4,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
RiderStrike
Cerberus
14
4 / 1 / 11
8,768
548
9,054
13,216
9,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
danstg
Scylla
14
6 / 1 / 8
8,686
543
6,808
7,358
2,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Serqet
14
5 / 1 / 6
8,742
546
7,020
11,609
4,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
59
4
Kills
23
23
Deaths
4
2
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
AxcelGood
Guan Yu
4
1
5
6.5
L
0
3
0
0
W
Cernunnos
DaMoonKid
Cernunnos
4
0
6
7
L
Cu Chulainn
MojadoClásica
Cu Chulainn
2
7
0
0.29
L
Eset
0
6
0
0
L
Izanami
OkamotoY
Izanami
2
6
0
0.33
L
Hun Batz
OmegaMex98
Hun Batz
0
1
2
1
W
Cerberus
RiderStrike
Cerberus
4
1
11
9.5
W
Scylla
danstg
Scylla
6
1
8
10
W
Serqet
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,833
Damage
43,384
59,795
Taken
57,152
23,198
Mitigated
29,342
14,247
Healing
24,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
AxcelGood
Guan Yu
7,846
1,021
1,042
5,539
12,948
9,552
951
979
11,919
0
62,320
L
2,209
178
0
1,293
10,489
7,393
0
3,497
6,913
19,749
0
W
Cernunnos
DaMoonKid
Cernunnos
12,656
7,413
0
7,594
12,021
4,097
1,340
1,900
10,023
0
71,363
L
Cu Chulainn
MojadoClásica
Cu Chulainn
8,391
2,029
0
940
12,451
4,705
0
4,389
7,973
0
33,287
L
Eset
8,669
659
0
2,271
9,782
3,524
0
3,573
5,811
40,349
0
L
Izanami
OkamotoY
Izanami
8,699
6,073
0
5,191
15,323
4,002
1,020
2,320
12,698
0
55,403
L
Hun Batz
OmegaMex98
Hun Batz
4,865
1,102
0
4,552
11,750
3,574
0
1,718
9,728
0
61,365
W
Cerberus
RiderStrike
Cerberus
9,054
441
0
4,380
13,216
9,267
0
3,200
9,824
32,169
0
W
Scylla
danstg
Scylla
6,808
718
0
1,995
7,358
2,275
254
2,172
4,978
51,464
0
W
Serqet
7,020
1,640
0
3,736
11,609
4,151
0
1,909
9,530
0
43,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,927
Gold Earned
44,988
403
Minions Killed
466
0
Camps Cleared
0
1,446,456
Distance Traveled
1,601,617
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,798
612
133
8
0
335,794
0
L
Cabrakan
6,697
419
28
2
0
295,702
4
W
Cernunnos
8,994
562
112
7
0
263,446
1
L
Cu Chulainn
7,097
444
48
3
0
300,924
4
L
Eset
6,740
421
91
6
0
284,962
1
L
Izanami
8,498
531
117
7
0
216,188
0
L
Hun Batz
7,895
493
119
7
0
348,680
3
W
Cerberus
8,768
548
45
3
0
326,202
8
W
Scylla
8,686
543
95
6
0
322,813
5
W
Serqet
8,742
546
81
5
0
353,362
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role