Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Aquasole
Heimdallr
Level 12
God Stats
2W - 6L
1,385 SR
Queue Stats
22W - 19L
1,485 Elo+
Solo
Agni
Agni
Hrathgarnm
Agni
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,631 Elo+
Solo
Ares
Ares
Mudkipz27
Ares
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 39L
1,622 Elo+
Party 1
Thor
Thor
Nernd
Thor
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 11L
1,547 Elo+
Party 1
Team Averages
Level 24
1,477 SR
1,557 Elo+

VS

Team Averages
Level 16
1,536 SR
1,576 Elo+
Cernunnos
Cernunnos
AythorKratox
Cernunnos
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
125W - 132L
1,477 Elo+
Solo
Ares
Ares
BeefyMullet
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,602 Elo+
Solo
Awilix
Awilix
Covidbytheway
Awilix
Level 17
God Stats
3W - 1L
1,505 SR
Queue Stats
49W - 40L
1,537 Elo+
Solo
Izanami
Izanami
Komboka
Izanami
Level 26
God Stats
5W - 1L
1,927 SR
Queue Stats
27W - 25L
1,640 Elo+
Solo
Merlin
Merlin
shnobiee
Merlin
Level 6
God Stats
3W - 1L
1,249 SR
Queue Stats
6W - 3L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
3 / 2 / 0
5,893
536
3,395
8,498
4,540
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
Aquasole
Heimdallr
9
0 / 0 / 0
5,328
484
3,283
5,327
1,683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 6 / 0
4,616
420
1,472
4,709
1,421
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ares
6
0 / 1 / 0
4,425
402
799
4,008
1,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
Nernd
Thor
7
0 / 2 / 0
4,603
418
632
6,190
1,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AythorKratox
Cernunnos
10
0 / 3 / 1
6,049
550
4,977
5,367
1,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 1 / 0
5,500
500
1,494
4,434
2,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
4 / 0 / 1
6,785
617
3,937
4,509
1,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Komboka
Izanami
10
0 / 0 / 1
5,947
541
2,145
4,141
1,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Merlin
shnobiee
Merlin
12
6 / 0 / 2
7,434
676
3,909
2,893
947
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
3
Kills
11
11
Deaths
4
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
2
0
1.5
L
Heimdallr
Aquasole
Heimdallr
0
0
0
0
W
Cernunnos
AythorKratox
Cernunnos
0
3
1
0.17
W
1
1
0
1
W
4
0
1
4.5
L
0
6
0
0
W
Izanami
Komboka
Izanami
0
0
1
0.5
L
Ares
0
1
0
0
L
Thor
Nernd
Thor
0
2
0
0
W
Merlin
shnobiee
Merlin
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,581
Damage
16,462
28,732
Taken
21,344
10,997
Mitigated
8,604
8,120
Healing
6,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,395
97
0
3,098
8,498
4,540
0
0
8,498
28,813
0
L
Heimdallr
Aquasole
Heimdallr
3,283
1,486
0
2,035
5,327
1,683
18
596
4,731
0
30,421
W
Cernunnos
AythorKratox
Cernunnos
4,977
1,958
0
262
5,367
1,825
428
3,012
2,355
0
33,149
W
1,494
0
0
648
4,434
2,801
0
54
4,380
7,045
0
W
3,937
1,352
0
2,936
4,509
1,469
0
840
3,669
0
39,287
L
1,472
277
0
260
4,709
1,421
0
2,853
1,856
12,977
0
W
Izanami
Komboka
Izanami
2,145
1,699
0
1,192
4,141
1,562
83
531
3,610
0
46,350
L
Ares
799
81
0
1,014
4,008
1,613
0
391
3,617
5,594
0
L
Thor
Nernd
Thor
632
63
0
1,713
6,190
1,740
0
1,563
4,627
0
17,568
W
Merlin
shnobiee
Merlin
3,909
335
0
1,578
2,893
947
2,063
1,229
1,664
38,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,865
Gold Earned
31,715
217
Minions Killed
352
0
Camps Cleared
0
941,850
Distance Traveled
1,065,065
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,893
536
79
7
0
222,297
5
L
Heimdallr
5,328
484
61
6
0
184,715
3
W
Cernunnos
6,049
550
73
7
0
190,058
0
W
Ares
5,500
500
8
1
0
227,485
1
W
Awilix
6,785
617
78
7
0
247,656
2
L
Agni
4,616
420
27
2
0
155,250
0
W
Izanami
5,947
541
109
10
0
212,621
4
L
Ares
4,425
402
11
1
0
150,059
1
L
Thor
4,603
418
39
4
0
229,529
0
W
Merlin
7,434
676
84
8
0
187,245
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role