Player Matchup

Fenrir
Fenrir
Huzlip
Fenrir
Level 152
God Stats
4W - 1L
1,620 SR
Queue Stats
201W - 146L
1,720 Elo+
Party 1
Kukulkan
Kukulkan
Naive K1NG
Kukulkan
Level 58
God Stats
32W - 24L
1,877 SR
Queue Stats
160W - 167L
1,528 Elo+
Party 1
Erlang Shen
Erlang Shen
PhilDefeat
Erlang Shen
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 35L
1,614 Elo+
Party 1
Team Averages
Level 96
1,666 SR
1,621 Elo+

VS

Team Averages
Level 123
1,595 SR
1,581 Elo+
Anhur
Anhur
HyDRAAchRoniC
Anhur
Level 160
God Stats
14W - 16L
1,555 SR
Queue Stats
547W - 437L
1,571 Elo+
Party 2
Scylla
Scylla
LaLa DevilLuke
Scylla
Level 149
God Stats
9W - 5L
1,674 SR
Queue Stats
320W - 211L
1,637 Elo+
Party 2
Chaac
Chaac
austinyoung95
Chaac
Level 61
God Stats
161W - 125L
1,557 SR
Queue Stats
188W - 168L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Huzlip
Fenrir
14
9 / 3 / 4
11,108
694
13,601
19,078
12,809
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Kukulkan
Naive K1NG
Kukulkan
16
4 / 0 / 9
11,320
708
10,174
6,838
2,548
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Erlang Shen
PhilDefeat
Erlang Shen
15
5 / 2 / 13
11,747
734
10,478
18,273
10,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 2
10,623
664
8,723
12,547
4,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 5 / 3
9,923
620
10,893
12,657
5,170
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

13
2 / 6 / 2
10,808
676
11,097
16,341
9,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
18
Kills
5
5
Deaths
18
26
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Huzlip
Fenrir
9
3
4
3.67
L
2
7
2
0.43
L
1
5
3
0.5
W
Kukulkan
Naive K1NG
Kukulkan
4
0
9
8.5
W
Erlang Shen
PhilDefeat
Erlang Shen
5
2
13
5.75
L
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,253
Damage
30,713
44,189
Taken
41,545
26,001
Mitigated
19,136
18,238
Healing
11,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Huzlip
Fenrir
13,601
3,130
642
6,359
19,078
12,809
68
3,340
15,738
0
37,950
L
8,723
4,025
0
1,381
12,547
4,224
85
3,372
8,975
0
31,518
L
10,893
839
0
3,493
12,657
5,170
112
2,748
9,609
60,873
0
W
Kukulkan
Naive K1NG
Kukulkan
10,174
1,044
0
1,477
6,838
2,548
1,562
2,191
4,647
66,329
0
W
Erlang Shen
PhilDefeat
Erlang Shen
10,478
3,191
0
9,760
18,273
10,644
644
5,852
12,421
0
41,422
L
11,097
1,444
318
6,287
16,341
9,742
0
4,074
11,942
0
36,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,175
Gold Earned
31,354
185
Minions Killed
180
0
Camps Cleared
0
928,360
Distance Traveled
849,824
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,108
694
30
2
0
311,820
4
L
Anhur
10,623
664
44
3
0
249,736
4
L
Scylla
9,923
620
76
5
0
267,954
2
W
Kukulkan
11,320
708
118
7
0
302,176
2
W
Erlang Shen
11,747
734
37
2
0
314,364
4
L
Chaac
10,808
676
60
4
0
332,134
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role