Player Matchup

King Arthur
King Arthur
Silver IV
IvoChino-TTV
King Arthur
Silver IV
Level 87
God Stats
6W - 3L
1,533 SR
Queue Stats
9W - 9L
1,308 MMR
Solo
Danzaburou
Danzaburou
Silver I
LordTeddie
Danzaburou
Silver I
Level 128
God Stats
3W - 3L
1,489 SR
Queue Stats
59W - 56L
1,224 MMR
Party 1
Kali
Kali
Gold V
QuanntumRealm
Kali
Gold V
Level 143
God Stats
6W - 4L
1,500 SR
Queue Stats
190W - 178L
1,262 MMR
Party 1
Zeus
Zeus
Gold V
SaucyKingJr
Zeus
Gold V
Level 129
God Stats
1W - 1L
1,246 SR
Queue Stats
198W - 192L
1,387 MMR
Solo
Cerberus
Cerberus
Gold IV
Yu R DuDu
Cerberus
Gold IV
Level 100
God Stats
3W - 2L
1,725 SR
Queue Stats
121W - 137L
1,341 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 117
1,499 SR
1,305 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,491 SR
1,278 MMR
Pele
Pele
Gold IV
BlakeBateaste1
Pele
Gold IV
Level 155
God Stats
11W - 18L
1,536 SR
Queue Stats
181W - 183L
1,275 MMR
Solo
Merlin
Merlin
Silver V
LukeFonFable
Merlin
Silver V
Level 43
God Stats
3W - 4L
1,396 SR
Queue Stats
27W - 26L
1,307 MMR
Solo
Ganesha
Ganesha
Silver III
Schneven
Ganesha
Silver III
Level 128
God Stats
4W - 3L
1,504 SR
Queue Stats
51W - 71L
1,299 MMR
Solo
Apollo
Apollo
Silver III
iStaminBus--
Apollo
Silver III
Level 99
God Stats
1W - 1L
1,537 SR
Queue Stats
25W - 32L
1,303 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
iiCrowe
Sun Wukong
Silver I
Level 93
God Stats
18W - 13L
1,483 SR
Queue Stats
221W - 217L
1,203 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
IvoChino-TTV
King Arthur
19
3 / 1 / 9
12,911
615
8,202
17,238
12,082
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Danzaburou
LordTeddie
Danzaburou
18
1 / 0 / 7
12,228
582
8,494
12,369
4,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
14 / 3 / 5
14,255
679
11,467
12,673
7,289
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
3 / 5 / 8
12,238
583
15,286
14,163
4,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
Yu R DuDu
Cerberus
15
4 / 4 / 9
10,958
522
7,339
19,452
20,105
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
Cu ChulainnTiamatScyllaJanusSet

VS

Bans
CthulhuAthenaAwilixKukulkanTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 4 / 2
11,756
560
10,855
17,575
6,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Merlin
12
0 / 8 / 3
7,948
378
8,976
11,362
3,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
Schneven
Ganesha
14
0 / 5 / 8
8,917
425
4,487
19,296
17,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apollo
15
3 / 5 / 3
9,058
431
7,266
15,835
5,547
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
iiCrowe
Sun Wukong
13
0 / 3 / 0
8,278
394
2,721
7,251
3,088
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
28
25
Kills
12
13
Deaths
25
38
Assists
16
Player
Kills
Deaths
Assists
KDA
L
9
4
2
2.5
W
King Arthur
IvoChino-TTV
King Arthur
3
1
9
7.5
W
Danzaburou
LordTeddie
Danzaburou
1
0
7
4.5
L
Merlin
0
8
3
0.19
W
14
3
5
5.5
W
3
5
8
1.4
L
Ganesha
Schneven
Ganesha
0
5
8
0.8
W
Cerberus
Yu R DuDu
Cerberus
4
4
9
2.13
L
Apollo
3
5
3
0.9
L
Sun Wukong
iiCrowe
Sun Wukong
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,788
Damage
34,305
75,895
Taken
71,319
48,371
Mitigated
36,613
22,049
Healing
17,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,855
2,178
0
6,784
17,575
6,907
0
6,863
10,492
0
78,493
W
King Arthur
IvoChino-TTV
King Arthur
8,202
1,418
0
6,302
17,238
12,082
2,094
2,419
14,659
0
86,606
W
Danzaburou
LordTeddie
Danzaburou
8,494
5,080
0
3,772
12,369
4,490
5,423
2,442
9,837
0
86,824
L
Merlin
8,976
222
0
500
11,362
3,726
62
4,537
6,637
44,893
0
W
11,467
5,949
0
5,545
12,673
7,289
1,995
1,237
11,382
0
91,122
W
15,286
1,630
0
3,534
14,163
4,405
1,006
3,435
10,532
88,669
0
L
Ganesha
Schneven
Ganesha
4,487
733
0
3,657
19,296
17,345
0
7,982
11,072
24,012
0
W
Cerberus
Yu R DuDu
Cerberus
7,339
594
0
2,896
19,452
20,105
350
3,212
16,022
36,878
0
L
Apollo
7,266
4,118
0
5,671
15,835
5,547
0
2,545
13,238
0
60,034
L
Sun Wukong
iiCrowe
Sun Wukong
2,721
379
0
1,310
7,251
3,088
0
0
7,251
0
40,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,590
Gold Earned
45,957
621
Minions Killed
445
0
Camps Cleared
0
1,938,942
Distance Traveled
1,726,082
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
11,756
560
146
7
0
422,043
9
W
King Arthur
12,911
615
170
8
0
446,816
0
W
Danzaburou
12,228
582
137
7
0
364,043
2
L
Merlin
7,948
378
91
4
0
292,274
2
W
Kali
14,255
679
130
6
0
426,411
6
W
Zeus
12,238
583
146
7
0
359,957
3
L
Ganesha
8,917
425
8
0
0
385,166
10
W
Cerberus
10,958
522
38
2
0
341,715
5
L
Apollo
9,058
431
104
5
0
359,978
0
L
Sun Wukong
8,278
394
96
5
0
266,621
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role