Player Matchup

Artio
Artio
DaBabaQSauce
Artio
Level 120
God Stats
10W - 5L
1,652 SR
Queue Stats
338W - 264L
1,555 Elo+
Party 1
Thoth
Thoth
TFL Sweet
Thoth
Level 88
God Stats
14W - 22L
1,308 SR
Queue Stats
495W - 406L
1,550 Elo+
Party 1
Izanami
Izanami
VaussredX 99
Izanami
Level 111
God Stats
7W - 5L
1,549 SR
Queue Stats
321W - 329L
1,462 Elo+
Solo
Team Averages
Level 106
1,503 SR
1,522 Elo+

VS

Team Averages
Level 78
1,483 SR
1,428 Elo+
Medusa
Medusa
Aremselle
Medusa
Level 105
God Stats
9W - 12L
1,542 SR
Queue Stats
41W - 52L
1,460 Elo+
Party 2
Merlin
Merlin
GeoDixohard
Merlin
Level 69
God Stats
3W - 10L
1,408 SR
Queue Stats
15W - 27L
1,432 Elo+
Party 2
Fenrir
Fenrir
NebuIaxx
Fenrir
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 104L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 16
12,218
764
7,964
18,156
15,252
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thoth
TFL Sweet
Thoth
14
8 / 4 / 9
11,860
741
13,304
11,494
3,695
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
VaussredX 99
Izanami
18
11 / 2 / 8
13,414
838
13,650
10,938
5,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aremselle
Medusa
15
6 / 4 / 2
11,246
703
15,192
14,258
5,053
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Merlin
15
3 / 6 / 6
10,938
684
9,022
11,691
3,846
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
NebuIaxx
Fenrir
11
1 / 11 / 4
9,296
581
6,959
15,990
5,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
22
21
Kills
10
10
Deaths
21
33
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Medusa
Aremselle
Medusa
6
4
2
1.75
W
2
4
16
2.5
L
Merlin
3
6
6
1
L
Fenrir
NebuIaxx
Fenrir
1
11
4
0.27
W
Thoth
TFL Sweet
Thoth
8
4
9
3.13
W
Izanami
VaussredX 99
Izanami
11
2
8
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,918
Damage
31,173
40,588
Taken
41,939
23,998
Mitigated
14,263
9,364
Healing
6,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Aremselle
Medusa
15,192
6,987
357
3,080
14,258
5,053
1,322
7,773
6,485
0
55,218
W
7,964
443
2,552
3,687
18,156
15,252
112
4,398
13,758
26,209
0
L
Merlin
9,022
564
881
906
11,691
3,846
203
6,812
4,879
56,504
0
L
Fenrir
NebuIaxx
Fenrir
6,959
1,545
380
1,178
15,990
5,364
0
7,031
8,959
0
19,871
W
Thoth
TFL Sweet
Thoth
13,304
1,018
502
1,870
11,494
3,695
546
1,701
9,793
36,509
0
W
Izanami
VaussredX 99
Izanami
13,650
9,217
0
753
10,938
5,051
2,680
2,993
7,945
0
84,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,492
Gold Earned
31,480
197
Minions Killed
187
0
Camps Cleared
0
790,600
Distance Traveled
783,952
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,246
703
94
6
0
272,348
5
W
Artio
12,218
764
27
2
0
284,742
3
L
Merlin
10,938
684
74
5
0
255,794
0
L
Fenrir
9,296
581
19
1
0
255,810
6
W
Thoth
11,860
741
40
3
0
250,058
2
W
Izanami
13,414
838
130
8
0
255,800
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role