Player Matchup

Osiris
Osiris
CheesyDeer
Osiris
Level 16
God Stats
1W - 2L
1,695 SR
Queue Stats
1W - 2L
1,611 Elo+
Solo
Medusa
Medusa
Foefoefoefoe
Medusa
Level 5
God Stats
34W - 33L
1,332 SR
Queue Stats
257W - 261L
1,546 Elo+
Solo
Chernobog
Chernobog
avoidkatsu
Chernobog
Level 27
God Stats
0W - 1L
1,388 SR
Queue Stats
154W - 192L
1,339 Elo+
Party 1
Ymir
Ymir
captinflufy
Ymir
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
38W - 42L
1,644 Elo+
Solo
Ra
Ra
x_SilentSnowy_x
Ra
Level 7
God Stats
1W - 1L
1,725 SR
Queue Stats
307W - 292L
1,460 Elo+
Party 1
Team Averages
Level 16
1,528 SR
1,520 Elo+

VS

Team Averages
Level 38
1,515 SR
1,520 Elo+
Odin
Odin
Mattpwll8
Odin
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
99W - 70L
1,478 Elo+
Solo
Heimdallr
Heimdallr
MistahClean
Heimdallr
Level 15
God Stats
2W - 0L
1,535 SR
Queue Stats
56W - 48L
1,486 Elo+
Party 2
Nu Wa
Nu Wa
Princess_Azula14
Nu Wa
Level 28
God Stats
35W - 19L
1,707 SR
Queue Stats
285W - 230L
1,757 Elo+
Solo
Fafnir
Fafnir
Wrath of Awin
Fafnir
Level 104
God Stats
4W - 2L
1,500 SR
Queue Stats
23W - 21L
1,375 Elo+
Party 2
Bellona
Bellona
terraisbae
Bellona
Level 23
God Stats
2W - 0L
1,335 SR
Queue Stats
66W - 82L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
CheesyDeer
Osiris
7
0 / 3 / 0
4,803
437
2,058
5,296
2,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
10
4 / 3 / 1
6,251
568
5,660
9,460
2,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chernobog
avoidkatsu
Chernobog
9
1 / 5 / 1
5,555
505
4,644
7,445
1,554
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

2
0 / 1 / 0
3,791
345
46
1,301
383
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

7
0 / 5 / 1
4,562
415
1,118
5,610
1,802
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
8
1 / 0 / 2
5,194
472
1,917
4,583
2,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heimdallr
MistahClean
Heimdallr
8
0 / 1 / 1
5,264
479
2,391
4,489
1,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
11 / 2 / 1
8,182
744
8,457
6,828
2,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
4 / 1 / 3
6,494
590
3,681
6,364
5,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
terraisbae
Bellona
9
1 / 1 / 2
5,352
487
2,089
4,237
2,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
5
Kills
17
17
Deaths
5
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Osiris
CheesyDeer
Osiris
0
3
0
0
L
Medusa
4
3
1
1.5
W
Odin
1
0
2
2
W
Heimdallr
MistahClean
Heimdallr
0
1
1
0.5
W
11
2
1
5.75
W
4
1
3
5.5
L
Chernobog
avoidkatsu
Chernobog
1
5
1
0.3
L
0
1
0
0
W
Bellona
terraisbae
Bellona
1
1
2
2
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,526
Damage
18,535
29,112
Taken
26,501
9,263
Mitigated
14,243
4,766
Healing
5,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
CheesyDeer
Osiris
2,058
926
0
0
5,296
2,744
496
764
4,485
0
14,590
L
Medusa
5,660
2,334
0
3,762
9,460
2,780
340
3,297
5,991
0
23,277
W
Odin
1,917
351
0
568
4,583
2,388
0
117
4,466
0
23,707
W
Heimdallr
MistahClean
Heimdallr
2,391
1,286
0
750
4,489
1,357
1,132
0
4,489
0
22,479
W
8,457
2,608
0
1,604
6,828
2,340
2,180
424
6,404
48,294
0
W
3,681
1,140
0
2,087
6,364
5,303
343
623
5,741
14,770
0
L
Chernobog
avoidkatsu
Chernobog
4,644
1,965
156
405
7,445
1,554
0
4,275
3,013
0
25,023
L
46
0
0
75
1,301
383
0
763
470
1,492
464
W
Bellona
terraisbae
Bellona
2,089
739
0
680
4,237
2,855
187
0
4,237
0
14,584
L
1,118
397
133
235
5,610
1,802
0
2,569
2,902
12,998
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,962
Gold Earned
30,486
152
Minions Killed
233
0
Camps Cleared
0
819,534
Distance Traveled
969,008
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
4,803
437
35
3
0
197,639
1
L
Medusa
6,251
568
33
3
0
218,429
5
W
Odin
5,194
472
49
4
0
203,354
0
W
Heimdallr
5,264
479
45
4
0
173,039
2
W
Nu Wa
8,182
744
92
8
0
171,310
0
W
Fafnir
6,494
590
20
2
0
222,358
1
L
Chernobog
5,555
505
50
5
0
212,904
2
L
Ymir
3,791
345
8
1
0
21,753
0
W
Bellona
5,352
487
27
2
0
198,947
0
L
Ra
4,562
415
26
2
0
168,809
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role