Player Matchup

Ymir
Ymir
Bronze III
CyberBeast1
Ymir
Bronze III
Level 82
God Stats
0W - 1L
1,517 SR
Queue Stats
7W - 20L
1,185 MMR
Party 1
Ah Puch
Ah Puch
Silver I
Eight_Bitx
Ah Puch
Silver I
Level 54
God Stats
0W - 2L
1,118 SR
Queue Stats
65W - 71L
1,246 MMR
Solo
Danzaburou
Danzaburou
Gold IV
FROSTEDTYKO
Danzaburou
Gold IV
Level 58
God Stats
48W - 35L
1,653 SR
Queue Stats
399W - 393L
1,215 MMR
Solo
Athena
Athena
Bronze III
Th3L0co_Lui-_-
Athena
Bronze III
Level 61
God Stats
0W - 2L
1,376 SR
Queue Stats
7W - 21L
1,125 MMR
Party 1
Nemesis
Nemesis
Gold V
WatchMyIso-_-
Nemesis
Gold V
Level 89
God Stats
20W - 9L
1,844 SR
Queue Stats
143W - 143L
1,236 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 69
1,502 SR
1,201 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,505 SR
1,239 MMR
Ra
Ra
Gold IV
BoT-Plugs
Ra
Gold IV
Level 78
God Stats
22W - 16L
1,471 SR
Queue Stats
355W - 359L
1,326 MMR
Party 2
Mercury
Mercury
Gold V
CHEF2077
Mercury
Gold V
Level 85
God Stats
24W - 21L
1,590 SR
Queue Stats
423W - 422L
1,206 MMR
Party 2
Tyr
Tyr
Gold V
D_Alvarado20
Tyr
Gold V
Level 141
God Stats
17W - 23L
1,334 SR
Queue Stats
550W - 540L
1,243 MMR
Solo
Sylvanus
Sylvanus
Silver II
Demonic_X_Shark
Sylvanus
Silver II
Level 49
God Stats
1W - 2L
1,289 SR
Queue Stats
16W - 27L
1,143 MMR
Solo
Rama
Rama
Silver II
Rey_Benny
Rama
Silver II
Level 133
God Stats
3W - 0L
1,838 SR
Queue Stats
65W - 69L
1,276 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 1
8,404
494
7,208
14,005
7,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
Eight_Bitx
Ah Puch
14
1 / 4 / 1
8,533
502
11,355
8,841
3,257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
FROSTEDTYKO
Danzaburou
13
2 / 5 / 2
8,303
488
9,930
10,896
3,563
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
2 / 3 / 3
7,194
423
6,429
18,489
13,855
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
14
1 / 5 / 3
8,847
520
6,068
13,952
6,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
CthulhuTiamatSetApolloCu Chulainn

VS

Bans
JanusScyllaTsukuyomiArachneSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 5
9,780
575
7,883
7,146
2,927
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
CHEF2077
Mercury
16
9 / 1 / 8
10,022
590
12,011
11,956
4,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
9 / 2 / 3
9,919
583
11,650
15,174
12,883
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
13
1 / 3 / 10
8,598
506
6,340
15,128
9,478
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
15
1 / 1 / 7
8,859
521
9,505
10,969
4,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
7
Kills
24
24
Deaths
7
10
Assists
33
Player
Kills
Deaths
Assists
KDA
W
4
0
5
6.5
W
Mercury
CHEF2077
Mercury
9
1
8
13
L
1
7
1
0.21
W
9
2
3
5.25
W
Sylvanus
1
3
10
2
L
Ah Puch
Eight_Bitx
Ah Puch
1
4
1
0.38
L
Danzaburou
FROSTEDTYKO
Danzaburou
2
5
2
0.6
W
Rama
1
1
7
4.5
L
2
3
3
1.17
L
Nemesis
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,990
Damage
47,389
66,183
Taken
60,373
34,437
Mitigated
33,605
10,881
Healing
24,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,883
710
2,605
3,328
7,146
2,927
0
3,739
3,163
78,834
0
W
Mercury
CHEF2077
Mercury
12,011
6,145
0
2,608
11,956
4,279
0
4,815
6,879
0
58,214
L
7,208
2,112
0
2,440
14,005
7,225
504
982
13,023
44,401
0
W
11,650
1,780
0
5,389
15,174
12,883
0
7,936
6,698
99
50,695
W
Sylvanus
6,340
1,833
1,234
2,576
15,128
9,478
0
4,717
10,263
18,865
0
L
Ah Puch
Eight_Bitx
Ah Puch
11,355
37
0
2,236
8,841
3,257
0
1,923
6,918
55,299
0
L
Danzaburou
FROSTEDTYKO
Danzaburou
9,930
4,886
0
2,934
10,896
3,563
0
2,885
8,011
0
60,878
W
Rama
9,505
7,928
0
6,539
10,969
4,038
1,965
2,485
8,378
0
71,947
L
6,429
1,894
0
633
18,489
13,855
0
5,932
12,557
21,081
0
L
Nemesis
6,068
2,543
0
2,638
13,952
6,537
0
2,600
11,352
0
55,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,281
Gold Earned
47,178
445
Minions Killed
527
0
Camps Cleared
0
1,597,144
Distance Traveled
1,722,193
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,780
575
158
9
0
360,686
4
W
Mercury
10,022
590
96
6
0
416,536
1
L
Ymir
8,404
494
100
6
0
248,427
3
W
Tyr
9,919
583
94
6
0
321,497
2
W
Sylvanus
8,598
506
27
2
0
322,794
5
L
Ah Puch
8,533
502
110
6
0
314,409
7
L
Danzaburou
8,303
488
105
6
0
299,301
2
W
Rama
8,859
521
152
9
0
300,680
2
L
Athena
7,194
423
34
2
0
369,926
0
L
Nemesis
8,847
520
96
6
0
365,081
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role