Player Matchup

Baron Samedi
Baron Samedi
BenLongd_ck
Baron Samedi
Level 6
God Stats
3W - 1L
1,736 SR
Queue Stats
3W - 1L
1,640 Elo+
Solo
Cthulhu
Cthulhu
CIXD1
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,594 Elo+
Party 1
Mulan
Mulan
Subthegoat
Mulan
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 22L
1,594 Elo+
Party 1
Ne Zha
Ne Zha
Ungodly_Peaches
Ne Zha
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,594 Elo+
Party 1
Sol
Sol
lilredCH0DIE2in
Sol
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,624 Elo+
Solo
Team Averages
Level 6
1,547 SR
1,609 Elo+

VS

Team Averages
Level 18
1,557 SR
1,483 Elo+
Osiris
Osiris
BM Drandon3078
Osiris
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 131L
1,570 Elo+
Solo
Chronos
Chronos
BarneysEgo
Chronos
Level 28
God Stats
13W - 13L
1,494 SR
Queue Stats
53W - 41L
1,524 Elo+
Solo
Nemesis
Nemesis
SimplyBetterLad
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,434 Elo+
Solo
Neith
Neith
WitchLilly
Neith
Level 6
God Stats
2W - 0L
1,748 SR
Queue Stats
3W - 3L
1,388 Elo+
Solo
Nu Wa
Nu Wa
iP0lyn0mic0n
Nu Wa
Level 25
God Stats
3W - 6L
1,544 SR
Queue Stats
12W - 16L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BenLongd_ck
Baron Samedi
15
1 / 12 / 6
9,578
383
2,263
17,614
9,217
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
CIXD1
Cthulhu
18
3 / 4 / 10
11,675
467
11,734
22,213
14,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mulan
19
7 / 9 / 6
13,096
524
9,967
23,742
9,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

17
3 / 9 / 6
10,849
434
4,829
22,660
7,698
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
8 / 5 / 3
12,905
516
17,863
25,015
12,008
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 6 / 6
14,552
582
23,692
25,193
14,474
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chronos
BarneysEgo
Chronos
20
10 / 4 / 7
14,288
572
20,727
22,359
9,239
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 1 / 2
10,090
404
1,305
7,737
2,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
18
7 / 8 / 5
13,294
532
9,906
15,095
6,112
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

20
9 / 3 / 13
15,520
621
34,360
11,798
5,208
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
72
22
Kills
39
39
Deaths
22
31
Assists
33
Player
Kills
Deaths
Assists
KDA
W
13
6
6
2.67
W
Chronos
BarneysEgo
Chronos
10
4
7
3.38
L
Baron Samedi
BenLongd_ck
Baron Samedi
1
12
6
0.33
L
Cthulhu
CIXD1
Cthulhu
3
4
10
2
W
0
1
2
1
L
Mulan
7
9
6
1.11
L
3
9
6
0.67
W
Neith
7
8
5
1.19
W
9
3
13
5.17
L
8
5
3
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,656
Damage
89,990
111,244
Taken
82,182
52,396
Mitigated
37,901
22,929
Healing
31,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,692
13,416
0
9,299
25,193
14,474
435
9,817
15,299
0
102,805
W
Chronos
BarneysEgo
Chronos
20,727
8,018
147
10,118
22,359
9,239
10,982
10,054
12,297
102,396
0
L
Baron Samedi
BenLongd_ck
Baron Samedi
2,263
356
0
664
17,614
9,217
341
9,805
7,785
32,350
0
L
Cthulhu
CIXD1
Cthulhu
11,734
1,106
1,277
4,088
22,213
14,453
0
12,797
9,382
58,547
0
W
1,305
222
0
4,723
7,737
2,868
0
1,150
6,547
0
43,507
L
Mulan
9,967
3,060
0
3,566
23,742
9,020
956
10,108
13,604
0
54,695
L
4,829
2,328
386
2,144
22,660
7,698
0
9,861
12,765
0
41,190
W
Neith
9,906
3,244
231
2,972
15,095
6,112
2,163
4,543
10,552
0
57,765
W
34,360
7,057
0
3,695
11,798
5,208
1,620
6,129
5,627
151,640
0
L
17,863
4,966
0
10,804
25,015
12,008
383
12,384
12,621
98,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,103
Gold Earned
67,744
500
Minions Killed
663
0
Camps Cleared
0
1,971,776
Distance Traveled
1,995,257
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
14,552
582
132
5
0
449,113
0
W
Chronos
14,288
572
145
6
0
415,422
1
L
Baron Samedi
9,578
383
44
2
0
307,554
0
L
Cthulhu
11,675
467
120
5
0
430,015
4
W
Nemesis
10,090
404
93
4
0
305,695
2
L
Mulan
13,096
524
108
4
0
411,245
3
L
Ne Zha
10,849
434
78
3
0
403,593
0
W
Neith
13,294
532
88
4
0
397,870
4
W
Nu Wa
15,520
621
205
8
0
427,157
4
L
Sol
12,905
516
150
6
0
419,369
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role