Player Matchup

Aphrodite
Aphrodite
FunkehMonkeh69
Aphrodite
Level 33
God Stats
4W - 1L
1,894 SR
Queue Stats
149W - 140L
1,461 Elo+
Party 2
Thor
Thor
Mightyllamaxd
Thor
Level 22
God Stats
1W - 2L
1,474 SR
Queue Stats
98W - 71L
1,294 Elo+
Solo
Tiamat
Tiamat
YSR197
Tiamat
Level 29
God Stats
6W - 3L
1,737 SR
Queue Stats
88W - 92L
1,451 Elo+
Party 2
Chiron
Chiron
gimpho
Chiron
Level 21
God Stats
1W - 2L
1,753 SR
Queue Stats
30W - 39L
1,372 Elo+
Party 2
Erlang Shen
Erlang Shen
idealistic_sap9
Erlang Shen
Level 17
God Stats
4W - 9L
1,304 SR
Queue Stats
24W - 40L
1,183 Elo+
Solo
Team Averages
Level 24
1,632 SR
1,352 Elo+

VS

Team Averages
Level 23
1,500 SR
1,409 Elo+
Olorun
Olorun
Bradweiser6440
Olorun
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 34L
1,525 Elo+
Solo
Zeus
Zeus
fouxsseny
Zeus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 15L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
st6 coast
Sun Wukong
Level 30
God Stats
2W - 4L
1,500 SR
Queue Stats
73W - 63L
1,286 Elo+
Party 1
Arachne
Arachne
st6 zay
Arachne
Level 30
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 138L
1,286 Elo+
Party 1
Fafnir
Fafnir
tuxedoedkibbles
Fafnir
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 23L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
FunkehMonkeh69
Aphrodite
15
4 / 7 / 19
11,608
484
18,639
24,204
20,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 3 / 3
9,054
377
6,973
15,196
7,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
YSR197
Tiamat
16
7 / 9 / 7
11,206
467
19,849
20,447
13,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
gimpho
Chiron
16
14 / 8 / 11
11,886
495
21,585
23,005
9,841
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
idealistic_sap9
Erlang Shen
14
4 / 13 / 3
9,930
414
7,834
20,074
13,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 4 / 7
12,380
516
11,613
17,140
6,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zeus
15
1 / 14 / 5
9,767
407
6,490
15,349
6,164
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sun Wukong
st6 coast
Sun Wukong
20
14 / 3 / 13
13,682
570
25,017
23,904
20,305
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Arachne
st6 zay
Arachne
18
14 / 5 / 13
13,005
542
21,134
19,816
9,407
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

17
4 / 4 / 23
11,761
490
15,063
28,652
43,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
100
30
Kills
39
40
Deaths
30
43
Assists
61
Player
Kills
Deaths
Assists
KDA
W
6
4
7
2.38
L
Aphrodite
FunkehMonkeh69
Aphrodite
4
7
19
1.93
L
1
3
3
0.83
L
Tiamat
YSR197
Tiamat
7
9
7
1.17
W
Zeus
1
14
5
0.25
L
Chiron
gimpho
Chiron
14
8
11
2.44
L
Erlang Shen
idealistic_sap9
Erlang Shen
4
13
3
0.42
W
Sun Wukong
st6 coast
Sun Wukong
14
3
13
6.83
W
Arachne
st6 zay
Arachne
14
5
13
4.1
W
4
4
23
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,880
Damage
79,317
102,926
Taken
104,861
64,651
Mitigated
85,883
30,741
Healing
30,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,613
7,794
1,207
10,912
17,140
6,401
2,024
5,012
12,064
75,072
0
L
Aphrodite
FunkehMonkeh69
Aphrodite
18,639
3,612
4,799
9,917
24,204
20,434
429
7,848
16,111
50,442
0
L
6,973
1,404
0
2,552
15,196
7,595
0
4,083
10,988
0
49,195
L
Tiamat
YSR197
Tiamat
19,849
5,401
207
6,152
20,447
13,532
2,920
7,219
13,108
60,513
0
W
Zeus
6,490
1,674
0
424
15,349
6,164
871
6,288
8,961
33,706
0
L
Chiron
gimpho
Chiron
21,585
15,116
1,126
4,944
23,005
9,841
2,656
7,435
15,294
0
54,174
L
Erlang Shen
idealistic_sap9
Erlang Shen
7,834
6,071
0
1,044
20,074
13,249
724
5,516
14,258
0
45,240
W
Sun Wukong
st6 coast
Sun Wukong
25,017
6,430
0
7,524
23,904
20,305
798
8,527
15,127
0
98,410
W
Arachne
st6 zay
Arachne
21,134
13,000
0
4,816
19,816
9,407
954
8,530
10,943
0
62,831
W
15,063
5,641
0
6,102
28,652
43,606
1,056
9,115
19,278
41,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,684
Gold Earned
60,595
404
Minions Killed
382
0
Camps Cleared
0
1,977,105
Distance Traveled
2,017,482
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
12,380
516
100
4
0
399,186
2
L
Aphrodite
11,608
484
56
2
0
419,521
2
L
Thor
9,054
377
76
3
0
435,310
2
L
Tiamat
11,206
467
117
5
0
363,604
3
W
Zeus
9,767
407
45
2
0
315,214
2
L
Chiron
11,886
495
75
3
0
383,525
0
L
Erlang Shen
9,930
414
80
3
0
375,145
1
W
Sun Wukong
13,682
570
113
5
0
469,208
3
W
Arachne
13,005
542
79
3
0
527,236
2
W
Fafnir
11,761
490
45
2
0
306,638
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role