Player Matchup

Aphrodite
Aphrodite
Anginorub
Aphrodite
Level 100
God Stats
1W - 3L
1,399 SR
Queue Stats
22W - 28L
1,477 Elo+
Party 1
Ra
Ra
BukowskBR
Ra
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 52L
1,517 Elo+
Party 1
Chiron
Chiron
Cotocoquin
Chiron
Level 60
God Stats
24W - 22L
1,379 SR
Queue Stats
360W - 370L
1,496 Elo+
Party 1
Cabrakan
Cabrakan
Kachire
Cabrakan
Level 66
God Stats
20W - 15L
1,349 SR
Queue Stats
173W - 183L
1,404 Elo+
Party 1
Susano
Susano
leptospilove
Susano
Level 101
God Stats
2W - 1L
1,777 SR
Queue Stats
43W - 48L
1,527 Elo+
Party 1
Team Averages
Level 82
1,481 SR
1,484 Elo+

VS

Team Averages
Level 97
1,544 SR
1,554 Elo+
Ganesha
Ganesha
ADG1999
Ganesha
Level 99
God Stats
4W - 0L
1,739 SR
Queue Stats
157W - 148L
1,568 Elo+
Solo
Medusa
Medusa
Aenjul
Medusa
Level 86
God Stats
10W - 6L
1,489 SR
Queue Stats
336W - 308L
1,573 Elo+
Solo
Zhong Kui
Zhong Kui
ChaoticNewtrl
Zhong Kui
Level 126
God Stats
2W - 1L
1,309 SR
Queue Stats
71W - 65L
1,533 Elo+
Solo
Cthulhu
Cthulhu
SamwithThePhatD1
Cthulhu
Level 68
God Stats
4W - 3L
1,476 SR
Queue Stats
228W - 193L
1,557 Elo+
Solo
Fenrir
Fenrir
Zarkaste
Fenrir
Level 105
God Stats
17W - 9L
1,708 SR
Queue Stats
39W - 26L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Anginorub
Aphrodite
19
1 / 5 / 3
12,128
466
7,789
18,306
8,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
5 / 9 / 5
13,232
509
12,014
18,633
8,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chiron
Cotocoquin
Chiron
20
7 / 8 / 7
13,359
514
17,435
20,996
9,269
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cabrakan
Kachire
Cabrakan
18
5 / 6 / 13
12,996
500
15,784
25,816
33,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Susano
19
4 / 11 / 5
12,918
497
11,703
24,713
9,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ADG1999
Ganesha
17
0 / 7 / 14
11,140
428
7,977
24,564
16,897
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
Aenjul
Medusa
20
9 / 4 / 8
14,084
542
19,496
19,885
8,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
ChaoticNewtrl
Zhong Kui
20
10 / 7 / 11
14,330
551
24,230
23,710
14,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
4 / 1 / 14
14,065
541
14,657
19,571
23,100
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
Zarkaste
Fenrir
20
16 / 3 / 9
16,083
619
19,603
27,823
16,846
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
95
22
Kills
39
39
Deaths
22
33
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Ganesha
ADG1999
Ganesha
0
7
14
1
W
Medusa
Aenjul
Medusa
9
4
8
3.25
L
Aphrodite
Anginorub
Aphrodite
1
5
3
0.5
L
5
9
5
0.83
W
Zhong Kui
ChaoticNewtrl
Zhong Kui
10
7
11
2.21
L
Chiron
Cotocoquin
Chiron
7
8
7
1.31
L
Cabrakan
Kachire
Cabrakan
5
6
13
1.92
W
4
1
14
11
W
Fenrir
Zarkaste
Fenrir
16
3
9
6.83
L
Susano
4
11
5
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,725
Damage
85,963
108,464
Taken
115,553
68,389
Mitigated
79,227
34,000
Healing
38,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
ADG1999
Ganesha
7,977
753
0
2,505
24,564
16,897
40
8,453
16,037
49,571
0
W
Medusa
Aenjul
Medusa
19,496
10,062
0
8,343
19,885
8,205
4,348
7,570
12,251
0
113,135
L
Aphrodite
Anginorub
Aphrodite
7,789
317
3,421
9,460
18,306
8,008
531
9,768
8,063
65,543
0
L
12,014
510
3,877
4,333
18,633
8,058
0
8,868
9,335
74,802
0
W
Zhong Kui
ChaoticNewtrl
Zhong Kui
24,230
1,241
0
7,853
23,710
14,179
510
8,337
15,049
93,138
0
L
Chiron
Cotocoquin
Chiron
17,435
9,530
570
6,371
20,996
9,269
1,465
5,107
15,790
0
101,964
L
Cabrakan
Kachire
Cabrakan
15,784
2,267
0
1,460
25,816
33,648
231
10,693
14,418
36,770
0
W
14,657
360
475
7,958
19,571
23,100
276
7,074
12,288
89,787
0
W
Fenrir
Zarkaste
Fenrir
19,603
4,813
0
11,221
27,823
16,846
0
7,207
20,430
0
134,752
L
Susano
11,703
2,401
0
4,508
24,713
9,406
0
10,335
13,994
0
81,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,633
Gold Earned
69,702
565
Minions Killed
643
0
Camps Cleared
0
2,209,623
Distance Traveled
2,376,449
38
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
11,140
428
37
1
0
450,869
2
W
Medusa
14,084
542
159
6
0
455,395
4
L
Aphrodite
12,128
466
141
5
0
435,710
5
L
Ra
13,232
509
128
5
0
445,591
9
W
Zhong Kui
14,330
551
146
6
0
397,979
5
L
Chiron
13,359
514
147
6
0
419,262
9
L
Cabrakan
12,996
500
34
1
0
430,517
8
W
Cthulhu
14,065
541
141
5
0
494,945
4
W
Fenrir
16,083
619
160
6
0
577,261
0
L
Susano
12,918
497
115
4
0
478,543
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role