Player Matchup

Arachne
Arachne
HonuWa
Arachne
Level 27
God Stats
32W - 20L
1,536 SR
Queue Stats
185W - 229L
1,501 Elo+
Party 1
Cerberus
Cerberus
Skybaron
Cerberus
Level 29
God Stats
32W - 34L
1,495 SR
Queue Stats
138W - 168L
1,436 Elo+
Party 1
Zhong Kui
Zhong Kui
YeahKingIll
Zhong Kui
Level 28
God Stats
92W - 90L
1,557 SR
Queue Stats
216W - 262L
1,404 Elo+
Party 1
Mulan
Mulan
chelseaventure
Mulan
Level 24
God Stats
26W - 35L
1,470 SR
Queue Stats
100W - 163L
1,323 Elo+
Party 1
Ra
Ra
ninein
Ra
Level 28
God Stats
0W - 1L
1,422 SR
Queue Stats
196W - 229L
1,451 Elo+
Party 1
Team Averages
Level 27
1,496 SR
1,423 Elo+

VS

Team Averages
Level 17
1,497 SR
1,426 Elo+
Yemoja
Yemoja
BballBoss114549
Yemoja
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,254 Elo+
Solo
Cerberus
Cerberus
CaptnKrunch0420
Cerberus
Level 16
God Stats
1W - 0L
1,560 SR
Queue Stats
12W - 13L
1,180 Elo+
Solo
Chaac
Chaac
ELKROOS
Chaac
Level 29
God Stats
19W - 28L
1,530 SR
Queue Stats
27W - 37L
1,459 Elo+
Solo
Sol
Sol
SKY_F0X420
Sol
Level 18
God Stats
3W - 0L
1,462 SR
Queue Stats
19W - 11L
1,561 Elo+
Solo
Thanatos
Thanatos
SpiritDragon1907
Thanatos
Level 18
God Stats
2W - 4L
1,431 SR
Queue Stats
85W - 60L
1,678 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
HonuWa
Arachne
12
5 / 12 / 3
9,089
433
10,205
18,594
6,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
Skybaron
Cerberus
13
3 / 11 / 3
9,499
452
6,465
24,511
19,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
YeahKingIll
Zhong Kui
14
3 / 11 / 3
9,224
439
14,762
22,737
10,440
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
2 / 10 / 0
8,577
408
5,776
16,973
8,866
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ra
13
5 / 15 / 2
9,424
449
8,918
20,067
5,578
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 15 / 12
8,939
426
3,394
17,089
6,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
16
6 / 3 / 10
11,641
554
9,560
17,978
12,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
ELKROOS
Chaac
19
9 / 0 / 14
12,385
590
16,389
17,701
17,627
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
8 / 2 / 13
11,822
563
15,577
12,719
3,686
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
36 / 0 / 9
15,556
741
40,002
19,928
10,677
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
117
18
Kills
59
59
Deaths
20
11
Assists
58
Player
Kills
Deaths
Assists
KDA
W
0
15
12
0.4
W
Cerberus
6
3
10
3.67
W
Chaac
ELKROOS
Chaac
9
0
14
16
L
Arachne
HonuWa
Arachne
5
12
3
0.54
W
8
2
13
7.25
L
Cerberus
Skybaron
Cerberus
3
11
3
0.41
W
36
0
9
40.5
L
Zhong Kui
YeahKingIll
Zhong Kui
3
11
3
0.41
L
2
10
0
0.2
L
Ra
5
15
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,126
Damage
84,922
102,882
Taken
85,415
51,358
Mitigated
50,839
15,418
Healing
44,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,394
938
555
82
17,089
6,797
419
5,132
11,957
12,504
0
W
Cerberus
9,560
663
0
2,525
17,978
12,052
1,678
6,840
11,138
52,280
0
W
Chaac
ELKROOS
Chaac
16,389
3,955
0
9,629
17,701
17,627
1,771
3,231
14,470
0
74,949
L
Arachne
HonuWa
Arachne
10,205
6,097
0
2,040
18,594
6,877
0
4,046
14,462
0
43,004
W
15,577
6,121
89
5,746
12,719
3,686
6,234
7,898
4,821
57,599
0
L
Cerberus
Skybaron
Cerberus
6,465
764
0
4,141
24,511
19,597
318
6,004
18,489
34,050
0
W
40,002
16,220
0
26,224
19,928
10,677
5,029
7,090
12,838
0
148,301
L
Zhong Kui
YeahKingIll
Zhong Kui
14,762
2,910
88
4,295
22,737
10,440
1,332
8,768
13,929
51,294
0
L
5,776
2,189
0
2,169
16,973
8,866
900
1,163
15,770
132
34,599
L
Ra
8,918
2,123
201
2,484
20,067
5,578
989
8,058
11,701
46,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,813
Gold Earned
60,343
398
Minions Killed
538
0
Camps Cleared
0
1,542,598
Distance Traveled
1,976,835
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,939
426
10
0
0
365,459
0
W
Cerberus
11,641
554
99
5
0
384,711
0
W
Chaac
12,385
590
133
6
0
366,687
3
L
Arachne
9,089
433
71
3
0
340,390
2
W
Sol
11,822
563
96
5
0
371,199
0
L
Cerberus
9,499
452
86
4
0
320,292
2
W
Thanatos
15,556
741
200
10
0
488,779
0
L
Zhong Kui
9,224
439
86
4
0
320,556
0
L
Mulan
8,577
408
71
3
0
251,875
1
L
Ra
9,424
449
84
4
0
309,485
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role