Player Matchup

Tyr
Tyr
BONGTAVIOUS
Tyr
Level 100
God Stats
117W - 100L
1,532 SR
Queue Stats
1,605W - 1,183L
1,580 Elo+
Party 1
He Bo
He Bo
Gain Garbo
He Bo
Level 68
God Stats
21W - 15L
1,479 SR
Queue Stats
1,277W - 787L
1,619 Elo+
Party 1
Jormungandr
Jormungandr
GinyuSpecial
Jormungandr
Level 67
God Stats
85W - 37L
1,560 SR
Queue Stats
1,282W - 810L
1,613 Elo+
Party 1
Team Averages
Level 78
1,524 SR
1,604 Elo+

VS

Team Averages
Level 69
1,661 SR
1,555 Elo+
Ra
Ra
Olu77
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,607 Elo+
Party 2
Kali
Kali
TheMiniAlien
Kali
Level 98
God Stats
3W - 5L
1,519 SR
Queue Stats
51W - 40L
1,555 Elo+
Party 2
Bacchus
Bacchus
mrdongs
Bacchus
Level 81
God Stats
4W - 2L
1,964 SR
Queue Stats
23W - 22L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 9
11,927
663
11,399
18,488
14,553
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

He Bo
15
5 / 7 / 10
12,571
698
18,144
14,627
4,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
GinyuSpecial
Jormungandr
17
8 / 7 / 8
14,105
784
14,370
21,412
17,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
14
2 / 9 / 14
11,578
643
9,981
15,575
8,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
9 / 6 / 9
13,649
758
16,785
21,978
9,831
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
mrdongs
Bacchus
15
8 / 1 / 11
12,364
687
15,381
15,930
28,056
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
53
16
Kills
19
19
Deaths
16
27
Assists
34
Player
Kills
Deaths
Assists
KDA
W
3
5
9
1.5
W
He Bo
5
7
10
1.43
W
Jormungandr
GinyuSpecial
Jormungandr
8
7
8
1.71
L
Ra
2
9
14
1
L
9
6
9
2.25
L
Bacchus
mrdongs
Bacchus
8
1
11
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,913
Damage
42,147
54,527
Taken
53,483
36,400
Mitigated
46,146
10,992
Healing
19,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,399
1,187
0
920
18,488
14,553
1,295
10,052
8,436
0
38,408
W
He Bo
18,144
814
763
3,750
14,627
4,814
601
5,560
9,067
73,273
0
W
Jormungandr
GinyuSpecial
Jormungandr
14,370
1,447
1,494
4,065
21,412
17,033
1,271
9,806
11,606
47,932
0
L
Ra
9,981
1,329
5,061
4,793
15,575
8,259
0
9,150
6,425
42,446
0
L
16,785
10,734
879
7,269
21,978
9,831
500
13,810
8,168
0
62,686
L
Bacchus
mrdongs
Bacchus
15,381
2,088
729
1,210
15,930
28,056
168
9,623
6,307
32,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,603
Gold Earned
37,591
186
Minions Killed
157
0
Camps Cleared
0
935,952
Distance Traveled
920,314
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
11,927
663
45
3
0
347,321
0
W
He Bo
12,571
698
81
5
0
305,877
5
W
Jormungandr
14,105
784
60
3
0
282,754
2
L
Ra
11,578
643
63
4
0
273,714
0
L
Kali
13,649
758
72
4
0
331,596
7
L
Bacchus
12,364
687
22
1
0
315,004
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role