Player Matchup

Merlin
Merlin
Jeribu
Merlin
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 12L
1,097 Elo+
Solo
Yemoja
Yemoja
Orinu
Yemoja
Level 25
God Stats
19W - 18L
1,435 SR
Queue Stats
274W - 307L
1,461 Elo+
Party 1
Ares
Ares
Pamster Panda
Ares
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
215W - 287L
1,284 Elo+
Party 1
Loki
Loki
T-Money-Smith
Loki
Level 17
God Stats
12W - 18L
1,503 SR
Queue Stats
114W - 127L
1,420 Elo+
Party 2
Guan Yu
Guan Yu
TylonHotFire
Guan Yu
Level 29
God Stats
15W - 16L
1,474 SR
Queue Stats
184W - 164L
1,486 Elo+
Party 2
Team Averages
Level 17
1,482 SR
1,350 Elo+

VS

Team Averages
Level 15
1,523 SR
1,418 Elo+
Da Ji
Da Ji
IJenaUrfI
Da Ji
Level 30
God Stats
5W - 2L
1,506 SR
Queue Stats
50W - 33L
1,510 Elo+
Party 3
Cthulhu
Cthulhu
ILKdrpi107
Cthulhu
Level 11
God Stats
3W - 1L
1,408 SR
Queue Stats
12W - 12L
1,399 Elo+
Party 3
Bellona
Bellona
Sanpiew gr3n
Bellona
Level 8
God Stats
10W - 5L
1,574 SR
Queue Stats
14W - 12L
1,472 Elo+
Party 3
Yemoja
Yemoja
cesobrad
Yemoja
Level 18
God Stats
4W - 2L
1,570 SR
Queue Stats
42W - 54L
1,334 Elo+
Solo
Zeus
Zeus
wrinkled-tip6969
Zeus
Level 8
God Stats
8W - 11L
1,554 SR
Queue Stats
13W - 22L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jeribu
Merlin
20
0 / 13 / 13
14,686
864
22,273
33,703
16,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Orinu
Yemoja
20
3 / 0 / 11
16,296
959
8,402
23,443
31,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

20
0 / 10 / 15
14,422
848
9,375
39,584
39,852
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

20
9 / 2 / 10
17,086
1,005
15,405
19,035
8,207
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
TylonHotFire
Guan Yu
20
12 / 2 / 10
18,163
1,068
24,796
33,472
51,436
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

0

VS

Team 2 Tickets

103

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
IJenaUrfI
Da Ji
20
15 / 5 / 7
16,323
960
47,249
16,151
7,560
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
ILKdrpi107
Cthulhu
20
1 / 4 / 19
14,935
879
26,488
25,129
31,801
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bellona
Sanpiew gr3n
Bellona
20
5 / 8 / 11
15,069
886
24,024
23,855
14,371
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Yemoja
cesobrad
Yemoja
20
0 / 0 / 18
15,303
900
12,218
7,630
7,066
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
6 / 7 / 12
15,920
936
28,500
18,728
5,778
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
94
24
Kills
27
27
Deaths
24
59
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Da Ji
IJenaUrfI
Da Ji
15
5
7
3.7
W
Cthulhu
ILKdrpi107
Cthulhu
1
4
19
2.63
L
Merlin
Jeribu
Merlin
0
13
13
0.5
L
Yemoja
Orinu
Yemoja
3
0
11
8.5
L
0
10
15
0.75
W
Bellona
Sanpiew gr3n
Bellona
5
8
11
1.31
L
9
2
10
7
L
Guan Yu
TylonHotFire
Guan Yu
12
2
10
8.5
W
Yemoja
cesobrad
Yemoja
0
0
18
9
W
6
7
12
1.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,251
Damage
138,479
149,237
Taken
91,493
148,266
Mitigated
66,576
48,234
Healing
19,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
IJenaUrfI
Da Ji
47,249
18,558
2,026
2,036
16,151
7,560
0
6,388
9,652
0
67,885
W
Cthulhu
ILKdrpi107
Cthulhu
26,488
3,703
828
2,244
25,129
31,801
0
14,587
10,542
52,431
0
L
Merlin
Jeribu
Merlin
22,273
5,332
0
0
33,703
16,824
0
17,376
16,327
52,441
0
L
Yemoja
Orinu
Yemoja
8,402
3,528
23,587
7,809
23,443
31,947
0
11,923
11,520
21,310
0
L
9,375
3,857
443
729
39,584
39,852
0
14,869
24,715
23,804
0
W
Bellona
Sanpiew gr3n
Bellona
24,024
11,842
1,316
4,892
23,855
14,371
0
9,662
14,193
0
38,905
L
15,405
3,226
0
0
19,035
8,207
0
8,801
10,234
0
40,678
L
Guan Yu
TylonHotFire
Guan Yu
24,796
5,123
6,161
9,505
33,472
51,436
0
14,237
19,235
0
46,908
W
Yemoja
cesobrad
Yemoja
12,218
2,363
2,976
926
7,630
7,066
0
4,514
3,116
35,645
0
W
28,500
3,757
294
2,053
18,728
5,778
0
4,899
13,829
66,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

80,653
Gold Earned
77,550
232
Minions Killed
299
3
Camps Cleared
9
1,530,211
Distance Traveled
1,468,128
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
16,323
960
35
2
7
280,258
0
W
Cthulhu
14,935
879
69
4
0
378,171
0
L
Merlin
14,686
864
67
4
1
268,553
0
L
Yemoja
16,296
959
34
2
0
267,958
4
L
Ares
14,422
848
20
1
0
227,850
1
W
Bellona
15,069
886
36
2
0
281,515
0
L
Loki
17,086
1,005
56
3
1
370,947
2
L
Guan Yu
18,163
1,068
55
3
1
394,903
0
W
Yemoja
15,303
900
47
3
0
298,099
3
W
Zeus
15,920
936
112
7
2
230,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role