Player Matchup

Scylla
Scylla
Chowder58
Scylla
Level 56
God Stats
38W - 37L
1,521 SR
Queue Stats
90W - 98L
1,518 Elo+
Party 2
Ymir
Ymir
Hunterman12469
Ymir
Level 26
God Stats
1W - 6L
1,820 SR
Queue Stats
47W - 45L
1,494 Elo+
Party 2
Cernunnos
Cernunnos
Nonnyboy
Cernunnos
Level 29
God Stats
1W - 1L
1,668 SR
Queue Stats
65W - 77L
1,446 Elo+
Party 2
King Arthur
King Arthur
WhaleLord16
King Arthur
Level 81
God Stats
13W - 27L
1,461 SR
Queue Stats
465W - 432L
1,466 Elo+
Party 1
Bakasura
Bakasura
cloudfin
Bakasura
Level 29
God Stats
2W - 4L
1,761 SR
Queue Stats
49W - 47L
1,502 Elo+
Party 1
Team Averages
Level 44
1,646 SR
1,485 Elo+

VS

Team Averages
Level 58
1,413 SR
1,496 Elo+
Nu Wa
Nu Wa
Aligshow_
Nu Wa
Level 107
God Stats
8W - 8L
1,506 SR
Queue Stats
98W - 65L
1,615 Elo+
Party 3
Aphrodite
Aphrodite
Destenii
Aphrodite
Level 19
God Stats
19W - 22L
1,464 SR
Queue Stats
77W - 78L
1,361 Elo+
Party 3
Danzaburou
Danzaburou
Kooters
Danzaburou
Level 102
God Stats
4W - 4L
1,314 SR
Queue Stats
214W - 180L
1,529 Elo+
Solo
Tyr
Tyr
WeAreChungus
Tyr
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 46L
1,604 Elo+
Party 3
Hel
Hel
fisj
Hel
Level 26
God Stats
3W - 4L
1,279 SR
Queue Stats
50W - 32L
1,372 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Chowder58
Scylla
20
10 / 7 / 5
14,538
501
27,065
28,428
10,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 7 / 9
10,842
374
6,019
32,246
34,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
Nonnyboy
Cernunnos
17
3 / 7 / 5
11,842
408
11,109
29,919
8,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
WhaleLord16
King Arthur
20
6 / 4 / 3
13,560
468
23,716
43,677
39,236
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
cloudfin
Bakasura
18
5 / 8 / 5
12,415
428
8,978
27,833
10,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Aligshow_
Nu Wa
20
9 / 4 / 15
16,755
578
43,492
18,231
7,231
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Aphrodite
Destenii
Aphrodite
18
1 / 8 / 11
12,305
424
3,880
16,853
11,039
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Kooters
Danzaburou
20
10 / 3 / 10
15,586
537
31,644
26,436
10,495
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
2 / 4 / 6
15,242
526
14,710
34,141
42,492
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hel
fisj
Hel
20
11 / 6 / 8
17,502
604
28,245
28,226
16,028
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
83
25
Kills
33
33
Deaths
25
27
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Aligshow_
Nu Wa
9
4
15
4.13
L
Scylla
Chowder58
Scylla
10
7
5
1.79
W
Aphrodite
Destenii
Aphrodite
1
8
11
0.81
L
1
7
9
0.79
W
Danzaburou
Kooters
Danzaburou
10
3
10
5
L
Cernunnos
Nonnyboy
Cernunnos
3
7
5
0.79
W
2
4
6
1.25
L
King Arthur
WhaleLord16
King Arthur
6
4
3
1.88
L
Bakasura
cloudfin
Bakasura
5
8
5
0.94
W
Hel
fisj
Hel
11
6
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,887
Damage
121,971
162,103
Taken
123,887
103,315
Mitigated
87,285
46,795
Healing
68,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Aligshow_
Nu Wa
43,492
6,801
372
5,263
18,231
7,231
1,870
6,607
10,659
155,639
0
L
Scylla
Chowder58
Scylla
27,065
833
340
10,078
28,428
10,067
0
15,850
12,578
127,379
0
W
Aphrodite
Destenii
Aphrodite
3,880
1,141
2,722
4,253
16,853
11,039
1,007
7,377
9,348
39,844
0
L
6,019
618
0
4,808
32,246
34,933
0
14,398
17,848
34,993
0
W
Danzaburou
Kooters
Danzaburou
31,644
20,978
0
10,843
26,436
10,495
6,651
10,007
16,297
0
132,489
L
Cernunnos
Nonnyboy
Cernunnos
11,109
3,440
0
8,935
29,919
8,999
406
12,768
17,151
0
78,269
W
14,710
2,547
0
13,594
34,141
42,492
565
5,794
26,945
0
92,954
L
King Arthur
WhaleLord16
King Arthur
23,716
1,563
0
13,360
43,677
39,236
215
19,337
24,340
855
99,880
L
Bakasura
cloudfin
Bakasura
8,978
6,062
0
9,274
27,833
10,080
0
14,872
12,961
0
58,324
W
Hel
fisj
Hel
28,245
2,398
9,595
22,062
28,226
16,028
67
6,307
21,552
146,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,197
Gold Earned
77,390
622
Minions Killed
727
0
Camps Cleared
0
2,561,683
Distance Traveled
2,670,773
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
16,755
578
171
6
0
532,198
4
L
Scylla
14,538
501
165
6
0
465,788
4
W
Aphrodite
12,305
424
73
3
0
495,718
0
L
Ymir
10,842
374
37
1
0
504,893
3
W
Danzaburou
15,586
537
127
4
0
496,205
5
L
Cernunnos
11,842
408
126
4
0
518,602
3
W
Tyr
15,242
526
167
6
0
587,430
0
L
King Arthur
13,560
468
160
6
0
559,195
6
L
Bakasura
12,415
428
134
5
0
513,205
0
W
Hel
17,502
604
189
7
0
559,222
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role