Player Matchup

Ares
Ares
HereIsFrosty
Ares
Level 29
God Stats
3W - 2L
1,782 SR
Queue Stats
38W - 44L
1,447 Elo+
Solo
Mercury
Mercury
High5Ninja
Mercury
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 12L
1,607 Elo+
Solo
Sol
Sol
HulkHoganGaming
Sol
Level 8
God Stats
4W - 2L
1,576 SR
Queue Stats
7W - 3L
1,612 Elo+
Party 2
Bellona
Bellona
JohnCenaGaming
Bellona
Level 7
God Stats
4W - 1L
1,657 SR
Queue Stats
7W - 3L
1,612 Elo+
Party 2
Chiron
Chiron
TheLifeOfAve
Chiron
Level 14
God Stats
1W - 1L
1,733 SR
Queue Stats
2W - 2L
1,564 Elo+
Solo
Team Averages
Level 14
1,650 SR
1,568 Elo+

VS

Team Averages
Level 43
1,582 SR
1,371 Elo+
Tiamat
Tiamat
Burntlucky
Tiamat
Level 15
God Stats
3W - 2L
1,525 SR
Queue Stats
4W - 11L
1,269 Elo+
Solo
Cthulhu
Cthulhu
KneeDeepInDoot
Cthulhu
Level 155
God Stats
3W - 1L
1,574 SR
Queue Stats
157W - 151L
1,553 Elo+
Party 1
Sun Wukong
Sun Wukong
Orphandelk
Sun Wukong
Level 29
God Stats
63W - 47L
1,813 SR
Queue Stats
308W - 314L
1,446 Elo+
Solo
Eset
Eset
lxXRobinXl
Eset
Level 13
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 7L
1,283 Elo+
Party 1
Apollo
Apollo
x Stiffler o857
Apollo
Level 4
God Stats
3W - 1L
1,500 SR
Queue Stats
22W - 10L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 4
9,084
454
11,109
21,553
17,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mercury
High5Ninja
Mercury
13
8 / 6 / 3
9,234
462
11,711
16,665
5,661
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
5 / 8 / 6
9,772
489
15,981
17,577
6,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
4 / 7 / 1
9,125
456
8,511
18,037
12,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chiron
13
0 / 6 / 0
7,967
398
4,546
10,214
3,316
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Burntlucky
Tiamat
15
2 / 5 / 2
9,666
483
5,038
14,695
10,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

17
5 / 2 / 7
10,713
536
10,833
15,304
15,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
Orphandelk
Sun Wukong
17
8 / 5 / 8
11,527
576
14,620
17,981
15,802
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
2 / 8 / 6
9,028
451
12,595
12,013
4,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
16 / 0 / 3
14,352
718
23,942
22,465
11,171
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
59
20
Kills
33
33
Deaths
20
14
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Burntlucky
Tiamat
2
5
2
0.6
L
3
6
4
0.83
L
Mercury
High5Ninja
Mercury
8
6
3
1.58
L
5
8
6
1
L
4
7
1
0.64
W
5
2
7
4.25
W
Sun Wukong
Orphandelk
Sun Wukong
8
5
8
2.4
L
Chiron
0
6
0
0
W
2
8
6
0.63
W
16
0
3
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,858
Damage
67,028
84,046
Taken
82,458
44,819
Mitigated
57,756
14,795
Healing
26,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Burntlucky
Tiamat
5,038
733
159
5,008
14,695
10,828
1,092
7,973
6,722
38,977
0
L
11,109
744
0
4,370
21,553
17,455
550
6,910
14,216
25,223
0
L
Mercury
High5Ninja
Mercury
11,711
7,356
0
1,330
16,665
5,661
0
4,799
11,526
0
38,643
L
15,981
5,438
0
5,511
17,577
6,161
1,286
9,469
7,080
63,599
3,278
L
8,511
2,181
0
1,696
18,037
12,226
16
3,523
14,054
0
47,616
W
10,833
629
481
735
15,304
15,068
42
6,262
9,042
49,846
0
W
Sun Wukong
Orphandelk
Sun Wukong
14,620
3,895
0
4,221
17,981
15,802
1,122
3,550
14,431
0
53,847
L
Chiron
4,546
2,014
336
1,552
10,214
3,316
1,390
1,990
8,064
0
43,972
W
12,595
1,189
137
1,738
12,013
4,887
282
4,567
7,446
28,606
0
W
23,942
17,407
0
14,202
22,465
11,171
4,279
4,011
18,454
0
145,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,182
Gold Earned
55,286
377
Minions Killed
503
0
Camps Cleared
0
1,711,042
Distance Traveled
1,757,593
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,666
483
81
4
0
343,660
3
L
Ares
9,084
454
31
2
0
333,672
5
L
Mercury
9,234
462
60
3
0
389,672
0
L
Sol
9,772
489
110
6
0
296,835
2
L
Bellona
9,125
456
97
5
0
366,793
0
W
Cthulhu
10,713
536
80
4
0
368,104
2
W
Sun Wukong
11,527
576
90
5
0
365,447
0
L
Chiron
7,967
398
79
4
0
324,070
6
W
Eset
9,028
451
33
2
0
310,156
1
W
Apollo
14,352
718
219
11
0
370,226
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role