Player Matchup

Cthulhu
Cthulhu
Dayvidd
Cthulhu
Level 69
God Stats
9W - 6L
1,437 SR
Queue Stats
133W - 142L
1,560 Elo+
Solo
Baron Samedi
Baron Samedi
NotGoodToast
Baron Samedi
Level 132
God Stats
10W - 7L
1,879 SR
Queue Stats
409W - 310L
1,648 Elo+
Party 1
Ratatoskr
Ratatoskr
fôxxy
Ratatoskr
Level 128
God Stats
7W - 10L
1,681 SR
Queue Stats
434W - 373L
1,599 Elo+
Party 1
Team Averages
Level 110
1,666 SR
1,602 Elo+

VS

Team Averages
Level 105
1,797 SR
1,874 Elo+
Rama
Rama
BubbleErza
Rama
Level 158
God Stats
5W - 0L
1,791 SR
Queue Stats
51W - 11L
2,046 Elo+
Party 2
Ares
Ares
Lancelot
Ares
Level 154
God Stats
46W - 8L
1,973 SR
Queue Stats
138W - 29L
2,077 Elo+
Party 2
Cthulhu
Cthulhu
Snarplord
Cthulhu
Level 4
God Stats
1W - 0L
1,628 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dayvidd
Cthulhu
11
2 / 7 / 7
8,550
658
9,582
18,152
17,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
NotGoodToast
Baron Samedi
12
2 / 6 / 7
9,043
696
10,482
12,180
6,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
fôxxy
Ratatoskr
13
6 / 6 / 1
9,931
764
7,583
14,069
6,238
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 5 / 8
10,828
833
16,866
11,431
5,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ares
14
8 / 2 / 11
11,657
897
15,652
18,228
19,057
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
Snarplord
Cthulhu
13
1 / 3 / 16
9,212
709
5,589
10,748
8,391
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
54
10
Kills
19
19
Deaths
10
15
Assists
35
Player
Kills
Deaths
Assists
KDA
W
10
5
8
2.8
L
Cthulhu
Dayvidd
Cthulhu
2
7
7
0.79
W
Ares
8
2
11
6.75
L
Baron Samedi
NotGoodToast
Baron Samedi
2
6
7
0.92
W
Cthulhu
Snarplord
Cthulhu
1
3
16
3
L
Ratatoskr
fôxxy
Ratatoskr
6
6
1
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,647
Damage
38,107
44,401
Taken
40,407
30,241
Mitigated
33,409
5,994
Healing
6,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,866
11,890
0
4,034
11,431
5,961
2,502
5,869
5,162
0
61,875
L
Cthulhu
Dayvidd
Cthulhu
9,582
727
282
2,382
18,152
17,133
0
8,132
10,020
26,256
0
W
Ares
15,652
500
0
1,833
18,228
19,057
0
7,934
9,538
28,595
0
L
Baron Samedi
NotGoodToast
Baron Samedi
10,482
399
1,107
2,174
12,180
6,870
0
6,844
5,336
30,579
0
W
Cthulhu
Snarplord
Cthulhu
5,589
676
735
250
10,748
8,391
329
4,781
5,623
21,285
0
L
Ratatoskr
fôxxy
Ratatoskr
7,583
1,772
0
49
14,069
6,238
0
6,131
7,774
0
33,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,524
Gold Earned
31,697
124
Minions Killed
131
0
Camps Cleared
0
701,638
Distance Traveled
733,131
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
10,828
833
89
7
0
203,382
2
L
Cthulhu
8,550
658
36
3
0
228,156
3
W
Ares
11,657
897
16
1
0
266,462
0
L
Baron Samedi
9,043
696
32
2
0
207,910
1
W
Cthulhu
9,212
709
26
2
0
263,287
3
L
Ratatoskr
9,931
764
56
4
0
265,572
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role