Player Matchup

Danzaburou
Danzaburou
BuD139
Danzaburou
Level 126
God Stats
1W - 0L
1,726 SR
Queue Stats
27W - 17L
1,642 Elo+
Party 2
Guan Yu
Guan Yu
ElzoniteGaming
Guan Yu
Level 119
God Stats
18W - 15L
1,691 SR
Queue Stats
735W - 693L
1,590 Elo+
Solo
Erlang Shen
Erlang Shen
InTerFazZe
Erlang Shen
Level 158
God Stats
5W - 4L
1,271 SR
Queue Stats
313W - 308L
1,586 Elo+
Party 2
Chang'e
Chang'e
KingCornet
Chang'e
Level 160
God Stats
4W - 2L
1,757 SR
Queue Stats
133W - 115L
1,614 Elo+
Party 2
Eset
Eset
NB_Thunders
Eset
Level 108
God Stats
9W - 2L
1,794 SR
Queue Stats
412W - 367L
1,567 Elo+
Party 2
Team Averages
Level 134
1,648 SR
1,600 Elo+

VS

Team Averages
Level 113
1,568 SR
1,556 Elo+
Medusa
Medusa
 
Medusa
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cabrakan
Cabrakan
BigAl227
Cabrakan
Level 97
God Stats
34W - 31L
1,578 SR
Queue Stats
321W - 299L
1,583 Elo+
Party 3
Merlin
Merlin
Iron-FortressXV
Merlin
Level 145
God Stats
0W - 2L
1,263 SR
Queue Stats
217W - 220L
1,576 Elo+
Party 1
Serqet
Serqet
Its_Mockey
Serqet
Level 128
God Stats
7W - 12L
1,566 SR
Queue Stats
257W - 261L
1,543 Elo+
Party 1
Nemesis
Nemesis
ProsperingLife
Nemesis
Level 84
God Stats
10W - 4L
1,935 SR
Queue Stats
54W - 44L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BuD139
Danzaburou
12
6 / 2 / 1
7,719
594
8,106
9,713
3,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 2 / 5
6,931
533
4,815
8,076
3,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Erlang Shen
InTerFazZe
Erlang Shen
13
3 / 1 / 8
7,680
591
4,293
11,628
5,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Chang'e
KingCornet
Chang'e
14
6 / 1 / 4
8,324
640
6,391
7,423
3,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
3 / 0 / 3
7,135
549
2,815
3,048
839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 3 / 1
6,112
470
4,828
8,607
1,902
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cabrakan
BigAl227
Cabrakan
10
2 / 5 / 3
6,634
510
4,166
9,232
7,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 2 / 1
6,024
463
2,982
4,956
1,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Serqet
Its_Mockey
Serqet
12
1 / 4 / 0
6,454
496
4,200
7,708
2,917
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 5 / 1
6,453
496
4,884
10,165
3,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
19
Kills
6
6
Deaths
19
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
3
1
0.5
L
Cabrakan
BigAl227
Cabrakan
2
5
3
0.7
W
Danzaburou
BuD139
Danzaburou
6
2
1
3.25
W
1
2
5
1.75
W
Erlang Shen
InTerFazZe
Erlang Shen
3
1
8
7
L
1
2
1
0.75
L
Serqet
Its_Mockey
Serqet
1
4
0
0.25
W
Chang'e
KingCornet
Chang'e
6
1
4
8
W
3
0
3
4.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,420
Damage
21,060
39,888
Taken
40,668
16,648
Mitigated
16,987
19,994
Healing
10,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,828
2,275
0
2,943
8,607
1,902
0
0
8,607
0
38,659
L
Cabrakan
BigAl227
Cabrakan
4,166
707
0
1,132
9,232
7,221
0
1,104
8,056
12,549
0
W
Danzaburou
BuD139
Danzaburou
8,106
3,988
0
5,588
9,713
3,092
1,098
2,014
7,649
0
40,380
W
4,815
1,387
1,033
4,590
8,076
3,877
436
2,027
5,937
0
19,143
W
Erlang Shen
InTerFazZe
Erlang Shen
4,293
1,922
0
1,763
11,628
5,110
801
1,203
10,335
0
42,501
L
2,982
388
0
1,475
4,956
1,681
0
2,071
2,803
31,426
0
L
Serqet
Its_Mockey
Serqet
4,200
689
0
1,490
7,708
2,917
0
3,379
4,311
0
31,567
W
Chang'e
KingCornet
Chang'e
6,391
329
857
4,679
7,423
3,730
1,013
530
6,411
43,698
0
W
2,815
237
281
1,203
3,048
839
1,454
968
1,918
34,782
0
L
4,884
1,718
0
3,628
10,165
3,266
0
2,372
7,685
0
35,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,789
Gold Earned
31,677
359
Minions Killed
291
0
Camps Cleared
0
1,169,682
Distance Traveled
1,136,907
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,112
470
69
5
0
230,258
2
L
Cabrakan
6,634
510
16
1
0
227,866
3
W
Danzaburou
7,719
594
73
6
0
199,435
0
W
Guan Yu
6,931
533
23
2
0
245,574
0
W
Erlang Shen
7,680
591
77
6
0
270,704
3
L
Merlin
6,024
463
68
5
0
224,369
1
L
Serqet
6,454
496
70
5
0
203,277
0
W
Chang'e
8,324
640
89
7
0
221,278
0
W
Eset
7,135
549
97
7
0
232,691
3
L
Nemesis
6,453
496
68
5
0
251,137
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role