Player Matchup

Fafnir
Fafnir
DeathWishv25
Fafnir
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
144W - 151L
1,517 Elo+
Solo
Ah Puch
Ah Puch
EduardoSM69
Ah Puch
Level 23
God Stats
31W - 30L
1,552 SR
Queue Stats
128W - 115L
1,451 Elo+
Party 2
Guan Yu
Guan Yu
EtherealGator
Guan Yu
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Party 3
Artemis
Artemis
Muerd3t4ngas
Artemis
Level 14
God Stats
4W - 1L
1,860 SR
Queue Stats
30W - 21L
1,642 Elo+
Party 3
Awilix
Awilix
lince-austero496
Awilix
Level 25
God Stats
20W - 19L
1,490 SR
Queue Stats
168W - 159L
1,510 Elo+
Party 2
Team Averages
Level 24
1,580 SR
1,524 Elo+

VS

Team Averages
Level 20
1,610 SR
1,499 Elo+
Tiamat
Tiamat
Shvedder
Tiamat
Level 29
God Stats
39W - 36L
1,520 SR
Queue Stats
531W - 510L
1,492 Elo+
Solo
Hou Yi
Hou Yi
Troox_TahL_CaNa
Hou Yi
Level 15
God Stats
5W - 7L
1,656 SR
Queue Stats
34W - 38L
1,510 Elo+
Party 1
Thanatos
Thanatos
balakx
Thanatos
Level 23
God Stats
1W - 3L
1,500 SR
Queue Stats
30W - 30L
1,449 Elo+
Party 1
Fenrir
Fenrir
cmoe24
Fenrir
Level 19
God Stats
4W - 3L
1,713 SR
Queue Stats
114W - 99L
1,550 Elo+
Solo
Cerberus
Cerberus
le-vincent-du-66
Cerberus
Level 14
God Stats
6W - 9L
1,662 SR
Queue Stats
41W - 52L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
15
5 / 2 / 27
12,586
629
7,198
19,880
24,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Puch
EduardoSM69
Ah Puch
17
7 / 4 / 12
11,537
577
12,062
14,082
4,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
18
5 / 1 / 17
12,142
607
9,430
13,072
15,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Artemis
Muerd3t4ngas
Artemis
18
25 / 3 / 9
13,289
664
25,165
15,839
7,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
9 / 4 / 9
12,341
617
12,529
14,831
5,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Shvedder
Tiamat
14
2 / 5 / 4
9,165
458
12,665
12,410
6,958
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 11 / 4
7,147
357
7,500
17,467
4,564
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
balakx
Thanatos
14
1 / 11 / 2
8,395
420
5,259
15,429
6,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
cmoe24
Fenrir
14
9 / 8 / 3
10,279
514
12,356
18,366
10,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 16 / 4
8,374
419
6,318
21,736
12,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
31
51
Kills
14
14
Deaths
51
74
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Fafnir
5
2
27
9.25
W
Ah Puch
EduardoSM69
Ah Puch
7
4
12
3.25
W
Guan Yu
5
1
17
13.5
W
Artemis
Muerd3t4ngas
Artemis
25
3
9
9.83
L
Tiamat
Shvedder
Tiamat
2
5
4
0.8
L
0
11
4
0.18
L
Thanatos
balakx
Thanatos
1
11
2
0.18
L
Fenrir
cmoe24
Fenrir
9
8
3
1.31
L
2
16
4
0.25
W
9
4
9
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,384
Damage
44,098
77,704
Taken
85,408
56,831
Mitigated
41,383
30,668
Healing
17,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
7,198
1,322
0
6,256
19,880
24,078
298
6,913
12,967
31,557
0
W
Ah Puch
EduardoSM69
Ah Puch
12,062
955
150
5,900
14,082
4,540
2,006
3,811
10,271
54,468
0
W
Guan Yu
9,430
571
860
4,267
13,072
15,333
1,008
1,840
11,232
0
57,462
W
Artemis
Muerd3t4ngas
Artemis
25,165
14,455
0
8,645
15,839
7,004
5,858
5,252
10,587
0
103,039
L
Tiamat
Shvedder
Tiamat
12,665
731
0
3,254
12,410
6,958
342
3,554
8,856
52,798
0
L
7,500
3,315
0
2,858
17,467
4,564
512
3,255
14,137
0
36,515
L
Thanatos
balakx
Thanatos
5,259
1,507
0
6,087
15,429
6,469
242
3,038
12,141
0
44,766
L
Fenrir
cmoe24
Fenrir
12,356
2,005
0
2,973
18,366
10,503
304
4,657
13,584
0
40,944
L
6,318
604
0
2,482
21,736
12,889
72
4,756
16,930
23,921
0
W
12,529
6,392
0
4,590
14,831
5,876
1,738
3,283
11,548
0
86,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,895
Gold Earned
43,360
468
Minions Killed
352
0
Camps Cleared
0
1,942,023
Distance Traveled
1,746,773
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
12,586
629
29
1
0
416,366
4
W
Ah Puch
11,537
577
92
5
0
364,441
0
W
Guan Yu
12,142
607
130
7
0
392,580
3
W
Artemis
13,289
664
100
5
0
365,796
2
L
Tiamat
9,165
458
95
5
0
341,359
2
L
Hou Yi
7,147
357
52
3
0
335,172
1
L
Thanatos
8,395
420
74
4
0
321,945
1
L
Fenrir
10,279
514
71
4
0
387,737
1
L
Cerberus
8,374
419
60
3
0
360,560
0
W
Awilix
12,341
617
117
6
0
402,840
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role