Player Matchup

Fenrir
Fenrir
DennisMM2001
Fenrir
Level 94
God Stats
10W - 5L
1,701 SR
Queue Stats
531W - 437L
1,538 Elo+
Party 2
King Arthur
King Arthur
PsycleKiller87
King Arthur
Level 121
God Stats
34W - 33L
1,857 SR
Queue Stats
764W - 679L
1,575 Elo+
Party 2
Olorun
Olorun
TheAbbadonX
Olorun
Level 130
God Stats
3W - 1L
1,719 SR
Queue Stats
232W - 179L
1,549 Elo+
Party 2
Cerberus
Cerberus
VinDieselFamily
Cerberus
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 63L
1,565 Elo+
Party 2
Ganesha
Ganesha
ViniCOD99
Ganesha
Level 128
God Stats
4W - 2L
1,819 SR
Queue Stats
699W - 584L
1,555 Elo+
Party 2
Team Averages
Level 115
1,719 SR
1,556 Elo+

VS

Team Averages
Level 115
1,547 SR
1,397 Elo+
Nemesis
Nemesis
Albafica_G
Nemesis
Level 133
God Stats
0W - 3L
1,440 SR
Queue Stats
37W - 43L
1,467 Elo+
Party 1
Athena
Athena
Its_BlacK_zZ
Athena
Level 138
God Stats
2W - 2L
1,675 SR
Queue Stats
291W - 346L
1,401 Elo+
Party 1
Chaac
Chaac
LoyT
Chaac
Level 53
God Stats
6W - 6L
1,471 SR
Queue Stats
86W - 107L
1,362 Elo+
Solo
Medusa
Medusa
Maestro_Da_Balaa
Medusa
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 103L
1,349 Elo+
Party 1
Scylla
Scylla
manonayron
Scylla
Level 125
God Stats
8W - 7L
1,650 SR
Queue Stats
161W - 189L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
3 / 1 / 10
6,572
657
5,615
7,060
3,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

King Arthur
PsycleKiller87
King Arthur
12
9 / 1 / 2
7,208
721
8,753
7,632
3,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
11
3 / 0 / 1
6,319
632
3,852
4,112
1,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
11
4 / 1 / 2
6,425
643
5,156
5,690
3,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ganesha
ViniCOD99
Ganesha
11
0 / 2 / 9
5,996
600
1,696
5,548
2,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Albafica_G
Nemesis
8
2 / 5 / 1
5,212
521
2,856
8,244
2,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
8
1 / 4 / 2
5,312
531
2,142
8,380
3,618
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
LoyT
Chaac
10
0 / 4 / 0
5,241
524
4,217
10,053
3,969
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 3 / 1
4,779
478
3,069
6,579
1,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Scylla
manonayron
Scylla
9
1 / 3 / 2
5,552
555
4,475
5,348
1,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
19
Kills
4
5
Deaths
19
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Albafica_G
Nemesis
2
5
1
0.5
W
Fenrir
3
1
10
8
L
Athena
1
4
2
0.5
L
Chaac
LoyT
Chaac
0
4
0
0
L
0
3
1
0.17
W
King Arthur
PsycleKiller87
King Arthur
9
1
2
10
W
Olorun
3
0
1
3.5
W
Cerberus
4
1
2
5
W
Ganesha
ViniCOD99
Ganesha
0
2
9
2.25
L
Scylla
manonayron
Scylla
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,072
Damage
16,759
30,042
Taken
38,604
13,132
Mitigated
13,144
10,112
Healing
12,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Albafica_G
Nemesis
2,856
1,392
0
2,606
8,244
2,582
0
631
7,588
0
18,607
W
Fenrir
5,615
1,169
0
1,612
7,060
3,004
143
1,788
5,216
0
17,666
L
Athena
2,142
766
0
1,686
8,380
3,618
0
2,061
6,294
14,525
0
L
Chaac
LoyT
Chaac
4,217
499
0
3,535
10,053
3,969
0
4,186
5,542
0
26,586
L
3,069
1,189
0
2,914
6,579
1,621
0
2,784
3,795
0
24,919
W
King Arthur
PsycleKiller87
King Arthur
8,753
2,590
0
1,770
7,632
3,144
11
1,406
6,176
0
42,994
W
Olorun
3,852
1,210
368
2,600
4,112
1,232
588
274
3,794
37,802
0
W
Cerberus
5,156
389
0
2,562
5,690
3,752
0
130
5,560
30,693
0
W
Ganesha
ViniCOD99
Ganesha
1,696
51
0
1,200
5,548
2,000
310
2,657
2,679
32,770
0
L
Scylla
manonayron
Scylla
4,475
923
0
1,337
5,348
1,354
0
667
4,681
26,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,520
Gold Earned
26,096
338
Minions Killed
241
0
Camps Cleared
0
1,044,841
Distance Traveled
950,212
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,212
521
47
5
0
205,120
0
W
Fenrir
6,572
657
47
5
0
202,271
2
L
Athena
5,312
531
32
3
0
198,958
1
L
Chaac
5,241
524
68
7
0
188,622
0
L
Medusa
4,779
478
43
4
0
179,027
5
W
King Arthur
7,208
721
75
8
0
232,810
0
W
Olorun
6,319
632
82
8
0
191,337
3
W
Cerberus
6,425
643
87
9
0
201,219
3
W
Ganesha
5,996
600
47
5
0
217,204
4
L
Scylla
5,552
555
51
5
0
178,485
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role