Player Matchup

Sobek
Sobek
MurderManDan
Sobek
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Sweat Souls
Bellona
Level 140
God Stats
11W - 10L
1,874 SR
Queue Stats
145W - 137L
1,637 Elo+
Party 3
Danzaburou
Danzaburou
ThezeLumpz
Danzaburou
Level 102
God Stats
31W - 16L
1,671 SR
Queue Stats
128W - 120L
1,505 Elo+
Party 3
Anubis
Anubis
VexedFam
Anubis
Level 128
God Stats
4W - 1L
1,650 SR
Queue Stats
38W - 25L
1,515 Elo+
Party 3
Ra
Ra
briggatus
Ra
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 114
1,639 SR
1,531 Elo+

VS

Team Averages
Level 78
1,458 SR
1,433 Elo+
Nemesis
Nemesis
Wiitoddkid01
Nemesis
Level 68
God Stats
5W - 6L
1,332 SR
Queue Stats
29W - 25L
1,461 Elo+
Party 2
Cthulhu
Cthulhu
fairbully
Cthulhu
Level 85
God Stats
1W - 3L
1,500 SR
Queue Stats
216W - 262L
1,458 Elo+
Party 1
Tiamat
Tiamat
gamincentral
Tiamat
Level 60
God Stats
25W - 23L
1,559 SR
Queue Stats
31W - 27L
1,471 Elo+
Party 2
Sobek
Sobek
justcallmesir900
Sobek
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 14L
1,393 Elo+
Party 1
Xbalanque
Xbalanque
youzakilla
Xbalanque
Level 107
God Stats
20W - 33L
1,399 SR
Queue Stats
468W - 574L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 18
8,867
633
6,162
11,500
12,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
Sweat Souls
Bellona
15
16 / 1 / 8
9,668
691
13,893
10,239
6,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
ThezeLumpz
Danzaburou
13
10 / 3 / 11
9,439
674
11,702
10,311
4,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
VexedFam
Anubis
15
4 / 1 / 9
9,382
670
13,169
9,391
5,001
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 1 / 10
8,637
617
7,455
7,248
2,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Wiitoddkid01
Nemesis
10
1 / 9 / 0
6,732
481
3,056
13,964
4,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
fairbully
Cthulhu
11
1 / 4 / 0
6,650
475
5,135
12,927
10,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tiamat
12
3 / 8 / 2
7,715
551
6,590
12,422
6,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 10 / 2
5,770
412
2,859
15,195
8,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Xbalanque
youzakilla
Xbalanque
11
2 / 9 / 2
6,830
488
8,461
13,160
4,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
13
40
Kills
7
7
Deaths
40
56
Assists
6
Player
Kills
Deaths
Assists
KDA
W
6
1
18
15
W
Bellona
Sweat Souls
Bellona
16
1
8
20
W
Danzaburou
ThezeLumpz
Danzaburou
10
3
11
5.17
W
Anubis
VexedFam
Anubis
4
1
9
8.5
L
Nemesis
Wiitoddkid01
Nemesis
1
9
0
0.11
W
4
1
10
9
L
Cthulhu
fairbully
Cthulhu
1
4
0
0.25
L
Tiamat
3
8
2
0.5
L
0
10
2
0.1
L
Xbalanque
youzakilla
Xbalanque
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,381
Damage
26,101
48,689
Taken
67,668
31,196
Mitigated
34,681
20,181
Healing
7,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,162
446
0
4,053
11,500
12,661
767
3,127
8,168
16,347
0
W
Bellona
Sweat Souls
Bellona
13,893
7,112
0
2,432
10,239
6,196
2,605
2,057
7,970
0
49,286
W
Danzaburou
ThezeLumpz
Danzaburou
11,702
5,570
0
2,446
10,311
4,381
1,978
2,038
8,179
0
44,577
W
Anubis
VexedFam
Anubis
13,169
1,025
0
5,647
9,391
5,001
1,263
3,778
5,363
72,826
0
L
Nemesis
Wiitoddkid01
Nemesis
3,056
426
0
705
13,964
4,464
69
3,688
10,176
0
33,568
W
7,455
1,471
2,117
3,486
7,248
2,957
1,967
2,547
4,425
53,716
0
L
Cthulhu
fairbully
Cthulhu
5,135
184
4
1,318
12,927
10,134
612
8,411
4,476
31,961
0
L
Tiamat
6,590
408
0
2,732
12,422
6,974
140
4,512
7,653
29,208
0
L
2,859
270
0
875
15,195
8,902
0
6,367
8,714
11,498
0
L
Xbalanque
youzakilla
Xbalanque
8,461
3,990
462
1,879
13,160
4,207
0
3,247
9,863
0
34,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,993
Gold Earned
33,697
426
Minions Killed
253
0
Camps Cleared
0
1,379,805
Distance Traveled
1,168,402
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,867
633
16
1
0
290,604
1
W
Bellona
9,668
691
77
6
0
312,119
0
W
Danzaburou
9,439
674
75
5
0
256,943
5
W
Anubis
9,382
670
147
11
0
234,561
2
L
Nemesis
6,732
481
63
5
0
257,628
2
W
Ra
8,637
617
111
8
0
285,578
6
L
Cthulhu
6,650
475
73
5
0
229,619
0
L
Tiamat
7,715
551
51
4
0
242,243
1
L
Sobek
5,770
412
13
1
0
236,177
0
L
Xbalanque
6,830
488
53
4
0
202,735
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role