Player Matchup

Tiamat
Tiamat
ButterKing666
Tiamat
Level 21
God Stats
47W - 47L
1,432 SR
Queue Stats
56W - 59L
1,494 Elo+
Party 1
Apollo
Apollo
Crazydud3gam3r
Apollo
Level 36
God Stats
1W - 1L
1,336 SR
Queue Stats
44W - 48L
1,504 Elo+
Party 1
Erlang Shen
Erlang Shen
HerpiesOutbreak
Erlang Shen
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
ItzCRlMSON
Mulan
Level 16
God Stats
2W - 3L
1,548 SR
Queue Stats
50W - 69L
1,428 Elo+
Party 3
Cthulhu
Cthulhu
ItzJoshVR
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
115W - 140L
1,386 Elo+
Party 3
Team Averages
Level 19
1,463 SR
1,462 Elo+

VS

Team Averages
Level 15
1,496 SR
1,438 Elo+
Cthulhu
Cthulhu
Contramundum159
Cthulhu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 44L
1,732 Elo+
Solo
Sol
Sol
FreyaSolkar
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,145 Elo+
Solo
Medusa
Medusa
Lanius90
Medusa
Level 17
God Stats
9W - 9L
1,572 SR
Queue Stats
35W - 41L
1,393 Elo+
Party 2
Susano
Susano
Richie33
Susano
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
TerrrorBllade
Hercules
Level 15
God Stats
1W - 2L
1,410 SR
Queue Stats
9W - 13L
1,417 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 2
8,313
520
4,249
7,465
4,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 3 / 4
8,640
540
6,666
7,874
3,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Erlang Shen
HerpiesOutbreak
Erlang Shen
18
8 / 1 / 5
10,798
675
11,914
12,217
6,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mulan
13
2 / 2 / 5
8,624
539
5,596
8,291
5,532
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Cthulhu
ItzJoshVR
Cthulhu
12
1 / 5 / 5
7,259
454
4,660
11,157
5,747
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 7
7,625
477
5,966
12,041
8,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 5 / 1
7,473
467
2,224
7,161
2,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
Lanius90
Medusa
12
6 / 5 / 3
8,138
509
11,501
11,156
3,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Susano
Richie33
Susano
13
4 / 3 / 4
8,154
510
7,391
12,118
4,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
TerrrorBllade
Hercules
9
2 / 2 / 1
6,636
415
2,697
4,804
3,378
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
29
18
Kills
13
13
Deaths
18
21
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
2
2
2
L
0
3
7
1.17
W
4
3
4
2
L
1
5
1
0.3
W
Erlang Shen
HerpiesOutbreak
Erlang Shen
8
1
5
10.5
W
Mulan
2
2
5
2.25
W
Cthulhu
ItzJoshVR
Cthulhu
1
5
5
0.7
L
Medusa
Lanius90
Medusa
6
5
3
1.5
L
Susano
Richie33
Susano
4
3
4
2
L
Hercules
TerrrorBllade
Hercules
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,085
Damage
29,779
47,004
Taken
47,280
26,296
Mitigated
23,154
7,736
Healing
10,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,249
478
0
1,430
7,465
4,602
827
2,294
5,146
37,491
0
L
5,966
775
0
2,969
12,041
8,913
0
3,369
8,622
30,313
0
W
6,666
3,601
0
1,340
7,874
3,501
1,787
2,215
5,659
0
45,720
L
2,224
497
0
1,550
7,161
2,679
1,474
2,392
4,769
23,974
1,493
W
Erlang Shen
HerpiesOutbreak
Erlang Shen
11,914
7,399
0
2,656
12,217
6,914
185
1,570
10,647
0
92,368
W
Mulan
5,596
869
0
1,037
8,291
5,532
1,717
563
7,653
0
36,559
W
Cthulhu
ItzJoshVR
Cthulhu
4,660
764
465
808
11,157
5,747
561
1,482
9,675
24,304
0
L
Medusa
Lanius90
Medusa
11,501
4,682
0
2,269
11,156
3,687
1,152
1,914
9,192
0
30,623
L
Susano
Richie33
Susano
7,391
1,408
0
2,860
12,118
4,497
0
1,234
10,859
0
41,050
L
Hercules
TerrrorBllade
Hercules
2,697
712
0
810
4,804
3,378
0
0
4,529
0
15,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,634
Gold Earned
38,026
422
Minions Killed
257
0
Camps Cleared
0
1,535,210
Distance Traveled
1,318,351
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,313
520
72
5
0
311,567
4
L
Cthulhu
7,625
477
40
3
0
290,559
4
W
Apollo
8,640
540
97
6
0
263,685
4
L
Sol
7,473
467
49
3
0
223,275
1
W
Erlang Shen
10,798
675
149
9
0
349,563
4
W
Mulan
8,624
539
72
5
0
293,352
1
W
Cthulhu
7,259
454
32
2
0
317,043
0
L
Medusa
8,138
509
52
3
0
295,897
1
L
Susano
8,154
510
69
4
0
326,444
0
L
Hercules
6,636
415
47
3
0
182,176
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role