Player Matchup

Fenrir
Fenrir
B1izz
Fenrir
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
6W - 8L
1,295 Elo+
Solo
Anhur
Anhur
Bmanning397
Anhur
Level 27
God Stats
3W - 4L
1,311 SR
Queue Stats
106W - 109L
1,315 Elo+
Solo
Aphrodite
Aphrodite
Huiee
Aphrodite
Level 18
God Stats
13W - 15L
1,551 SR
Queue Stats
64W - 64L
1,444 Elo+
Solo
Izanami
Izanami
KindleC2022
Izanami
Level 7
God Stats
21W - 11L
1,500 SR
Queue Stats
359W - 353L
1,092 Elo+
Solo
Cerberus
Cerberus
mopao22
Cerberus
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,189 Elo+
Solo
Team Averages
Level 13
1,472 SR
1,267 Elo+

VS

Team Averages
Level 18
1,437 SR
1,206 Elo+
Olorun
Olorun
Andy444
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
919 Elo+
Solo
Cerberus
Cerberus
DEDAM-DUKE
Cerberus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 79L
1,380 Elo+
Solo
Erlang Shen
Erlang Shen
Dark-KoRy
Erlang Shen
Level 18
God Stats
13W - 15L
1,268 SR
Queue Stats
526W - 510L
1,094 Elo+
Solo
Izanami
Izanami
PinkPandaJr
Izanami
Level 15
God Stats
1W - 3L
1,419 SR
Queue Stats
14W - 22L
1,375 Elo+
Solo
Fenrir
Fenrir
Wumbo Deluxe
Fenrir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 44L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
B1izz
Fenrir
20
5 / 7 / 11
13,617
470
8,189
24,277
18,576
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

20
9 / 9 / 11
15,114
521
33,131
31,677
10,177
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Aphrodite
Huiee
Aphrodite
20
5 / 6 / 16
15,005
517
20,470
22,431
18,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
KindleC2022
Izanami
20
15 / 4 / 2
20,329
701
36,437
29,584
13,134
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cerberus
mopao22
Cerberus
7
0 / 6 / 1
9,458
326
141
6,039
2,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Andy444
Olorun
7
0 / 5 / 2
8,553
295
1,361
4,479
984
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cerberus
DEDAM-DUKE
Cerberus
20
4 / 7 / 8
13,319
459
16,166
38,272
50,875
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Erlang Shen
Dark-KoRy
Erlang Shen
20
3 / 5 / 7
15,894
548
12,174
32,605
19,114
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
PinkPandaJr
Izanami
20
14 / 7 / 3
15,639
539
25,702
24,184
13,471
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
19
6 / 11 / 3
13,564
468
16,562
30,205
18,504
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
50
34
Kills
27
32
Deaths
35
41
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Olorun
Andy444
Olorun
0
5
2
0.2
W
Fenrir
B1izz
Fenrir
5
7
11
1.5
W
9
9
11
1.61
L
Cerberus
DEDAM-DUKE
Cerberus
4
7
8
1.14
L
Erlang Shen
Dark-KoRy
Erlang Shen
3
5
7
1.3
W
Aphrodite
Huiee
Aphrodite
5
6
16
2.17
W
Izanami
KindleC2022
Izanami
15
4
2
4
L
Izanami
PinkPandaJr
Izanami
14
7
3
2.21
L
Fenrir
6
11
3
0.68
W
Cerberus
mopao22
Cerberus
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,368
Damage
71,965
114,008
Taken
129,745
62,511
Mitigated
102,948
52,201
Healing
28,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Andy444
Olorun
1,361
872
138
478
4,479
984
0
326
4,075
11,712
0
W
Fenrir
B1izz
Fenrir
8,189
2,711
858
2,265
24,277
18,576
2,364
3,359
20,918
0
42,333
W
33,131
19,488
0
9,448
31,677
10,177
3,843
7,439
24,238
0
94,747
L
Cerberus
DEDAM-DUKE
Cerberus
16,166
696
0
11,234
38,272
50,875
73
4,877
33,149
91,511
0
L
Erlang Shen
Dark-KoRy
Erlang Shen
12,174
7,313
0
6,144
32,605
19,114
1,544
7,590
24,589
0
108,870
W
Aphrodite
Huiee
Aphrodite
20,470
1,543
11,877
12,223
22,431
18,314
2,174
3,591
18,840
80,802
0
W
Izanami
KindleC2022
Izanami
36,437
28,312
0
15,175
29,584
13,134
8,371
2,297
27,287
0
199,386
L
Izanami
PinkPandaJr
Izanami
25,702
16,360
0
4,450
24,184
13,471
1,869
2,637
21,429
0
109,271
L
Fenrir
16,562
5,455
0
5,871
30,205
18,504
2,845
4,117
25,892
0
60,984
W
Cerberus
mopao22
Cerberus
141
0
0
355
6,039
2,310
729
841
5,198
4,325
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,523
Gold Earned
66,969
585
Minions Killed
580
0
Camps Cleared
0
2,195,722
Distance Traveled
2,166,997
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,553
295
8
0
0
216,967
1
W
Fenrir
13,617
470
49
2
0
535,311
1
W
Anhur
15,114
521
89
3
0
479,258
1
L
Cerberus
13,319
459
124
4
0
498,156
0
L
Erlang Shen
15,894
548
187
6
0
546,485
2
W
Aphrodite
15,005
517
132
5
0
511,672
1
W
Izanami
20,329
701
300
10
0
499,538
0
L
Izanami
15,639
539
173
6
0
463,989
3
L
Fenrir
13,564
468
88
3
0
441,400
1
W
Cerberus
9,458
326
15
1
0
169,943
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role