Player Matchup

Set
Set
AscendingGod840
Set
Level 88
God Stats
1W - 4L
1,346 SR
Queue Stats
378W - 373L
1,388 Elo+
Party 2
Danzaburou
Danzaburou
DeliveredTick0
Danzaburou
Level 65
God Stats
11W - 8L
1,484 SR
Queue Stats
470W - 493L
1,459 Elo+
Solo
Mulan
Mulan
ESPKH
Mulan
Level 41
God Stats
1W - 1L
1,777 SR
Queue Stats
14W - 19L
1,486 Elo+
Solo
Yemoja
Yemoja
KoolAidCobra
Yemoja
Level 27
God Stats
7W - 5L
1,742 SR
Queue Stats
101W - 131L
1,356 Elo+
Party 2
Sol
Sol
MiX kingz
Sol
Level 27
God Stats
3W - 7L
1,211 SR
Queue Stats
109W - 121L
1,386 Elo+
Party 2
Team Averages
Level 50
1,512 SR
1,415 Elo+

VS

Team Averages
Level 65
1,425 SR
1,368 Elo+
Yemoja
Yemoja
I miss3d 6
Yemoja
Level 23
God Stats
7W - 9L
1,032 SR
Queue Stats
28W - 47L
1,254 Elo+
Party 3
Hou Yi
Hou Yi
Krasa
Hou Yi
Level 89
God Stats
7W - 5L
1,695 SR
Queue Stats
70W - 72L
1,404 Elo+
Party 1
Chaac
Chaac
Nell3
Chaac
Level 127
God Stats
11W - 4L
1,590 SR
Queue Stats
137W - 149L
1,438 Elo+
Party 1
Tsukuyomi
Tsukuyomi
filetreon23
Tsukuyomi
Level 49
God Stats
1W - 9L
1,307 SR
Queue Stats
18W - 27L
1,253 Elo+
Party 3
Thoth
Thoth
javisoto11
Thoth
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 109L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 2
9,144
572
7,226
11,658
5,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
DeliveredTick0
Danzaburou
14
5 / 4 / 2
8,510
532
11,190
12,359
5,059
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mulan
ESPKH
Mulan
9
2 / 2 / 1
6,531
408
4,770
8,419
4,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
12
1 / 5 / 5
7,553
472
6,510
13,531
8,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
4 / 3 / 2
9,351
584
5,614
10,802
3,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
I miss3d 6
Yemoja
11
0 / 0 / 7
7,060
441
4,021
9,099
7,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hou Yi
Krasa
Hou Yi
13
4 / 5 / 5
7,951
497
6,933
13,089
3,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chaac
Nell3
Chaac
16
6 / 3 / 2
9,335
583
14,144
17,984
9,610
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tsukuyomi
filetreon23
Tsukuyomi
14
4 / 4 / 2
8,542
534
6,817
11,693
3,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thoth
14
2 / 6 / 0
8,494
531
5,133
7,335
2,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
32
17
Kills
16
16
Deaths
18
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
5
2
2
3
L
Danzaburou
DeliveredTick0
Danzaburou
5
4
2
1.5
L
Mulan
ESPKH
Mulan
2
2
1
1.25
W
Yemoja
I miss3d 6
Yemoja
0
0
7
3.5
L
Yemoja
1
5
5
0.7
W
Hou Yi
Krasa
Hou Yi
4
5
5
1.3
L
4
3
2
1.67
W
Chaac
Nell3
Chaac
6
3
2
2.33
W
Tsukuyomi
filetreon23
Tsukuyomi
4
4
2
1.25
W
Thoth
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,310
Damage
37,048
56,769
Taken
59,200
27,405
Mitigated
26,089
17,923
Healing
21,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,226
3,388
0
4,023
11,658
5,579
612
1,204
10,360
0
55,250
L
Danzaburou
DeliveredTick0
Danzaburou
11,190
6,640
0
3,438
12,359
5,059
1,230
1,224
11,135
0
43,210
L
Mulan
ESPKH
Mulan
4,770
1,362
0
2,174
8,419
4,282
0
0
8,419
0
18,279
W
Yemoja
I miss3d 6
Yemoja
4,021
613
476
815
9,099
7,094
0
2,664
6,407
21,009
0
L
Yemoja
6,510
1,252
839
2,593
13,531
8,953
546
2,482
11,035
26,423
0
W
Hou Yi
Krasa
Hou Yi
6,933
3,677
576
5,353
13,089
3,763
1,473
2,896
10,193
0
31,921
L
5,614
967
0
4,856
10,802
3,532
1,658
3,684
6,666
58,522
0
W
Chaac
Nell3
Chaac
14,144
4,842
0
9,865
17,984
9,610
1,115
1,471
16,207
0
64,439
W
Tsukuyomi
filetreon23
Tsukuyomi
6,817
2,500
0
3,500
11,693
3,416
313
1,135
10,466
0
44,634
W
Thoth
5,133
185
0
740
7,335
2,206
569
3,554
3,453
45,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,089
Gold Earned
41,382
387
Minions Killed
369
0
Camps Cleared
0
1,309,480
Distance Traveled
1,457,295
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
9,144
572
110
7
0
314,789
1
L
Danzaburou
8,510
532
86
5
0
260,493
1
L
Mulan
6,531
408
30
2
0
195,497
0
W
Yemoja
7,060
441
33
2
0
263,199
0
L
Yemoja
7,553
472
36
2
0
250,506
0
W
Hou Yi
7,951
497
52
3
0
252,068
0
L
Sol
9,351
584
125
8
0
288,195
3
W
Chaac
9,335
583
113
7
0
290,744
0
W
Tsukuyomi
8,542
534
72
5
0
332,117
6
W
Thoth
8,494
531
99
6
0
319,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role