Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
 
Nemesis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BumpyJohnson502
Merlin
Level 143
God Stats
10W - 12L
1,265 SR
Queue Stats
628W - 602L
1,474 Elo+
Solo
Cerberus
Cerberus
RWRaeBae
Cerberus
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 113L
1,451 Elo+
Solo
Hou Yi
Hou Yi
Wild_Beast_209
Hou Yi
Level 108
God Stats
3W - 3L
1,844 SR
Queue Stats
136W - 144L
1,460 Elo+
Party 2
Team Averages
Level 115
1,522 SR
1,477 Elo+

VS

Team Averages
Level 84
1,517 SR
1,482 Elo+
Janus
Janus
DEATHSQUAD31
Janus
Level 60
God Stats
5W - 6L
1,398 SR
Queue Stats
199W - 217L
1,428 Elo+
Party 1
Guan Yu
Guan Yu
GoDz ChAkA1
Guan Yu
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
202W - 219L
1,426 Elo+
Party 1
Anubis
Anubis
Manic Nac
Anubis
Level 147
God Stats
4W - 4L
1,534 SR
Queue Stats
230W - 223L
1,531 Elo+
Party 1
Jormungandr
Jormungandr
Mayojua98
Jormungandr
Level 84
God Stats
8W - 7L
1,655 SR
Queue Stats
374W - 403L
1,525 Elo+
Solo
Erlang Shen
Erlang Shen
URonaldRagin
Erlang Shen
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
19
7 / 6 / 8
11,990
799
24,337
13,945
5,502
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
 
Nemesis
18
3 / 5 / 14
10,770
718
12,470
17,349
13,753
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

20
5 / 3 / 11
12,021
801
20,286
13,854
5,532
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
RWRaeBae
Cerberus
5
0 / 1 / 0
7,044
470
0
1,202
172
19
8 / 7 / 6
11,470
765
16,217
16,882
5,849
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 6 / 11
11,830
789
13,537
12,601
4,500
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
GoDz ChAkA1
Guan Yu
17
3 / 5 / 11
10,772
718
8,304
19,829
19,879
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
Manic Nac
Anubis
20
12 / 6 / 6
13,660
911
19,873
22,983
10,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
Mayojua98
Jormungandr
18
0 / 3 / 13
10,674
712
9,115
20,138
23,735
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Erlang Shen
URonaldRagin
Erlang Shen
18
3 / 4 / 11
11,032
735
5,866
18,293
11,446
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
74
23
Kills
22
22
Deaths
24
39
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
7
6
8
1.83
L
Nemesis
 
Nemesis
3
5
14
2
L
5
3
11
3.5
W
4
6
11
1.58
W
Guan Yu
GoDz ChAkA1
Guan Yu
3
5
11
1.7
W
Anubis
Manic Nac
Anubis
12
6
6
2.5
W
Jormungandr
Mayojua98
Jormungandr
0
3
13
2.17
L
Cerberus
RWRaeBae
Cerberus
0
1
0
0
W
Erlang Shen
URonaldRagin
Erlang Shen
3
4
11
2.13
L
8
7
6
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,310
Damage
56,695
63,232
Taken
93,844
30,808
Mitigated
70,479
19,988
Healing
36,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
24,337
1,876
2,852
2,449
13,945
5,502
138
8,015
5,567
43,521
0
L
Nemesis
 
Nemesis
12,470
3,283
1,564
4,889
17,349
13,753
405
11,800
5,249
643
20,597
L
20,286
494
1,201
1,532
13,854
5,532
154
8,267
5,248
44,926
0
W
13,537
1,238
2,181
1,292
12,601
4,500
2,549
7,084
5,442
32,512
0
W
Guan Yu
GoDz ChAkA1
Guan Yu
8,304
560
7,552
5,522
19,829
19,879
297
6,277
13,277
0
13,422
W
Anubis
Manic Nac
Anubis
19,873
749
801
9,881
22,983
10,919
853
12,927
9,881
44,546
0
W
Jormungandr
Mayojua98
Jormungandr
9,115
2,217
1,779
2,130
20,138
23,735
797
8,437
11,526
26,955
0
L
Cerberus
RWRaeBae
Cerberus
0
0
0
235
1,202
172
0
1,176
0
0
0
W
Erlang Shen
URonaldRagin
Erlang Shen
5,866
1,803
1,561
3,890
18,293
11,446
1,714
10,061
8,160
0
13,314
L
16,217
4,353
1,949
3,317
16,882
5,849
1,198
11,737
4,643
0
30,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,295
Gold Earned
57,968
143
Minions Killed
160
0
Camps Cleared
0
995,853
Distance Traveled
1,420,612
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
11,990
799
37
2
0
247,728
1
L
Nemesis
10,770
718
20
1
0
257,087
0
L
Merlin
12,021
801
55
4
0
257,135
0
W
Janus
11,830
789
47
3
0
264,764
0
W
Guan Yu
10,772
718
3
0
0
302,894
0
W
Anubis
13,660
911
57
4
0
260,449
1
W
Jormungandr
10,674
712
33
2
0
279,239
0
L
Cerberus
7,044
470
0
0
0
0
0
W
Erlang Shen
11,032
735
20
1
0
313,266
2
L
Hou Yi
11,470
765
31
2
0
233,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role