Player Matchup

Geb
Geb
DONPUTOMARTINEZ
Geb
Level 28
God Stats
2W - 2L
1,728 SR
Queue Stats
9W - 4L
1,706 Elo+
Solo
Set
Set
Envy_a_qt
Set
Level 23
God Stats
18W - 17L
1,581 SR
Queue Stats
123W - 155L
1,374 Elo+
Party 2
Thanatos
Thanatos
SALTYGOTDEPORTED
Thanatos
Level 18
God Stats
10W - 17L
1,389 SR
Queue Stats
171W - 183L
1,481 Elo+
Party 2
Arachne
Arachne
Wilhelm1991
Arachne
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 19L
1,396 Elo+
Solo
Thor
Thor
paper_bag-_-
Thor
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
86W - 111L
1,339 Elo+
Party 2
Team Averages
Level 22
1,540 SR
1,459 Elo+

VS

Team Averages
Level 14
1,376 SR
1,436 Elo+
Athena
Athena
CapalotLxgan
Athena
Level 15
God Stats
0W - 1L
1,169 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Bakasura
Bakasura
Otaku_player99
Bakasura
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
90W - 94L
1,377 Elo+
Party 3
Hades
Hades
d7om_6555
Hades
Level 18
God Stats
21W - 26L
1,231 SR
Queue Stats
218W - 308L
1,329 Elo+
Party 3
Danzaburou
Danzaburou
iGetHxrd7656
Danzaburou
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Apollo
Apollo
mglr1710
Apollo
Level 20
God Stats
1W - 4L
1,483 SR
Queue Stats
33W - 33L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 7
8,497
500
4,717
10,345
9,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
4 / 4 / 12
9,160
539
7,772
9,659
3,497
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

15
9 / 0 / 7
9,852
580
15,383
10,954
4,374
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
Wilhelm1991
Arachne
16
7 / 2 / 3
9,953
585
9,083
11,781
5,218
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
8 / 1 / 10
9,627
566
7,909
6,611
2,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
10
3 / 5 / 5
7,237
426
5,799
11,468
3,754
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
13
0 / 7 / 0
7,570
445
3,267
12,878
4,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hades
d7om_6555
Hades
12
3 / 2 / 1
7,964
468
5,658
11,747
5,225
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
iGetHxrd7656
Danzaburou
10
2 / 9 / 2
7,150
421
3,120
10,829
2,525
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
mglr1710
Apollo
12
2 / 7 / 1
7,404
436
4,877
12,673
2,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
19
30
Kills
10
10
Deaths
30
39
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Athena
3
5
5
1.1
W
2
3
7
1.83
W
4
4
12
2.5
L
Bakasura
0
7
0
0
W
9
0
7
12.5
W
Arachne
Wilhelm1991
Arachne
7
2
3
4.25
L
Hades
d7om_6555
Hades
3
2
1
1.75
L
Danzaburou
iGetHxrd7656
Danzaburou
2
9
2
0.33
L
Apollo
mglr1710
Apollo
2
7
1
0.36
W
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,864
Damage
22,721
49,350
Taken
59,595
24,678
Mitigated
19,140
22,928
Healing
8,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
5,799
2,427
0
1,284
11,468
3,754
359
1,364
10,104
18,960
0
W
4,717
556
0
1,638
10,345
9,340
106
2,809
7,514
26,132
0
W
7,772
3,472
0
1,097
9,659
3,497
677
2,691
6,968
0
33,591
L
Bakasura
3,267
2,340
0
2,536
12,878
4,889
0
244
12,634
0
45,642
W
15,383
4,223
0
12,901
10,954
4,374
791
1,865
9,089
0
65,404
W
Arachne
Wilhelm1991
Arachne
9,083
5,880
0
5,152
11,781
5,218
1,726
1,971
9,770
79
63,930
L
Hades
d7om_6555
Hades
5,658
635
109
2,776
11,747
5,225
826
1,668
10,079
31,831
0
L
Danzaburou
iGetHxrd7656
Danzaburou
3,120
1,741
0
276
10,829
2,525
255
47
10,782
0
19,474
L
Apollo
mglr1710
Apollo
4,877
4,044
0
2,018
12,673
2,747
0
1,434
11,239
0
30,372
W
7,909
2,850
0
2,140
6,611
2,249
1,460
2,121
4,440
0
36,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,089
Gold Earned
37,325
326
Minions Killed
280
0
Camps Cleared
0
1,743,703
Distance Traveled
1,426,474
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,237
426
26
2
0
306,263
4
W
Geb
8,497
500
32
2
0
359,233
0
W
Set
9,160
539
62
4
0
317,521
0
L
Bakasura
7,570
445
101
6
0
354,054
4
W
Thanatos
9,852
580
90
5
0
357,069
0
W
Arachne
9,953
585
98
6
0
371,965
3
L
Hades
7,964
468
63
4
0
225,983
0
L
Danzaburou
7,150
421
43
3
0
281,725
0
L
Apollo
7,404
436
47
3
0
258,449
3
W
Thor
9,627
566
44
3
0
337,915
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role