Player Matchup

Danzaburou
Danzaburou
LeandroG9
Danzaburou
Level 63
God Stats
9W - 10L
1,454 SR
Queue Stats
224W - 227L
1,422 Elo+
Solo
Tiamat
Tiamat
Valyandragon
Tiamat
Level 147
God Stats
2W - 0L
1,690 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Cerberus
Cerberus
draakmus
Cerberus
Level 5
God Stats
2W - 0L
1,815 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Team Averages
Level 72
1,653 SR
1,474 Elo+

VS

Team Averages
Level 102
1,502 SR
1,491 Elo+
Chaac
Chaac
RagnarLodbrok_-D
Chaac
Level 81
God Stats
8W - 13L
1,562 SR
Queue Stats
89W - 101L
1,485 Elo+
Solo
Izanami
Izanami
tesaguasu
Izanami
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
wilcoxz
Ra
Level 83
God Stats
26W - 28L
1,445 SR
Queue Stats
400W - 456L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LeandroG9
Danzaburou
16
5 / 2 / 9
12,297
723
13,013
14,227
5,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
16
6 / 2 / 10
12,073
710
21,524
11,099
9,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
draakmus
Cerberus
16
6 / 2 / 9
11,752
691
8,483
19,012
18,398
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
9,219
542
8,322
18,640
11,992
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
tesaguasu
Izanami
14
4 / 4 / 2
11,412
671
12,100
14,233
4,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 8 / 3
10,303
606
10,279
15,071
4,119
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
17
Kills
6
6
Deaths
17
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
LeandroG9
Danzaburou
5
2
9
4.75
L
1
5
1
0.3
W
Tiamat
6
2
10
5.5
W
Cerberus
draakmus
Cerberus
6
2
9
5.25
L
Izanami
tesaguasu
Izanami
4
4
2
1.25
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,020
Damage
30,701
44,338
Taken
47,944
33,761
Mitigated
20,229
13,864
Healing
13,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
LeandroG9
Danzaburou
13,013
5,818
0
6,448
14,227
5,389
2,120
1,908
12,319
0
80,522
L
8,322
646
276
4,859
18,640
11,992
0
9,944
8,191
0
28,492
W
Tiamat
21,524
1,319
0
2,899
11,099
9,974
623
2,978
8,121
72,904
0
W
Cerberus
draakmus
Cerberus
8,483
481
0
4,517
19,012
18,398
456
5,760
13,252
29,500
0
L
Izanami
tesaguasu
Izanami
12,100
7,604
0
3,551
14,233
4,118
400
8,826
5,037
0
53,257
L
10,279
480
1,520
3,133
15,071
4,119
192
10,045
4,676
52,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,122
Gold Earned
30,934
262
Minions Killed
214
0
Camps Cleared
0
925,723
Distance Traveled
848,254
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,297
723
115
7
0
310,216
3
L
Chaac
9,219
542
39
2
0
270,539
4
W
Tiamat
12,073
710
90
5
0
306,804
1
W
Cerberus
11,752
691
57
3
0
308,703
1
L
Izanami
11,412
671
83
5
0
278,814
1
L
Ra
10,303
606
92
5
0
298,901
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role