Player Matchup

Sobek
Sobek
Promitheus123
Sobek
Level 69
God Stats
3W - 5L
1,458 SR
Queue Stats
50W - 64L
1,458 Elo+
Party 1
Heimdallr
Heimdallr
UgandanKnuckle
Heimdallr
Level 29
God Stats
0W - 1L
2,017 SR
Queue Stats
18W - 4L
1,797 Elo+
Party 1
Nemesis
Nemesis
Waladyr
Nemesis
Level 65
God Stats
3W - 3L
1,500 SR
Queue Stats
43W - 39L
1,493 Elo+
Party 3
Jormungandr
Jormungandr
aminoil
Jormungandr
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
163W - 142L
1,413 Elo+
Party 3
Chiron
Chiron
chrisbakos
Chiron
Level 65
God Stats
6W - 3L
1,500 SR
Queue Stats
425W - 511L
1,423 Elo+
Party 1
Team Averages
Level 58
1,595 SR
1,517 Elo+

VS

Team Averages
Level 79
1,463 SR
1,458 Elo+
Tiamat
Tiamat
Kenshiro17x
Tiamat
Level 136
God Stats
7W - 8L
1,277 SR
Queue Stats
352W - 363L
1,513 Elo+
Party 2
Apollo
Apollo
Thelightmorke
Apollo
Level 102
God Stats
5W - 4L
1,585 SR
Queue Stats
107W - 100L
1,479 Elo+
Party 4
Agni
Agni
carlospb333h
Agni
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,421 Elo+
Party 2
Bacchus
Bacchus
ninaizni
Bacchus
Level 113
God Stats
24W - 19L
1,502 SR
Queue Stats
296W - 277L
1,441 Elo+
Party 4
Loki
Loki
xMokkii
Loki
Level 22
God Stats
5W - 7L
1,453 SR
Queue Stats
63W - 81L
1,435 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 2
7,947
418
2,792
13,657
13,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heimdallr
UgandanKnuckle
Heimdallr
13
1 / 0 / 0
8,450
445
3,419
4,867
1,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
Waladyr
Nemesis
14
4 / 4 / 2
9,001
474
7,677
13,085
5,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
aminoil
Jormungandr
14
1 / 4 / 1
8,847
466
8,469
15,726
12,429
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Chiron
chrisbakos
Chiron
14
2 / 6 / 0
8,771
462
4,937
14,427
5,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
5 / 1 / 1
10,222
538
12,504
10,610
7,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 2 / 3
10,730
565
16,580
10,215
4,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

18
1 / 1 / 1
10,321
543
2,947
6,511
2,400
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
ninaizni
Bacchus
14
3 / 1 / 9
9,598
505
7,458
11,023
9,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
xMokkii
Loki
14
1 / 3 / 2
8,492
447
1,758
10,265
3,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
8
Kills
17
17
Deaths
8
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Tiamat
5
1
1
5.5
L
0
3
2
0.33
W
7
2
3
4.25
L
Heimdallr
UgandanKnuckle
Heimdallr
1
0
0
1
L
Nemesis
Waladyr
Nemesis
4
4
2
1.25
L
Jormungandr
aminoil
Jormungandr
1
4
1
0.38
W
1
1
1
1.5
L
Chiron
chrisbakos
Chiron
2
6
0
0.33
W
Bacchus
ninaizni
Bacchus
3
1
9
7.5
W
Loki
xMokkii
Loki
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,294
Damage
41,247
61,762
Taken
48,624
39,126
Mitigated
26,828
21,316
Healing
15,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
12,504
1,224
0
5,095
10,610
7,810
556
6,584
3,556
60,726
0
L
2,792
150
0
4,145
13,657
13,654
315
1,954
11,703
20,792
0
W
16,580
10,823
0
3,157
10,215
4,208
90
2,047
8,168
0
82,170
L
Heimdallr
UgandanKnuckle
Heimdallr
3,419
1,299
0
2,562
4,867
1,782
502
1,112
3,755
0
51,349
L
Nemesis
Waladyr
Nemesis
7,677
3,261
0
5,358
13,085
5,492
0
4,296
8,789
0
47,196
L
Jormungandr
aminoil
Jormungandr
8,469
1,758
0
3,660
15,726
12,429
686
11,937
3,789
54,247
0
W
2,947
317
0
440
6,511
2,400
942
159
6,352
86,505
0
L
Chiron
chrisbakos
Chiron
4,937
1,872
485
5,106
14,427
5,769
252
3,574
10,799
0
59,464
W
Bacchus
ninaizni
Bacchus
7,458
885
0
1,744
11,023
9,358
0
1,287
9,736
35,238
0
W
Loki
xMokkii
Loki
1,758
663
0
5,114
10,265
3,052
0
714
9,551
0
47,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,016
Gold Earned
49,363
449
Minions Killed
573
0
Camps Cleared
0
1,556,404
Distance Traveled
1,862,788
20
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,222
538
116
6
0
330,523
0
L
Sobek
7,947
418
42
2
0
352,815
2
W
Apollo
10,730
565
141
7
0
371,975
5
L
Heimdallr
8,450
445
104
5
0
187,813
2
L
Nemesis
9,001
474
82
4
0
386,028
5
L
Jormungandr
8,847
466
103
5
0
319,923
3
W
Agni
10,321
543
171
9
0
386,574
2
L
Chiron
8,771
462
118
6
0
309,825
8
W
Bacchus
9,598
505
39
2
0
396,189
9
W
Loki
8,492
447
106
6
0
377,527
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role