Player Matchup

Danzaburou
Danzaburou
B4ND7T
Danzaburou
Level 139
God Stats
11W - 9L
1,618 SR
Queue Stats
100W - 93L
1,513 Elo+
Party 1
Hel
Hel
OkayFine8748
Hel
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 17L
1,537 Elo+
Party 1
Ymir
Ymir
WCodyEdwards
Ymir
Level 48
God Stats
7W - 1L
1,750 SR
Queue Stats
15W - 10L
1,547 Elo+
Party 1
Team Averages
Level 72
1,623 SR
1,532 Elo+

VS

Team Averages
Level 64
1,501 SR
1,461 Elo+
Janus
Janus
ArchzCanadian
Janus
Level 47
God Stats
9W - 7L
1,504 SR
Queue Stats
74W - 76L
1,442 Elo+
Party 2
Anhur
Anhur
LilMønster
Anhur
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 103L
1,535 Elo+
Solo
Ares
Ares
screwgaymarriage
Ares
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
B4ND7T
Danzaburou
12
3 / 0 / 2
8,746
729
6,703
6,813
2,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 2 / 3
8,309
692
3,101
6,725
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
0 / 1 / 4
7,879
657
1,721
5,864
3,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
7,538
628
5,285
4,085
1,647
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
2 / 0 / 0
6,777
565
2,343
1,318
344
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
0 / 3 / 2
7,749
646
3,752
10,372
8,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
5
Kills
3
3
Deaths
5
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
Danzaburou
B4ND7T
Danzaburou
3
0
2
4
L
2
0
0
2
W
2
2
3
1.75
W
0
1
4
2
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,525
Damage
11,380
19,402
Taken
15,775
8,343
Mitigated
10,962
7,733
Healing
2,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,285
247
270
537
4,085
1,647
0
1,024
2,983
34,275
0
W
Danzaburou
B4ND7T
Danzaburou
6,703
3,764
0
2,394
6,813
2,643
2,773
3,649
3,054
0
42,979
L
2,343
305
0
475
1,318
344
0
600
628
0
11,624
W
3,101
555
1,586
3,138
6,725
2,524
587
3,271
3,293
44,114
0
W
1,721
41
0
615
5,864
3,176
174
2,182
3,516
9,743
0
L
3,752
270
0
1,398
10,372
8,971
0
3,025
7,213
17,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,934
Gold Earned
22,064
160
Minions Killed
109
0
Camps Cleared
0
608,262
Distance Traveled
468,992
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,538
628
65
5
0
187,130
3
W
Danzaburou
8,746
729
71
6
0
188,468
3
L
Anhur
6,777
565
25
2
0
83,020
1
W
Hel
8,309
692
75
6
0
205,940
1
W
Ymir
7,879
657
14
1
0
213,854
1
L
Ares
7,749
646
19
2
0
198,842
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role