Player Matchup

Zeus
Zeus
Gabri955
Zeus
Level 26
God Stats
7W - 2L
1,351 SR
Queue Stats
128W - 135L
1,374 Elo+
Party 2
Cthulhu
Cthulhu
LUANPORRALOKA
Cthulhu
Level 26
God Stats
27W - 29L
1,456 SR
Queue Stats
97W - 110L
1,375 Elo+
Party 2
Apollo
Apollo
Locksenpai
Apollo
Level 25
God Stats
21W - 22L
1,416 SR
Queue Stats
111W - 121L
1,370 Elo+
Solo
King Arthur
King Arthur
PrebuiltMender
King Arthur
Level 29
God Stats
33W - 56L
1,317 SR
Queue Stats
230W - 329L
1,376 Elo+
Party 1
Bacchus
Bacchus
xFells6066
Bacchus
Level 30
God Stats
20W - 17L
1,503 SR
Queue Stats
301W - 422L
1,334 Elo+
Party 1
Team Averages
Level 27
1,409 SR
1,366 Elo+

VS

Team Averages
Level 14
1,533 SR
1,402 Elo+
Neith
Neith
Kuruguru13
Neith
Level 7
God Stats
1W - 1L
1,740 SR
Queue Stats
2W - 10L
1,212 Elo+
Solo
Sol
Sol
Mazekim5691
Sol
Level 26
God Stats
0W - 1L
1,337 SR
Queue Stats
61W - 78L
1,355 Elo+
Solo
Ymir
Ymir
TheWeirdosBoy
Ymir
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Ares
Ares
VlaaroSveen
Ares
Level 27
God Stats
10W - 10L
1,589 SR
Queue Stats
110W - 98L
1,443 Elo+
Solo
Thor
Thor
Vplayer0
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
18
11 / 1 / 1
10,995
647
15,008
8,724
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
14
6 / 2 / 7
9,520
560
5,754
9,978
4,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
Locksenpai
Apollo
16
7 / 2 / 9
10,319
607
12,303
10,900
3,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

King Arthur
PrebuiltMender
King Arthur
16
3 / 4 / 2
9,678
569
4,636
13,321
7,114
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bacchus
xFells6066
Bacchus
14
2 / 2 / 3
8,388
493
3,376
7,234
3,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
2 / 9 / 2
7,301
429
3,761
11,027
3,973
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 6 / 0
7,002
412
3,381
10,249
4,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
3 / 6 / 3
7,816
460
8,796
11,480
7,826
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
3 / 5 / 1
8,109
477
4,011
12,145
7,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thor
12
2 / 4 / 1
7,174
422
2,199
12,806
4,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
29
Kills
11
11
Deaths
30
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Zeus
11
1
1
11.5
L
Neith
2
9
2
0.33
W
Cthulhu
6
2
7
4.75
W
Apollo
Locksenpai
Apollo
7
2
9
5.75
L
1
6
0
0.17
W
King Arthur
PrebuiltMender
King Arthur
3
4
2
1
L
3
6
3
0.75
L
3
5
1
0.7
L
Thor
2
4
1
0.63
W
Bacchus
xFells6066
Bacchus
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,077
Damage
22,148
50,157
Taken
57,707
22,172
Mitigated
27,737
15,779
Healing
8,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
15,008
4,625
0
4,715
8,724
3,104
1,913
3,505
5,219
69,110
0
L
Neith
3,761
1,939
0
1,851
11,027
3,973
0
2,861
7,948
0
26,715
W
Cthulhu
5,754
626
795
1,598
9,978
4,336
304
1,994
7,984
45,904
0
W
Apollo
Locksenpai
Apollo
12,303
7,048
0
2,827
10,900
3,841
3,152
3,061
7,839
0
60,498
L
3,381
1,471
0
2,117
10,249
4,267
455
6,121
4,128
29,299
1,639
W
King Arthur
PrebuiltMender
King Arthur
4,636
259
0
2,942
13,321
7,114
220
5,272
8,049
0
53,259
L
8,796
3,116
0
250
11,480
7,826
377
3,351
8,114
27,680
0
L
4,011
362
0
2,094
12,145
7,294
0
4,270
7,747
21,486
0
L
Thor
2,199
705
0
1,813
12,806
4,377
0
7,122
5,632
0
29,348
W
Bacchus
xFells6066
Bacchus
3,376
638
0
2,902
7,234
3,777
800
2,111
5,123
32,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,900
Gold Earned
37,402
467
Minions Killed
276
0
Camps Cleared
0
1,529,757
Distance Traveled
1,322,750
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,995
647
116
7
0
299,785
4
L
Neith
7,301
429
47
3
0
240,539
3
W
Cthulhu
9,520
560
87
5
0
307,585
4
W
Apollo
10,319
607
102
6
0
296,090
2
L
Sol
7,002
412
72
4
0
260,036
4
W
King Arthur
9,678
569
103
6
0
302,827
4
L
Ymir
7,816
460
59
3
0
201,362
2
L
Ares
8,109
477
32
2
0
293,509
5
L
Thor
7,174
422
66
4
0
327,304
0
W
Bacchus
8,388
493
59
3
0
323,470
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role