Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
DaveTheTryHard2
Thanatos
Level 129
God Stats
4W - 1L
1,500 SR
Queue Stats
540W - 653L
1,477 Elo+
Solo
Ra
Ra
Gehxz
Ra
Level 65
God Stats
2W - 1L
1,481 SR
Queue Stats
32W - 53L
1,384 Elo+
Solo
Team Averages
Level 103
1,494 SR
1,454 Elo+

VS

Team Averages
Level 112
1,565 SR
1,428 Elo+
Baron Samedi
Baron Samedi
Eggielluela
Baron Samedi
Level 88
God Stats
1W - 2L
1,695 SR
Queue Stats
57W - 83L
1,462 Elo+
Party 1
Khepri
Khepri
Xxthe_manningxX
Khepri
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,301 Elo+
Solo
Mercury
Mercury
hene12
Mercury
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 78L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 3 / 12
8,597
716
7,085
9,209
8,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
12
7 / 1 / 1
8,934
745
3,851
6,469
4,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ra
13
6 / 0 / 7
9,240
770
10,759
6,681
2,497
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Eggielluela
Baron Samedi
11
2 / 4 / 2
7,490
624
5,926
7,046
2,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
0 / 2 / 4
7,640
637
3,586
8,778
6,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
hene12
Mercury
10
2 / 7 / 1
7,497
625
5,898
10,722
3,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
13
Kills
4
4
Deaths
13
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
3
12
2
W
Thanatos
7
1
1
7.5
L
Baron Samedi
Eggielluela
Baron Samedi
2
4
2
0.75
W
Ra
6
0
7
9.5
L
0
2
4
1
L
Mercury
hene12
Mercury
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,695
Damage
15,410
22,359
Taken
26,546
14,712
Mitigated
13,156
11,465
Healing
3,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
7,085
587
0
961
9,209
8,197
168
4,773
4,436
16,915
0
W
Thanatos
3,851
596
0
5,464
6,469
4,018
831
1,992
4,477
0
16,011
L
Baron Samedi
Eggielluela
Baron Samedi
5,926
454
532
885
7,046
2,393
0
4,624
2,241
27,944
0
W
Ra
10,759
933
1,929
3,111
6,681
2,497
172
2,771
3,910
50,686
0
L
3,586
119
0
1,215
8,778
6,883
0
6,453
1,930
12,331
0
L
Mercury
hene12
Mercury
5,898
2,436
0
970
10,722
3,880
0
6,038
4,439
0
33,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,771
Gold Earned
22,627
135
Minions Killed
111
0
Camps Cleared
0
629,458
Distance Traveled
620,854
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,597
716
1
0
0
213,007
2
W
Thanatos
8,934
745
30
3
0
211,644
3
L
Baron Samedi
7,490
624
40
3
0
190,362
3
W
Ra
9,240
770
104
9
0
204,807
0
L
Khepri
7,640
637
27
2
0
205,133
2
L
Mercury
7,497
625
44
4
0
225,359
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role