Player Matchup

Scylla
Scylla
BrokensSkills
Scylla
Level 44
God Stats
2W - 1L
1,790 SR
Queue Stats
207W - 167L
1,503 Elo+
Party 2
Horus
Horus
Fabrirexx
Horus
Level 87
God Stats
1W - 1L
1,162 SR
Queue Stats
222W - 174L
1,494 Elo+
Party 2
Fafnir
Fafnir
I KanTzy
Fafnir
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 31L
1,461 Elo+
Party 4
Geb
Geb
Kurotsuki3401
Geb
Level 26
God Stats
1W - 0L
1,711 SR
Queue Stats
60W - 64L
1,503 Elo+
Party 4
Ullr
Ullr
daleallboys
Ullr
Level 45
God Stats
6W - 10L
1,320 SR
Queue Stats
150W - 145L
1,479 Elo+
Party 2
Team Averages
Level 58
1,497 SR
1,488 Elo+

VS

Team Averages
Level 45
1,340 SR
1,418 Elo+
Cerberus
Cerberus
Coporjpa
Cerberus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
El_Tucson391
Izanami
Level 29
God Stats
11W - 12L
1,335 SR
Queue Stats
127W - 158L
1,351 Elo+
Party 3
Bellona
Bellona
Josua-MG
Bellona
Level 39
God Stats
6W - 10L
1,467 SR
Queue Stats
89W - 115L
1,385 Elo+
Party 3
Merlin
Merlin
Natiba
Merlin
Level 44
God Stats
1W - 7L
1,112 SR
Queue Stats
258W - 329L
1,432 Elo+
Party 1
Nemesis
Nemesis
R0driguess
Nemesis
Level 49
God Stats
1W - 5L
1,285 SR
Queue Stats
176W - 220L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 0
7,859
605
7,122
6,280
1,821
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
Fabrirexx
Horus
13
4 / 1 / 0
7,704
593
6,494
9,724
8,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
I KanTzy
Fafnir
10
0 / 2 / 2
6,381
491
2,963
7,285
4,162
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 1 / 5
6,642
511
2,191
9,585
4,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
7 / 1 / 0
8,506
654
7,225
5,283
1,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Coporjpa
Cerberus
9
2 / 4 / 1
5,867
451
4,650
10,599
3,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
El_Tucson391
Izanami
8
0 / 5 / 0
5,290
407
1,986
6,467
1,493
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
Josua-MG
Bellona
12
1 / 2 / 0
6,864
528
4,230
7,366
4,537
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
Natiba
Merlin
12
2 / 4 / 3
6,784
522
3,869
6,730
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Nemesis
R0driguess
Nemesis
11
2 / 4 / 1
6,842
526
3,922
9,730
3,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
19
Kills
7
7
Deaths
19
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
7
2
0
3.5
L
Cerberus
Coporjpa
Cerberus
2
4
1
0.63
L
Izanami
El_Tucson391
Izanami
0
5
0
0
W
Horus
Fabrirexx
Horus
4
1
0
4
W
Fafnir
I KanTzy
Fafnir
0
2
2
0.5
L
Bellona
Josua-MG
Bellona
1
2
0
0.5
W
1
1
5
3.5
L
Merlin
Natiba
Merlin
2
4
3
0.88
L
Nemesis
R0driguess
Nemesis
2
4
1
0.63
W
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,995
Damage
18,657
38,157
Taken
40,892
20,020
Mitigated
15,863
9,470
Healing
6,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,122
1,277
0
813
6,280
1,821
532
2,223
3,883
44,002
0
L
Cerberus
Coporjpa
Cerberus
4,650
571
0
1,645
10,599
3,997
0
3,216
7,333
22,364
0
L
Izanami
El_Tucson391
Izanami
1,986
1,684
0
361
6,467
1,493
0
392
6,075
0
22,328
W
Horus
Fabrirexx
Horus
6,494
3,344
36
4,348
9,724
8,126
0
496
9,228
0
37,469
W
Fafnir
I KanTzy
Fafnir
2,963
505
0
1,039
7,285
4,162
646
2,517
4,590
29,507
0
L
Bellona
Josua-MG
Bellona
4,230
1,427
0
2,028
7,366
4,537
72
943
6,173
5,420
34,431
W
2,191
323
0
1,038
9,585
4,233
0
2,332
7,205
15,265
0
L
Merlin
Natiba
Merlin
3,869
224
0
2,193
6,730
2,378
0
4,490
2,240
32,479
0
L
Nemesis
R0driguess
Nemesis
3,922
1,933
0
508
9,730
3,458
0
3,235
6,468
0
35,799
W
7,225
2,947
0
2,196
5,283
1,678
2,192
1,119
4,124
0
50,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,092
Gold Earned
31,647
329
Minions Killed
319
0
Camps Cleared
0
1,184,506
Distance Traveled
1,223,656
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,859
605
73
6
0
226,399
3
L
Cerberus
5,867
451
29
2
0
243,074
1
L
Izanami
5,290
407
56
4
0
238,788
3
W
Horus
7,704
593
78
6
0
244,405
0
W
Fafnir
6,381
491
64
5
0
232,226
1
L
Bellona
6,864
528
107
8
0
260,969
2
W
Geb
6,642
511
16
1
0
255,872
4
L
Merlin
6,784
522
68
5
0
201,697
0
L
Nemesis
6,842
526
59
5
0
279,128
0
W
Ullr
8,506
654
98
8
0
225,604
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role