Player Matchup

Cthulhu
Cthulhu
BronzeVex
Cthulhu
Level 8
God Stats
13W - 5L
1,719 SR
Queue Stats
17W - 9L
1,566 Elo+
Solo
Horus
Horus
Carrasco_D
Horus
Level 14
God Stats
2W - 2L
1,461 SR
Queue Stats
16W - 16L
1,474 Elo+
Solo
Osiris
Osiris
Halkaloid
Osiris
Level 27
God Stats
15W - 5L
1,746 SR
Queue Stats
67W - 69L
1,492 Elo+
Party 3
Danzaburou
Danzaburou
Selback
Danzaburou
Level 17
God Stats
2W - 3L
1,723 SR
Queue Stats
319W - 341L
1,442 Elo+
Solo
Janus
Janus
s4D4m
Janus
Level 26
God Stats
2W - 5L
1,485 SR
Queue Stats
54W - 46L
1,497 Elo+
Party 3
Team Averages
Level 18
1,627 SR
1,494 Elo+

VS

Team Averages
Level 23
1,524 SR
1,447 Elo+
Bellona
Bellona
DeeperFile
Bellona
Level 26
God Stats
5W - 3L
1,649 SR
Queue Stats
126W - 100L
1,509 Elo+
Party 1
Bakasura
Bakasura
Futanar
Bakasura
Level 27
God Stats
2W - 4L
1,423 SR
Queue Stats
105W - 91L
1,530 Elo+
Party 2
Heimdallr
Heimdallr
Mathildx
Heimdallr
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,378 Elo+
Party 1
Merlin
Merlin
NeekoMata
Merlin
Level 26
God Stats
11W - 10L
1,558 SR
Queue Stats
54W - 52L
1,498 Elo+
Party 2
Aphrodite
Aphrodite
Polaris7277
Aphrodite
Level 24
God Stats
144W - 140L
1,492 SR
Queue Stats
328W - 383L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BronzeVex
Cthulhu
14
3 / 1 / 4
9,220
485
4,215
11,344
9,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Horus
12
1 / 4 / 5
7,396
389
1,678
9,307
8,114
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Osiris
Halkaloid
Osiris
16
7 / 7 / 1
10,137
534
10,978
12,352
10,742
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
Selback
Danzaburou
14
2 / 3 / 3
8,357
440
7,052
8,827
2,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Janus
s4D4m
Janus
19
6 / 0 / 5
11,756
619
12,301
7,495
2,759
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DeeperFile
Bellona
13
1 / 5 / 2
8,360
440
3,852
11,429
9,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bakasura
Futanar
Bakasura
16
4 / 4 / 4
9,791
515
7,773
11,892
5,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
Mathildx
Heimdallr
14
4 / 3 / 3
8,206
432
8,223
9,907
5,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
NeekoMata
Merlin
16
4 / 3 / 2
9,739
513
9,231
11,504
4,872
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Aphrodite
Polaris7277
Aphrodite
14
2 / 4 / 5
8,953
471
2,295
9,245
7,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
31
19
Kills
15
15
Deaths
19
18
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BronzeVex
Cthulhu
3
1
4
5
W
Horus
1
4
5
0.88
L
Bellona
DeeperFile
Bellona
1
5
2
0.4
L
Bakasura
Futanar
Bakasura
4
4
4
1.5
W
Osiris
Halkaloid
Osiris
7
7
1
1.07
L
Heimdallr
Mathildx
Heimdallr
4
3
3
1.83
L
Merlin
NeekoMata
Merlin
4
3
2
1.67
L
Aphrodite
Polaris7277
Aphrodite
2
4
5
1.13
W
Danzaburou
Selback
Danzaburou
2
3
3
1.17
W
Janus
s4D4m
Janus
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,224
Damage
31,374
49,325
Taken
53,977
34,161
Mitigated
32,242
9,458
Healing
17,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BronzeVex
Cthulhu
4,215
377
0
1,037
11,344
9,644
84
1,329
9,371
42,002
0
W
Horus
1,678
715
486
1,039
9,307
8,114
130
2,607
6,624
0
7,978
L
Bellona
DeeperFile
Bellona
3,852
1,010
0
2,910
11,429
9,295
0
916
10,438
5,403
32,940
L
Bakasura
Futanar
Bakasura
7,773
4,626
0
3,284
11,892
5,735
228
3,454
8,358
0
51,621
W
Osiris
Halkaloid
Osiris
10,978
5,312
0
1,332
12,352
10,742
614
2,426
9,170
72
56,741
L
Heimdallr
Mathildx
Heimdallr
8,223
4,276
0
22
9,907
5,048
388
3,362
6,545
0
40,182
L
Merlin
NeekoMata
Merlin
9,231
607
634
3,766
11,504
4,872
249
5,321
6,133
68,607
0
L
Aphrodite
Polaris7277
Aphrodite
2,295
394
3,523
3,105
9,245
7,292
0
3,325
5,920
36,608
0
W
Danzaburou
Selback
Danzaburou
7,052
1,785
0
3,192
8,827
2,902
678
2,484
6,004
0
59,931
W
Janus
s4D4m
Janus
12,301
1,008
99
2,273
7,495
2,759
448
3,261
3,774
94,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,866
Gold Earned
45,049
499
Minions Killed
508
0
Camps Cleared
0
1,551,453
Distance Traveled
1,643,773
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,220
485
86
5
0
330,435
0
W
Horus
7,396
389
11
1
0
274,671
2
L
Bellona
8,360
440
90
5
0
271,012
0
L
Bakasura
9,791
515
120
6
0
380,783
2
W
Osiris
10,137
534
100
5
0
321,461
2
L
Heimdallr
8,206
432
83
4
0
344,059
0
L
Merlin
9,739
513
138
7
0
291,025
6
L
Aphrodite
8,953
471
77
4
0
356,894
10
W
Danzaburou
8,357
440
103
5
0
254,198
7
W
Janus
11,756
619
199
10
0
370,688
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role