Player Matchup

Kuzenbo
Kuzenbo
FiremanJoeQ
Kuzenbo
Level 128
God Stats
4W - 9L
1,432 SR
Queue Stats
91W - 80L
1,517 Elo+
Party 1
Medusa
Medusa
NebraskaDadBod
Medusa
Level 24
God Stats
1W - 1L
1,744 SR
Queue Stats
9W - 14L
1,373 Elo+
Solo
Amaterasu
Amaterasu
PimpSlacker109
Amaterasu
Level 29
God Stats
1W - 1L
1,707 SR
Queue Stats
1W - 5L
1,232 Elo+
Party 2
Chronos
Chronos
StuckChip808422
Chronos
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,166 Elo+
Party 2
Chiron
Chiron
rhinosaur75
Chiron
Level 29
God Stats
0W - 1L
1,682 SR
Queue Stats
4W - 3L
1,830 Elo+
Party 1
Team Averages
Level 45
1,613 SR
1,424 Elo+

VS

Team Averages
Level 55
1,547 SR
1,365 Elo+
Danzaburou
Danzaburou
Docta89
Danzaburou
Level 109
God Stats
5W - 5L
1,500 SR
Queue Stats
427W - 415L
1,425 Elo+
Solo
Ah Puch
Ah Puch
Madolche_Yanzin
Ah Puch
Level 89
God Stats
1W - 0L
1,700 SR
Queue Stats
63W - 59L
1,331 Elo+
Party 3
Tiamat
Tiamat
Madolche_atlas20
Tiamat
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 15L
1,331 Elo+
Party 3
Raijin
Raijin
SaturnMama
Raijin
Level 28
God Stats
1W - 0L
1,534 SR
Queue Stats
7W - 15L
1,316 Elo+
Solo
Bacchus
Bacchus
jad333
Bacchus
Level 27
God Stats
11W - 9L
1,500 SR
Queue Stats
288W - 287L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
FiremanJoeQ
Kuzenbo
20
9 / 2 / 7
15,379
769
22,632
39,804
50,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
6 / 7 / 9
14,196
710
28,035
19,414
9,161
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
PimpSlacker109
Amaterasu
18
1 / 10 / 8
11,900
595
6,635
26,650
18,920
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 10 / 3
10,694
535
5,983
19,495
14,555
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Chiron
17
0 / 9 / 8
11,263
563
22,702
20,089
8,988
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Docta89
Danzaburou
20
7 / 4 / 19
14,423
721
26,974
18,360
10,495
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
12 / 4 / 21
14,854
743
31,804
23,052
12,328
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
3 / 2 / 26
13,489
674
14,235
20,955
19,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
SaturnMama
Raijin
16
3 / 3 / 17
11,718
586
12,061
10,253
4,839
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
jad333
Bacchus
20
13 / 4 / 21
14,121
706
24,306
28,126
43,973
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
142
17
Kills
38
38
Deaths
17
35
Assists
104
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Docta89
Danzaburou
7
4
19
4.13
L
Kuzenbo
FiremanJoeQ
Kuzenbo
9
2
7
6.25
W
12
4
21
5.63
W
3
2
26
8
L
6
7
9
1.5
L
Amaterasu
PimpSlacker109
Amaterasu
1
10
8
0.5
W
Raijin
SaturnMama
Raijin
3
3
17
3.83
L
1
10
3
0.25
W
Bacchus
jad333
Bacchus
13
4
21
5.88
L
Chiron
0
9
8
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,987
Damage
109,380
125,452
Taken
100,746
101,989
Mitigated
90,981
43,154
Healing
41,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Docta89
Danzaburou
26,974
10,177
2,380
5,813
18,360
10,495
3,300
5,134
13,226
0
62,393
L
Kuzenbo
FiremanJoeQ
Kuzenbo
22,632
7,919
3,281
19,568
39,804
50,365
745
21,699
17,671
36,642
0
W
31,804
1,078
3,707
8,060
23,052
12,328
536
8,831
14,221
55,538
0
W
14,235
1,864
2,504
6,256
20,955
19,346
753
5,972
14,983
38,706
0
L
28,035
11,798
2,458
3,104
19,414
9,161
2,566
13,215
6,006
0
67,609
L
Amaterasu
PimpSlacker109
Amaterasu
6,635
1,191
2,802
4,546
26,650
18,920
531
19,371
7,197
982
12,073
W
Raijin
SaturnMama
Raijin
12,061
2,150
2,763
2,064
10,253
4,839
1,150
3,271
6,982
25,421
0
L
5,983
1,331
0
1,406
19,495
14,555
150
12,653
6,602
16,210
0
W
Bacchus
jad333
Bacchus
24,306
2,215
3,233
4,510
28,126
43,973
359
5,706
22,420
34,472
0
L
Chiron
22,702
5,898
3,245
2,744
20,089
8,988
0
14,519
5,570
0
38,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,432
Gold Earned
68,605
208
Minions Killed
222
0
Camps Cleared
0
1,604,277
Distance Traveled
1,655,734
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,423
721
80
4
0
325,878
0
L
Kuzenbo
15,379
769
28
1
0
381,242
1
W
Ah Puch
14,854
743
57
3
0
375,530
0
W
Tiamat
13,489
674
37
2
0
370,693
2
L
Medusa
14,196
710
83
4
0
356,313
1
L
Amaterasu
11,900
595
12
1
0
332,978
0
W
Raijin
11,718
586
32
2
0
201,775
0
L
Chronos
10,694
535
26
1
0
256,718
0
W
Bacchus
14,121
706
16
1
0
381,858
0
L
Chiron
11,263
563
59
3
0
277,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role