Player Matchup

Baba Yaga
Baba Yaga
B4dCompany
Baba Yaga
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,626 Elo+
Solo
Cerberus
Cerberus
SkolBeatz
Cerberus
Level 12
God Stats
6W - 10L
1,531 SR
Queue Stats
13W - 25L
1,287 Elo+
Solo
Fenrir
Fenrir
SrOsitu
Fenrir
Level 14
God Stats
2W - 0L
1,681 SR
Queue Stats
34W - 15L
1,274 Elo+
Solo
Neith
Neith
ThyQueenLilith
Neith
Level 9
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 9L
1,273 Elo+
Party 1
Horus
Horus
Ásper
Horus
Level 14
God Stats
5W - 6L
1,353 SR
Queue Stats
13W - 14L
1,345 Elo+
Party 1
Team Averages
Level 10
1,513 SR
1,361 Elo+

VS

Team Averages
Level 13
1,535 SR
1,427 Elo+
Vamana
Vamana
GiovaniCS
Vamana
Level 28
God Stats
2W - 3L
1,674 SR
Queue Stats
93W - 116L
1,382 Elo+
Solo
Heimdallr
Heimdallr
Haallah
Heimdallr
Level 17
God Stats
3W - 5L
1,500 SR
Queue Stats
89W - 78L
1,622 Elo+
Party 2
Serqet
Serqet
ShineknI
Serqet
Level 8
God Stats
14W - 9L
1,500 SR
Queue Stats
65W - 53L
1,492 Elo+
Party 2
Cerberus
Cerberus
Viivsz
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ravana
Ravana
WhaTFarrapO
Ravana
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,138 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
B4dCompany
Baba Yaga
18
3 / 7 / 3
11,995
500
9,203
12,902
5,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
SkolBeatz
Cerberus
18
9 / 8 / 4
12,145
506
10,452
25,713
30,956
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
SrOsitu
Fenrir
20
7 / 1 / 2
13,106
546
11,117
20,241
12,591
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
5 / 6 / 10
12,063
503
22,135
19,370
7,261
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
Ásper
Horus
17
7 / 4 / 11
12,258
511
9,370
21,733
19,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
GiovaniCS
Vamana
18
8 / 5 / 5
11,797
492
23,653
26,344
30,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Haallah
Heimdallr
17
4 / 7 / 7
10,668
445
20,028
16,884
9,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Serqet
ShineknI
Serqet
18
12 / 7 / 3
11,694
487
21,290
19,560
8,041
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Viivsz
Cerberus
14
1 / 8 / 8
9,555
398
2,776
15,956
10,714
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Ravana
6
1 / 6 / 2
7,442
310
1,285
4,252
995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
51
31
Kills
26
26
Deaths
33
30
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
B4dCompany
Baba Yaga
3
7
3
0.64
L
Vamana
GiovaniCS
Vamana
8
5
5
2.1
L
Heimdallr
Haallah
Heimdallr
4
7
7
1.07
L
Serqet
ShineknI
Serqet
12
7
3
1.93
W
Cerberus
SkolBeatz
Cerberus
9
8
4
1.38
W
Fenrir
SrOsitu
Fenrir
7
1
2
8
W
5
6
10
1.67
L
Cerberus
Viivsz
Cerberus
1
8
8
0.63
L
Ravana
1
6
2
0.33
W
Horus
Ásper
Horus
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,277
Damage
69,032
99,959
Taken
82,996
76,138
Mitigated
59,383
35,266
Healing
14,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
B4dCompany
Baba Yaga
9,203
1,407
0
1,970
12,902
5,460
4,465
0
12,247
61,078
0
L
Vamana
GiovaniCS
Vamana
23,653
11,942
0
6,799
26,344
30,462
262
7,672
18,610
0
82,136
L
Heimdallr
Haallah
Heimdallr
20,028
9,533
0
1,906
16,884
9,171
70
2,987
13,765
0
78,560
L
Serqet
ShineknI
Serqet
21,290
7,522
0
2,053
19,560
8,041
0
5,258
13,938
0
44,622
W
Cerberus
SkolBeatz
Cerberus
10,452
1,922
0
5,399
25,713
30,956
59
319
23,897
44,121
0
W
Fenrir
SrOsitu
Fenrir
11,117
3,354
0
7,935
20,241
12,591
4,817
205
19,693
0
89,418
W
22,135
14,073
0
8,255
19,370
7,261
3,411
1,211
17,977
0
78,840
L
Cerberus
Viivsz
Cerberus
2,776
357
0
3,884
15,956
10,714
0
1,886
14,004
7,717
0
L
Ravana
1,285
358
0
61
4,252
995
40
1,214
3,024
0
7,507
W
Horus
Ásper
Horus
9,370
4,586
4,172
7,535
21,733
19,870
863
1,041
19,590
0
24,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,567
Gold Earned
51,156
496
Minions Killed
316
0
Camps Cleared
0
2,154,049
Distance Traveled
1,762,916
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
11,995
500
114
5
0
351,401
0
L
Vamana
11,797
492
121
5
0
419,613
0
L
Heimdallr
10,668
445
107
4
0
441,056
1
L
Serqet
11,694
487
60
3
0
423,849
0
W
Cerberus
12,145
506
94
4
0
437,866
9
W
Fenrir
13,106
546
143
6
0
447,258
1
W
Neith
12,063
503
120
5
0
397,436
0
L
Cerberus
9,555
398
21
1
0
292,297
0
L
Ravana
7,442
310
7
0
0
186,101
1
W
Horus
12,258
511
25
1
0
520,088
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role