Player Matchup

Scylla
Scylla
Bronze III
Sponce10
Scylla
Bronze III
Level 107
God Stats
1W - 1L
1,755 SR
Queue Stats
2W - 2L
1,451 MMR
Party 2
Chaac
Chaac
Silver I
krusepack
Chaac
Silver I
Level 113
God Stats
2W - 0L
1,770 SR
Queue Stats
3W - 1L
1,636 MMR
Party 2
Heimdallr
Heimdallr
Silver III
ligma2
Heimdallr
Silver III
Level 108
God Stats
3W - 0L
1,581 SR
Queue Stats
3W - 3L
1,492 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 109
1,702 SR
1,526 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 65
1,412 SR
1,074 MMR
Medusa
Medusa
Bronze III
BirdShield
Medusa
Bronze III
Level 75
God Stats
0W - 10L
1,268 SR
Queue Stats
28W - 103L
830 MMR
Party 1
Thoth
Thoth
Bronze I
KoolAidRed
Thoth
Bronze I
Level 89
God Stats
1W - 6L
1,446 SR
Queue Stats
122W - 266L
891 MMR
Party 1
Cerberus
Cerberus
Bronze III
limbtheory
Cerberus
Bronze III
Level 31
God Stats
0W - 1L
1,523 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Sponce10
Scylla
12
7 / 1 / 7
8,418
842
7,006
4,262
1,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
krusepack
Chaac
11
6 / 0 / 8
8,216
822
7,070
5,500
5,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
ligma2
Heimdallr
11
1 / 0 / 11
7,641
764
4,612
7,030
2,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
TiamatDanzaburouCupidPoseidonHe Bo

VS

Bans
CthulhuAh Muzen CabApolloUllrRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BirdShield
Medusa
8
0 / 3 / 1
6,067
607
2,207
6,854
1,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thoth
8
0 / 5 / 1
6,027
603
1,857
5,118
1,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
limbtheory
Cerberus
10
1 / 6 / 0
6,712
671
3,171
10,572
6,186
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
14
Kills
1
1
Deaths
14
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
BirdShield
Medusa
0
3
1
0.17
L
Thoth
0
5
1
0.1
W
Scylla
Sponce10
Scylla
7
1
7
10.5
W
Chaac
krusepack
Chaac
6
0
8
10
W
Heimdallr
ligma2
Heimdallr
1
0
11
6.5
L
Cerberus
limbtheory
Cerberus
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,688
Damage
7,235
16,792
Taken
22,544
9,113
Mitigated
9,664
6,943
Healing
2,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
BirdShield
Medusa
2,207
878
0
259
6,854
1,919
0
2,245
4,288
0
13,108
L
Thoth
1,857
47
0
0
5,118
1,559
0
1,400
3,653
17,081
0
W
Scylla
Sponce10
Scylla
7,006
462
0
503
4,262
1,360
857
658
3,578
25,341
0
W
Chaac
krusepack
Chaac
7,070
576
0
2,568
5,500
5,556
421
1,198
4,194
0
31,755
W
Heimdallr
ligma2
Heimdallr
4,612
1,976
0
3,872
7,030
2,197
463
2,944
3,924
0
34,244
L
Cerberus
limbtheory
Cerberus
3,171
71
387
1,625
10,572
6,186
0
2,976
7,163
16,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,275
Gold Earned
18,806
141
Minions Killed
98
0
Camps Cleared
0
604,388
Distance Traveled
549,226
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,067
607
22
2
0
197,152
4
L
Thoth
6,027
603
34
3
0
162,992
0
W
Scylla
8,418
842
42
4
0
197,913
1
W
Chaac
8,216
822
40
4
0
217,796
5
W
Heimdallr
7,641
764
59
6
0
188,679
0
L
Cerberus
6,712
671
42
4
0
189,082
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role