Player Matchup

Anhur
Anhur
DonTiltproof
Anhur
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
97W - 108L
1,468 Elo+
Solo
Amaterasu
Amaterasu
Ismabsolute
Amaterasu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 69L
1,472 Elo+
Party 1
Sol
Sol
Segara508
Sol
Level 17
God Stats
4W - 2L
1,704 SR
Queue Stats
20W - 23L
1,303 Elo+
Party 1
Ao Kuang
Ao Kuang
UnleqitTiggerGHG
Ao Kuang
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 35L
1,509 Elo+
Solo
Cthulhu
Cthulhu
oONicoleOo
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,472 Elo+
Solo
Team Averages
Level 25
1,541 SR
1,445 Elo+

VS

Team Averages
Level 19
1,502 SR
1,471 Elo+
Fenrir
Fenrir
Dazent777
Fenrir
Level 22
God Stats
7W - 13L
1,318 SR
Queue Stats
102W - 129L
1,356 Elo+
Solo
Freya
Freya
Houssame
Freya
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 27L
1,556 Elo+
Solo
Sobek
Sobek
Nathan666Nathan
Sobek
Level 13
God Stats
3W - 3L
1,289 SR
Queue Stats
4W - 5L
1,446 Elo+
Solo
Neith
Neith
Twisterboi
Neith
Level 30
God Stats
12W - 3L
1,852 SR
Queue Stats
92W - 47L
1,699 Elo+
Solo
Amaterasu
Amaterasu
p_Aramis_q
Amaterasu
Level 14
God Stats
4W - 2L
1,552 SR
Queue Stats
10W - 12L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 11 / 4
10,316
430
13,983
19,520
6,131
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
Ismabsolute
Amaterasu
17
2 / 7 / 4
10,716
447
13,710
24,866
24,941
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

15
5 / 8 / 4
10,443
435
14,190
17,947
7,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
3 / 5 / 4
10,452
436
8,895
18,765
7,690
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
oONicoleOo
Cthulhu
14
2 / 7 / 7
9,536
397
12,505
21,486
16,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dazent777
Fenrir
19
4 / 2 / 2
12,661
528
9,641
19,136
9,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
Houssame
Freya
20
4 / 4 / 10
13,302
554
15,772
19,026
7,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
4 / 5 / 17
12,642
527
9,372
19,829
24,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
20
24 / 2 / 4
15,488
645
39,215
27,265
12,277
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
p_Aramis_q
Amaterasu
18
2 / 1 / 5
11,825
493
8,712
16,922
13,213
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
76
14
Kills
38
38
Deaths
14
23
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Dazent777
Fenrir
4
2
2
2.5
L
2
11
4
0.36
W
Freya
Houssame
Freya
4
4
10
2.25
L
Amaterasu
Ismabsolute
Amaterasu
2
7
4
0.57
W
4
5
17
2.5
L
5
8
4
0.88
W
Neith
24
2
4
13
L
3
5
4
1
L
Cthulhu
oONicoleOo
Cthulhu
2
7
7
0.79
W
Amaterasu
p_Aramis_q
Amaterasu
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,283
Damage
82,712
102,584
Taken
102,178
62,512
Mitigated
67,243
19,761
Healing
49,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Dazent777
Fenrir
9,641
2,342
0
8,292
19,136
9,637
0
7,182
11,754
0
87,965
L
13,983
7,621
0
1,932
19,520
6,131
371
4,826
14,694
0
62,802
W
Freya
Houssame
Freya
15,772
6,030
0
9,507
19,026
7,742
1,089
10,072
8,804
86,987
0
L
Amaterasu
Ismabsolute
Amaterasu
13,710
5,291
705
7,020
24,866
24,941
3,077
4,199
20,667
0
60,208
W
9,372
1,186
0
4,428
19,829
24,374
116
8,774
10,505
23,152
0
L
14,190
4,032
0
2,419
17,947
7,294
189
6,908
11,039
43,672
2,346
W
Neith
39,215
26,446
0
20,599
27,265
12,277
7,954
6,575
20,365
0
145,412
L
8,895
1,339
893
2,947
18,765
7,690
373
2,335
16,430
57,073
0
L
Cthulhu
oONicoleOo
Cthulhu
12,505
1,073
343
3,502
21,486
16,456
37
7,058
14,428
32,334
0
W
Amaterasu
p_Aramis_q
Amaterasu
8,712
4,706
0
7,013
16,922
13,213
170
2,583
13,868
0
52,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,463
Gold Earned
65,918
405
Minions Killed
535
0
Camps Cleared
0
1,986,949
Distance Traveled
2,209,572
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,661
528
119
5
0
488,947
0
L
Anhur
10,316
430
95
4
0
390,456
1
W
Freya
13,302
554
144
6
0
387,950
2
L
Amaterasu
10,716
447
99
4
0
418,214
0
W
Sobek
12,642
527
20
1
0
459,030
0
L
Sol
10,443
435
70
3
0
367,192
0
W
Neith
15,488
645
153
6
0
358,468
3
L
Ao Kuang
10,452
436
97
4
0
400,611
2
L
Cthulhu
9,536
397
44
2
0
410,476
4
W
Amaterasu
11,825
493
99
4
0
515,177
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role