Player Matchup

Hercules
Hercules
G-BARExAxCUDA-K
Hercules
Level 116
God Stats
1W - 0L
1,309 SR
Queue Stats
14W - 14L
1,488 Elo+
Party 1
Merlin
Merlin
Sarachi559
Merlin
Level 153
God Stats
18W - 6L
1,655 SR
Queue Stats
462W - 477L
1,503 Elo+
Solo
Tiamat
Tiamat
ThatBoiiBryan
Tiamat
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 28L
1,422 Elo+
Party 1
Khepri
Khepri
group_TF_up
Khepri
Level 66
God Stats
10W - 6L
1,645 SR
Queue Stats
556W - 556L
1,503 Elo+
Solo
Neith
Neith
trafficjam1902
Neith
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 28L
1,563 Elo+
Solo
Team Averages
Level 106
1,522 SR
1,496 Elo+

VS

Team Averages
Level 123
1,467 SR
1,513 Elo+
Medusa
Medusa
DocGhast
Medusa
Level 147
God Stats
2W - 5L
1,499 SR
Queue Stats
298W - 306L
1,477 Elo+
Solo
Olorun
Olorun
Jamaican2739
Olorun
Level 128
God Stats
16W - 14L
1,506 SR
Queue Stats
1,074W - 1,085L
1,546 Elo+
Solo
Danzaburou
Danzaburou
Mewtcry
Danzaburou
Level 109
God Stats
2W - 5L
1,285 SR
Queue Stats
204W - 212L
1,486 Elo+
Solo
Mulan
Mulan
Psychometry7174
Mulan
Level 125
God Stats
3W - 3L
1,545 SR
Queue Stats
384W - 362L
1,554 Elo+
Solo
Cthulhu
Cthulhu
SaiFung
Cthulhu
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
19
10 / 4 / 9
11,712
837
11,089
21,258
16,149
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Merlin
Sarachi559
Merlin
18
0 / 3 / 15
10,695
764
12,044
9,745
5,064
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
6 / 5 / 10
10,795
771
12,731
14,373
12,417
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Khepri
17
4 / 4 / 16
10,606
758
6,664
19,305
30,573
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

19
5 / 3 / 13
11,303
807
16,979
13,548
7,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DocGhast
Medusa
19
5 / 4 / 10
11,283
806
20,447
15,031
7,646
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
16
2 / 6 / 12
9,543
682
8,126
13,135
8,620
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Mewtcry
Danzaburou
17
5 / 3 / 6
10,665
762
14,162
10,829
6,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
6 / 5 / 10
10,795
771
14,545
14,712
14,711
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cthulhu
SaiFung
Cthulhu
14
1 / 7 / 11
8,788
628
9,241
17,788
23,148
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
68
25
Kills
19
19
Deaths
25
63
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Medusa
DocGhast
Medusa
5
4
10
2.5
W
Hercules
10
4
9
3.63
L
Olorun
2
6
12
1.33
L
Danzaburou
Mewtcry
Danzaburou
5
3
6
2.67
L
6
5
10
2.2
L
Cthulhu
SaiFung
Cthulhu
1
7
11
0.93
W
Merlin
Sarachi559
Merlin
0
3
15
2.5
W
6
5
10
2.2
W
Khepri
4
4
16
3
W
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,507
Damage
66,521
78,229
Taken
71,495
71,811
Mitigated
60,648
31,689
Healing
20,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
DocGhast
Medusa
20,447
8,271
2,923
2,561
15,031
7,646
1,279
6,085
8,946
0
47,411
W
Hercules
11,089
3,323
281
6,909
21,258
16,149
35
4,481
16,777
0
16,238
L
Olorun
8,126
4,590
3,138
2,462
13,135
8,620
266
7,925
5,210
20,922
0
L
Danzaburou
Mewtcry
Danzaburou
14,162
2,033
663
3,153
10,829
6,523
531
4,944
5,885
0
24,156
L
14,545
4,066
1,339
2,230
14,712
14,711
0
5,003
9,709
0
23,155
L
Cthulhu
SaiFung
Cthulhu
9,241
730
1,708
759
17,788
23,148
0
7,482
10,306
13,350
0
W
Merlin
Sarachi559
Merlin
12,044
616
2,237
2,083
9,745
5,064
1,135
2,497
7,248
39,091
0
W
12,731
2,005
2,870
3,631
14,373
12,417
620
3,098
11,275
24,248
0
W
Khepri
6,664
514
2,389
3,259
19,305
30,573
28
5,174
14,131
9,859
0
W
16,979
6,210
2,234
5,796
13,548
7,608
3,234
2,117
11,431
0
43,928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,111
Gold Earned
51,074
157
Minions Killed
147
0
Camps Cleared
0
1,265,928
Distance Traveled
1,141,888
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,283
806
63
5
0
236,001
1
W
Hercules
11,712
837
17
1
0
263,842
0
L
Olorun
9,543
682
27
2
0
211,054
0
L
Danzaburou
10,665
762
28
2
0
240,482
0
L
Mulan
10,795
771
16
1
0
257,754
0
L
Cthulhu
8,788
628
13
1
0
196,597
0
W
Merlin
10,695
764
49
4
0
225,645
6
W
Tiamat
10,795
771
25
2
0
256,701
1
W
Khepri
10,606
758
6
0
0
263,865
0
W
Neith
11,303
807
60
4
0
255,875
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role