Player Matchup

Hera
Hera
DragonKingHaku78
Hera
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 52L
1,484 Elo+
Solo
Tyr
Tyr
Quaezario
Tyr
Level 101
God Stats
1W - 2L
1,451 SR
Queue Stats
362W - 372L
1,555 Elo+
Party 2
Janus
Janus
SMOK3YxDAxBE4R
Janus
Level 142
God Stats
27W - 33L
1,474 SR
Queue Stats
364W - 349L
1,549 Elo+
Solo
Neith
Neith
jcdemon
Neith
Level 143
God Stats
4W - 1L
1,873 SR
Queue Stats
200W - 190L
1,595 Elo+
Solo
King Arthur
King Arthur
xClickk
King Arthur
Level 87
God Stats
16W - 21L
1,653 SR
Queue Stats
461W - 457L
1,563 Elo+
Party 2
Team Averages
Level 120
1,590 SR
1,549 Elo+

VS

Team Averages
Level 118
1,558 SR
1,585 Elo+
Skadi
Skadi
DrLightning2972
Skadi
Level 138
God Stats
3W - 4L
1,500 SR
Queue Stats
464W - 417L
1,529 Elo+
Party 1
Scylla
Scylla
DrThunder2792
Scylla
Level 151
God Stats
12W - 8L
1,910 SR
Queue Stats
642W - 575L
1,565 Elo+
Party 1
Set
Set
Jayhawk18td
Set
Level 69
God Stats
4W - 6L
1,381 SR
Queue Stats
103W - 84L
1,626 Elo+
Solo
Ao Kuang
Ao Kuang
MICHAEL10CRACK
Ao Kuang
Level 105
God Stats
8W - 5L
1,785 SR
Queue Stats
561W - 458L
1,601 Elo+
Solo
Baron Samedi
Baron Samedi
war435
Baron Samedi
Level 126
God Stats
1W - 4L
1,212 SR
Queue Stats
338W - 354L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 8
11,306
538
18,438
13,593
5,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
4 / 0 / 7
9,658
460
9,198
19,522
15,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

16
2 / 1 / 7
9,982
475
7,961
10,377
3,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
jcdemon
Neith
18
5 / 4 / 3
11,417
544
10,766
13,448
4,836
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
xClickk
King Arthur
20
6 / 1 / 1
11,907
567
11,592
25,710
19,307
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 1
11,899
567
9,207
12,323
4,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
1 / 1 / 1
10,368
494
6,211
14,436
5,459
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
1 / 5 / 0
12,012
572
10,448
15,554
12,151
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
17
2 / 7 / 0
10,226
487
10,493
19,231
7,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
war435
Baron Samedi
12
0 / 7 / 2
8,313
396
8,675
18,302
13,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
22
Kills
9
9
Deaths
22
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
5
2
1
2.75
L
1
1
1
1.5
W
5
3
8
3
L
1
5
0
0.2
L
Ao Kuang
2
7
0
0.29
W
4
0
7
7.5
W
2
1
7
5.5
W
Neith
jcdemon
Neith
5
4
3
1.63
L
Baron Samedi
war435
Baron Samedi
0
7
2
0.14
W
King Arthur
xClickk
King Arthur
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,955
Damage
45,034
82,650
Taken
79,846
48,599
Mitigated
42,644
33,758
Healing
22,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,207
4,105
0
3,629
12,323
4,373
4,079
1,582
10,729
0
84,533
L
6,211
761
95
4,792
14,436
5,459
340
7,292
6,988
69,492
0
W
18,438
6,775
172
2,247
13,593
5,203
382
9,436
4,157
87,407
0
L
10,448
3,286
0
2,912
15,554
12,151
0
1,596
13,532
0
72,735
L
Ao Kuang
10,493
1,642
0
4,974
19,231
7,467
0
7,535
11,544
77,453
0
W
9,198
2,119
0
10,794
19,522
15,601
235
8,660
10,862
0
43,219
W
7,961
562
0
5,832
10,377
3,652
446
4,172
6,205
64,981
0
W
Neith
jcdemon
Neith
10,766
4,707
0
4,628
13,448
4,836
806
3,168
10,280
0
91,414
L
Baron Samedi
war435
Baron Samedi
8,675
929
567
5,387
18,302
13,194
0
8,146
9,950
34,262
0
W
King Arthur
xClickk
King Arthur
11,592
1,568
0
10,085
25,710
19,307
82
2,881
22,829
0
79,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,270
Gold Earned
52,818
657
Minions Killed
623
0
Camps Cleared
0
1,959,831
Distance Traveled
1,940,734
34
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
11,899
567
164
8
0
374,165
5
L
Scylla
10,368
494
147
7
0
412,348
2
W
Hera
11,306
538
165
8
0
393,766
8
L
Set
12,012
572
148
7
0
352,503
2
L
Ao Kuang
10,226
487
126
6
0
421,804
2
W
Tyr
9,658
460
52
2
0
440,101
9
W
Janus
9,982
475
111
5
0
359,492
8
W
Neith
11,417
544
164
8
0
357,074
2
L
Baron Samedi
8,313
396
38
2
0
379,914
0
W
King Arthur
11,907
567
165
8
0
409,398
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role