Player Matchup

Zhong Kui
Zhong Kui
SR_CHARZ
Zhong Kui
Level 61
God Stats
75W - 77L
1,507 SR
Queue Stats
272W - 322L
1,453 Elo+
Solo
Hachiman
Hachiman
Try-Hard454
Hachiman
Level 69
God Stats
50W - 60L
1,469 SR
Queue Stats
236W - 233L
1,432 Elo+
Party 2
Cthulhu
Cthulhu
vibrant-def
Cthulhu
Level 63
God Stats
35W - 23L
1,552 SR
Queue Stats
142W - 105L
1,469 Elo+
Party 2
Team Averages
Level 64
1,509 SR
1,451 Elo+

VS

Team Averages
Level 80
1,684 SR
1,483 Elo+
Kukulkan
Kukulkan
HELLSTORMFENIX
Kukulkan
Level 84
God Stats
1W - 1L
1,841 SR
Queue Stats
139W - 149L
1,492 Elo+
Solo
Ne Zha
Ne Zha
Willxander0219
Ne Zha
Level 63
God Stats
8W - 12L
1,481 SR
Queue Stats
137W - 119L
1,462 Elo+
Party 1
Ares
Ares
xXMadRikanXx
Ares
Level 92
God Stats
11W - 6L
1,729 SR
Queue Stats
100W - 77L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
SR_CHARZ
Zhong Kui
15
10 / 4 / 5
13,051
687
16,082
15,302
10,734
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
Try-Hard454
Hachiman
17
3 / 1 / 8
12,933
681
12,861
15,364
6,539
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Cthulhu
vibrant-def
Cthulhu
17
4 / 1 / 10
13,729
723
11,340
17,903
23,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
16
3 / 4 / 3
12,361
651
16,741
11,694
4,554
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 6 / 4
10,914
574
9,677
13,498
5,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 7 / 4
12,199
642
9,346
19,639
21,675
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
17
17
Kills
6
6
Deaths
17
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
3
4
3
1.13
W
Zhong Kui
SR_CHARZ
Zhong Kui
10
4
5
3.13
W
Hachiman
Try-Hard454
Hachiman
3
1
8
7
L
1
6
4
0.5
W
Cthulhu
vibrant-def
Cthulhu
4
1
10
9
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,283
Damage
35,764
48,569
Taken
44,831
40,507
Mitigated
31,734
15,605
Healing
3,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
16,741
817
0
1,209
11,694
4,554
55
6,279
5,415
69,217
0
W
Zhong Kui
SR_CHARZ
Zhong Kui
16,082
271
128
4,736
15,302
10,734
342
7,543
7,759
45,086
0
W
Hachiman
Try-Hard454
Hachiman
12,861
8,554
0
7,514
15,364
6,539
466
8,054
7,310
0
94,768
L
9,677
2,654
0
1,159
13,498
5,505
656
9,270
4,228
0
35,664
W
Cthulhu
vibrant-def
Cthulhu
11,340
990
548
2,679
17,903
23,234
0
10,561
7,342
43,937
0
L
9,346
585
0
1,346
19,639
21,675
0
12,008
7,631
21,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,713
Gold Earned
35,474
210
Minions Killed
186
0
Camps Cleared
0
1,053,988
Distance Traveled
1,065,387
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
12,361
651
125
7
0
341,067
1
W
Zhong Kui
13,051
687
56
3
0
328,765
3
W
Hachiman
12,933
681
119
6
0
357,217
1
L
Ne Zha
10,914
574
37
2
0
378,096
0
W
Cthulhu
13,729
723
35
2
0
368,006
1
L
Ares
12,199
642
24
1
0
346,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role