Player Matchup

Set
Set
Alek0s234
Set
Level 26
God Stats
5W - 2L
1,404 SR
Queue Stats
9W - 8L
1,414 Elo+
Party 2
Zeus
Zeus
Hellasnavro7
Zeus
Level 23
God Stats
4W - 0L
1,741 SR
Queue Stats
7W - 4L
1,514 Elo+
Party 2
Sol
Sol
TSMTheWalkingZed
Sol
Level 17
God Stats
2W - 0L
1,830 SR
Queue Stats
4W - 0L
1,879 Elo+
Party 2
Mulan
Mulan
Yotaro8073
Mulan
Level 18
God Stats
5W - 2L
1,620 SR
Queue Stats
8W - 6L
1,508 Elo+
Party 2
Neith
Neith
ellas22
Neith
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,437 Elo+
Party 2
Team Averages
Level 25
1,619 SR
1,550 Elo+

VS

Team Averages
Level 13
1,468 SR
1,367 Elo+
Ganesha
Ganesha
DUMBxTHICC
Ganesha
Level 8
God Stats
6W - 2L
1,876 SR
Queue Stats
187W - 219L
1,376 Elo+
Party 1
Nemesis
Nemesis
EmreHQ
Nemesis
Level 12
God Stats
1W - 6L
1,228 SR
Queue Stats
20W - 30L
1,207 Elo+
Solo
Scylla
Scylla
Fx_Ax19
Scylla
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 148L
1,322 Elo+
Solo
Arachne
Arachne
GliTcH___72
Arachne
Level 8
God Stats
4W - 8L
1,279 SR
Queue Stats
109W - 133L
1,440 Elo+
Party 1
Cerberus
Cerberus
Szeili
Cerberus
Level 8
God Stats
2W - 3L
1,454 SR
Queue Stats
6W - 13L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 3 / 13
13,573
617
15,440
18,014
7,135
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
5 / 7 / 4
10,637
484
11,495
12,198
3,802
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 5 / 9
11,065
503
9,938
10,662
3,262
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mulan
18
11 / 5 / 7
12,617
574
22,978
16,741
18,248
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
ellas22
Neith
17
6 / 2 / 11
12,604
573
13,068
11,180
3,717
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DUMBxTHICC
Ganesha
13
1 / 10 / 6
8,520
387
3,215
20,977
16,944
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
EmreHQ
Nemesis
15
0 / 5 / 8
9,540
434
6,342
17,467
6,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
Fx_Ax19
Scylla
17
7 / 11 / 6
11,339
515
14,392
15,080
4,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
GliTcH___72
Arachne
15
9 / 9 / 4
10,519
478
15,901
22,679
10,141
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
Szeili
Cerberus
15
3 / 7 / 7
9,827
447
6,297
20,023
15,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
51
42
Kills
20
22
Deaths
42
44
Assists
31
Player
Kills
Deaths
Assists
KDA
W
15
3
13
7.17
L
Ganesha
DUMBxTHICC
Ganesha
1
10
6
0.4
L
Nemesis
EmreHQ
Nemesis
0
5
8
0.8
L
Scylla
Fx_Ax19
Scylla
7
11
6
0.91
L
Arachne
GliTcH___72
Arachne
9
9
4
1.22
W
5
7
4
1
L
Cerberus
Szeili
Cerberus
3
7
7
0.93
W
5
5
9
1.9
W
Mulan
11
5
7
2.9
W
Neith
ellas22
Neith
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,919
Damage
46,147
68,795
Taken
96,226
36,164
Mitigated
54,096
18,034
Healing
12,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,440
6,544
0
6,157
18,014
7,135
1,557
4,407
13,435
0
94,003
L
Ganesha
DUMBxTHICC
Ganesha
3,215
767
464
613
20,977
16,944
769
4,518
16,359
24,746
0
L
Nemesis
EmreHQ
Nemesis
6,342
2,500
0
2,197
17,467
6,939
0
2,585
14,582
0
43,637
L
Scylla
Fx_Ax19
Scylla
14,392
1,314
0
2,516
15,080
4,358
0
3,116
11,839
55,857
0
L
Arachne
GliTcH___72
Arachne
15,901
11,331
0
3,636
22,679
10,141
0
6,710
15,819
0
55,554
W
11,495
1,705
0
2,157
12,198
3,802
1,911
2,692
9,392
52,752
0
L
Cerberus
Szeili
Cerberus
6,297
366
0
2,769
20,023
15,714
0
4,504
15,444
30,587
0
W
9,938
3,263
0
2,877
10,662
3,262
3,822
5,061
5,445
49,793
0
W
Mulan
22,978
5,880
1,431
3,912
16,741
18,248
1,970
4,603
11,886
0
72,479
W
Neith
ellas22
Neith
13,068
7,463
0
1,500
11,180
3,717
3,828
6,349
4,733
0
48,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,496
Gold Earned
49,745
516
Minions Killed
298
0
Camps Cleared
0
1,838,437
Distance Traveled
1,766,136
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
13,573
617
141
6
0
398,882
1
L
Ganesha
8,520
387
14
1
0
351,986
0
L
Nemesis
9,540
434
76
3
0
359,136
0
L
Scylla
11,339
515
86
4
0
331,103
0
L
Arachne
10,519
478
69
3
0
355,811
0
W
Zeus
10,637
484
92
4
0
380,599
1
L
Cerberus
9,827
447
53
2
0
368,100
3
W
Sol
11,065
503
87
4
0
354,701
5
W
Mulan
12,617
574
122
6
0
372,794
4
W
Neith
12,604
573
74
3
0
331,461
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role